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5 months ago ::
Feb 01, 2013 - 11:46AM
#711
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1 Standard Setting is PHB, DMG and MM1. Anything is subject to the DM's decission of if it exists and if it is available. No matter what you pay or what your specialist rolls, the Dm is going to decide if it even exists, and then if it is available. The idea that Wu Jen as as common as Druids outside of an oreintal setting is laughable And the Hellfire Storm scroll? he isn't arround anymore because my Palaidn brought him to justice and destroyed his evil wares. Not only is Your exalted character violating his Good status by using such scrolls, but he is deliberately looking for them? Premeditated Evil? So I can toss Smite Evil in the tools used to take your fighter down then? 2: Yes +15 exists, but these are all physical skills that can be used Untrained. Wizards also get a number of spells that let them do all of these things magically anyways, Fly and Feather Fall covers climb and jump, Water Breathing and Water Walk for swimming, Invisibility and Blurr for hiding. Silence for move silently, etc etc. And that they are Untrained, which means that some might be better, anyone can do it, nor are they Defining skills. (Disable Device and UMD and Open Lock are class defining for a Rogue) Nor do have the impact UMD does. You can say "Invisibility is common, there are lots of items with 2nd level spells, the Invisibility scroll or wand is the same price as other items. Why do you charge more for a Ring of Invisibility? Because a permanent invisibility ring is more powerful then other 2nd level spell items like this. UMD is the same. You really can't compare it with a +15 Move Silently or +15 Hide item for it's impact. A +20 UMD item trivializes a class defining feature. While technically allowed it is broken imo, and my advise to any DM would be to carefully consider either disallowing it or making a fair increase in price to reflect it's power. You can try and argue that it isn't broken, but you just presented a Fighter who can cast the most powerful level 9 spells of ANY class without rolling. My Advice on this item? Goggles of Opening Oma's Eyes +10 UMD, some other added effects CL:11, Analyze dweomer, price 132,000 gp +20 UMD for 40,000 gp? No, never, not on your life would I suggest a DM be that stupid. useful advice: www.wizards.com/default.asp?x=dnd/rg/200...
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5 months ago ::
Feb 01, 2013 - 1:03PM
#712
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Date Joined:
Apr 25, 2011
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1- whats??? no rule say that the Wu jen are only in oriental in 3.5 its description only say that the wujen the wizards of the distan east, but you can be one if you are playing Standard 3.5 not core 3.5 (basic) and the description say too that they are in the world looking to expand her knowledge.
Now under the Standard 3.5 game that have all her supplements you can play a Wu jen as the same way that you can play a Mind flayer or an Sorcerer, in 3.5 the Wu jen not is oriental you are the one that was saying a laughable idea, and is fun how you are so worried about use a Basic Supplemental Book when you use Supplementals for other setting.
2- LoL 132, 000 Gps for +10 while a +5 in an "trained only" ????? remember that the price not is the only Lock factor for player, this item is only abiliable until lv 15-20.
and Official Rules support item that give +6 all stats for 200 000 Gps in a single slot, maybe in your roleplay this cost 200 000 000
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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5 months ago ::
Feb 01, 2013 - 1:25PM
#713
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1: What you don't know what "Spellcasters of the Far East" means? the Far East is a place. It may or may not exist in any game, it is a Setting, and therefore is not guaranteed to exist.
Look at the book, City Scape, it gives details of many towns and citys. Do those places have to exist in games? No they do not, they are settings that the DM may or may not, most likely won's use. Try and go there and your DM will likely say they don't exist, this is the same for the "Far East" It's a place, capitalized because that is it's name, that is why it is capitalized.
If you are not in that setting then it may not exist. Simple as that. It's up to your DM if your fighter can purchase rare scrolls from a different setting.
2: based on the claculation of Analyze dweomer, Level 6 spell, minimum caster level of 11
If I wanted to be generous I would use Identify, 40,000 gp plus 10,000gp material component, and double the base to balance it, total 90,000 gp, but i like the sound of 132,000 gp better.
It is not the official calculation Oma, but sometimes that doesn't work, so I am giving DMs advise on how to handle this item with a fair judgement
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5 months ago ::
Feb 01, 2013 - 2:02PM
#714
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Date Joined:
Apr 25, 2011
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1 - The far east exist, if you make a setting where you player never leave a single town is diferent at that the East don't exist, the standard make the wujen exist in all the world.
Not are setting are supplementals, If you don't want to play a supplemental don'ts means that it don't exist.
Again we not are in your own world we are in the standard here and the standard cover all the 3.5 rules.
2 - 10 000 Gps of material Components????? the artificer and the warlock can make this item in the more easy way her market price will be 40 000 Gps and only aviliable until level 15-20 like the scrolls of level 9.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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5 months ago ::
Feb 01, 2013 - 4:38PM
#715
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1: Oma understand that Far East refers not to a dirrection, but to an actual place. A place here on the planet earth. As in the Middle East (Iraq, Iran) the Far East is literally China, Japan Etc. it fits in the game about the same as a Taco Bell But even so, it is up to the DM on if Wu Jen spells are available outside of the oriental setting. Now if we are talking about a "standard" game, then the "Far East" is a different continent, otherwise known as "The Orient" as in not here. So outside of that setting the Dm would be right in saying they were rare to unavailable. Because I am fair, and like to encourage my players to be creative. I would personally give a 5% to 10% chance in any large city for their to be a Wu Jen spell available, and then I will choose a selection of random Wu Jen spells -If they exist -If they are in your setting (ie some might travel) -If their spells might be available -If that particular spell is available That is up to each DM. 2: HellFire Storm. You can't use it and if you do you loose your exlted status. You should loose your exalted status simply for purchasing it and not destroying it. Just having it is good reason for the DM to strip the status and make your character nuetral, premeditated evil actions? you should be made evil. I shall make good use of my Charging, Improved Smite Evil, which btw forces you to make a concentration chck if cating, even if you use a scroll or wand 3: Identify has a material component, which would cost 10,000gp (x100 charges). As for the cost I am sujesting an adjustment to balance it. See pages 214 and 282 of the DMG Varient: new magic Items and Behind the Curtain: Magic Item Cold Piece values and the link www.wizards.com/default.asp?x=dnd/rg/200... The DM is well in hi right to adjust the costs to it's actual value and I believe a +10 or +20 UMD item is of an incredible value.
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5 months ago ::
Feb 01, 2013 - 11:57PM
#716
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Date Joined:
May 26, 2001
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I'd group the Wu Jen more generally with using Complete Arcane; if the book is available, so is the Wu Jen (and the other classes within), unless stated otherwise.
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.
= My most popular campaign item; for all your adventuring convenience.
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Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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