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Switch to Forum Live View starting Curse of Undeath build - two sets
6 months ago  ::  Dec 04, 2012 - 7:14AM #11
Lord-Soth
Date Joined: Sep 20, 2012
Posts: 49

Dec 4, 2012 -- 6:53AM, DarkAngel1979 wrote:

Dec 4, 2012 -- 6:30AM, Lord-Soth wrote:

Can someone explain to me a situation where Hypnotic Gaze's abilty to shift an enemy would be useful?




It's awesome.  +20 damage is already significant, but on top of it you can disrupt formations, get pesky ranged attackers out of cover (because Gaze just needs LOS and ignores cover), get fragile guys in front of beefy defenders as long as you at least see them, etc etc.

Against Cormyr you can lure away the guys he thought were protected by Dwarven Defender and/or Dwarf Cleric (though with the Cleric if you're not killing his guy in one turn from full, he can heal him in response to the Gaze I guess). Against Undead you get their Lich Necromancer out of his hidey place behind his zombie/skeleton horde and destroy his mobile base of operation. It's very versatile.




Awesome, thanks for the quick reply.  I will try two more of those then as they will be useful, even with my Hypnotic Spirit.

2 Warrior Skeleton
2 Hypnotic Spirit
2 Skeletal Tomb Guardian
2 Vampire Stalker
2 Disciple of Kyuss
2 Lich Necromancer

2 Cloud of Bats
2 Unbreakable
2 Warning Shout
2 Call to Battle
2 Dimension Door
2 Dispel Magic
2 Mage Armor
2 Regenerate
2 Gout of Fire
2 Hulking Attack
4 Hypnotic Gaze
3 Defensive Advantage
3 Vampiric Touch
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