I am in a discussion with a player about Ghost of the Rooftops assassin utility power. He thinks he can use that on ANY wall without doing an athletics check then each round hang onto that wall and attack with his sling. I let him know I would let him do some walls but there will be certain instances where he may need an athletics check. Also is there rules for attacking while hanging from a wall? The power seems to be a bit vague on what you can climb. For instance he wanted to use this while climbing a very crumbly wall while water is dripping down from the wall. I had him do a lowered athletics check.
Ghost of the Rooftops
Your skill at climbing and leaping allows you to move across the rooftops unhindered.
At-Will Martial Move Action Personal
Effect: You climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.
Special: You can use this power only once per round.
Thanks for any help or suggestions.
It includes climbing in the power, Noctaem
I'm not an expert on the rules, but I will point out that while climbing, creatures grant combat advantage, and risk falling if they take damage (RC p 136-137).
As for attacking while climbing, I'm not aware of rules covering that (although other posters might be), but I would have thought that you would need at least one hand holding onto the wall, limiting you to one-handed weapons.
If he wants to climb a crumbly wall covered in water, then you could allow him to climb without making a check, but make a hidden check every time he moves to see if the wall collapses, potentially doing a bit of damage to anyone in the area below it. Warn him it looks dangerous, and likely to collapse if he's not careful.
I hope that helps (and is accurate).
Ghost on the rooftops is like wall running when it's used to climb, you can't stop while you do that, if you stop during the middle of it, you fall unless you grab into something (wish then in my opinion he/she would need athletics). depending on the surface and material of the wall, it could be considered dificulty terrain, thus reducing the amount of spaces the person could "wall run" by half. If the wall is very hard to climb because of being slippery for example, you could consider it dificulty terrain.
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