Alsebra, the only way to decipher and prepare wizard spells from a spell book, particularly someone elses spell book is to have knowledge of those spells. As the Feat "Members of your military order have a special connection with arcane magic" needs you to be a Mystic Fire Knight, a class that adds the prerequisites needed for using the feat, such as, Spell Craft, extra spell slots in case Your charisma isn't high enough 9since you might be pumping it into Inteligence instead) and stacks with arcane caster levels (as well the Paladin level stacks with Wizard levels) It is pretty apparent that the feat grants these spells to the class.
In shorter words:
The ability to understand, prepare and cast the spells is the ability to understand, prepare and cast the spells.
There are 3 options for the Mystic Fire Knight build. The first is the Divine/Arcane caster, in which case you make sure you have 14 in both Wis and Int, or the Arcane, in which you keep wisdom as a dump stat and put all your points into Int. And the third wich is not to take the feat and just enjoy the additional spell slot for the paladin spells.
In this multiclass character, he would have to choose where he was going to prepare True Seeing, as a Druid (in the Druid spell slot) or as a Cleric (in the Cleric spell slot) He would use the Caster Level according to the Spell Slot he choose to use.
Sorry but the CL not are based in the Spell Slot are Based in the class that let you the class spell list to Cast the spell
in this case you as Druin can gain a special ability to store your spells in the Cleric spell slot but this still make your spells Druid Spells then your True Seeing waste a level 7 Slot and use the Druid CL because your specific ability is the one that let you prepare the spells in the cleric slot but still are a druid spell and all other rules apply normally
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Official SRD that are updated with the erratas rules, that is a update of the rules that not are CR.
Which part of the SRD? The multiclassing in particular is curious, since that's normally part of character advancement (which is excluded from the SRD).
= My most popular campaign item; for all your adventuring convenience.Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Official SRD that are updated with the erratas rules, that is a update of the rules that not are CR.
Which part of the SRD? The multiclassing in particular is curious, since that's normally part of character advancement (which is excluded from the SRD).
then you are saying that the spell become divines without ASF???
No, it's an arcane spell on the wizard spell list. You just use the paladin caster level, because it's the class you're using to cast the spell.
ok you know that this is AS NORMAL a general rule but in this case exist a specific rule then all other work exactly equal then the CL are from the Wizard class.
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ok you know that this is AS NORMAL a general rule but in this case exist a specific rule then all other work exactly equal then the CL are from the Wizard class.
"A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell."
The specific rule says that it's talking about the caster's class level "for the purpose of casting a particular spell.", but since it isn't addressing using more than one class spell list, it doesn't tell us anything about which class it wants us to use. Now compare that to the section I quoted:
"A spell's power often depends on its caster level, which for most spellcasting characters is equal to your class level in the class you're using to cast the spell."
This tells us that you use whichever class is doing the casting (which is paladin, in this case). And then look back at the segment about multiclass characters:
"The character gains spells from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from."
So we know they have to keep separate spell lists for different classes, but it never says that you have to use the caster level of the class from which you gained the spell list.
You use your paladin caster level because paladin is the class casting the spell. And you keep a separate wizard and paladin list.
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
= My most popular campaign item; for all your adventuring convenience.Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
ok in the part 1: yes the Paladin is the Class that cast the spell but again this is a especific rule, as normal the class is wizard because is well defined that is a wizard spell.
as example: weapon finesse let you use DEX instead of STR in Melee attacks but this don't means that you use the DEX to do melee damage or make the attack a range attack.
part 2: Now the Wizard Spell come from the Wizard Spell List and the Feat let you have access to the wizard spell list, then you have non-classes that give you the Wizard Spell List then under the general rule your caster level are equal to your Hds.
"A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified."
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ok in the part 1: yes the Paladin is the Class that cast the spell but again this is a especific rule, as normal the class is wizard because is well defined that is a wizard spell.
That's true, but not in the way that you think.
A spell cast by a paladin normally uses the paladin's caster level, and the feat doesn't change that. The only thing it changes is that now you can cast wizard spells as a paladin, so you still use your paladin caster level.
part 2: Now the Wizard Spell come from the Wizard Spell List and the Feat let you have access to the wizard spell list, then you have non-classes that give you the Wizard Spell List then under the general rule your caster level are equal to your Hds.
"A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified."
With the feat, being a paladin gives you the wizard spell list.
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
= My most popular campaign item; for all your adventuring convenience.Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
ok in the part 1: yes the Paladin is the Class that cast the spell but again this is a especific rule, as normal the class is wizard because is well defined that is a wizard spell.
That's true, but not in the way that you think.
A spell cast by a paladin normally uses the paladin's caster level, and the feat doesn't change that. The only thing it changes is that now you can cast wizard spells as a paladin, so you still use your paladin caster level.
part 2: Now the Wizard Spell come from the Wizard Spell List and the Feat let you have access to the wizard spell list, then you have non-classes that give you the Wizard Spell List then under the general rule your caster level are equal to your Hds.
"A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified."
With the feat, being a paladin gives you the wizard spell list.
1- but under the rules the Spell(Ex) Class Feature only work with the spells in the spell list of the class and the Caster Level work with the Spell List.
2- Nop the Ranger can do it as well without paladin levels the feat is the only one that let you access to the wizard spell list.
Then the paladin gain access to the wizard spells not for be a paladin, he gain the wizard spell list because he had the feat, then the paladin have no class that give you the Spell(Ex) class feature of the wizard only access to the spell list and the spellbook class feature.
Then the creature have no classes with the Wizard Spell List to can apply a CL, because her paladin Spells and abilities over her own Paladin spells dont work with the wizard spell list because its only work over the Paladin Spells in the Paladin Spell List not over the Paladin Spells in the Wizard Spell List, then as not deffined he need use her current HDs
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1- but under the rules the Spell(Ex) Class Feature only work with the spells in the spell list of the class and the Caster Level work with the Spell List.
That's the normal state (apart from spells being extraordinary, which isn't stated), but the point of the feat is to allow you to use wizard spells with your paladin spellcasting.
Then the creature have no classes with the Wizard Spell List to can apply a CL, because her paladin Spells and abilities over her own Paladin spells dont work with the wizard spell list because its only work over the Paladin Spells in the Paladin Spell List not over the Paladin Spells in the Wizard Spell List, then as not deffined he need use her current HDs
Her paladin spell slots can be used with the wizard spell list, since that's the ability given to her by the feat.
Consequently, she uses the paladin caster level.
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
= My most popular campaign item; for all your adventuring convenience.Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1- but under the rules the Spell(Ex) Class Feature only work with the spells in the spell list of the class and the Caster Level work with the Spell List.
That's the normal state (apart from spells being extraordinary, which isn't stated), but the point of the feat is to allow you to use wizard spells with your paladin spellcasting.
Then the creature have no classes with the Wizard Spell List to can apply a CL, because her paladin Spells and abilities over her own Paladin spells dont work with the wizard spell list because its only work over the Paladin Spells in the Paladin Spell List not over the Paladin Spells in the Wizard Spell List, then as not deffined he need use her current HDs
Her paladin spell slots can be used with the wizard spell list, since that's the ability given to her by the feat.
Consequently, she uses the paladin caster level.
1- in the same way that you are saying is in normal state (CL work with the spells you cast) but the point is that the feat never say that you can use your Paladin CL only the Paladin Spells Slots and all other factors work normally.
2- The CL of the Paladin Only work with the Spells in her Paladin Spell List then She use the standard CL of her HDs for her WIZARD SPELLS.
Spells: Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare her spells in advance.
To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier.
Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Paladin. In addition, she receives bonus spells per day if she has a high Wisdom score. When Table: The Paladin indicates that the paladin gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level The paladin does not have access to any domain spells or granted powers, as a cleric does.
A paladin prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to spontaneously cast a cure spell in its place. A paladin may prepare and cast any spell on the paladin spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is one-half her paladin level.
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