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Switch to Forum Live View My first time Dming.
6 months ago  ::  Nov 28, 2012 - 10:31PM #1
Zolin
Date Joined: Nov 29, 2012
Posts: 10
This will be my first time Dming. So far this is the only part of the story that I have.

Welcome to the The Green Tankard Tavern.
Where are story begins.
For whatever reasons it may be you have all found your selfs here in loundwater.
All that you can be sure of is that you were invited rooms paid for meals serverved and gear handed to you by the hardy people of The Green Tankard Tavern.
The note that you were all givin reads "You do not know me but my dear adventure I need your help for you hold a skills that only you posses you hold knowledge that can not be matched in then events that will partake in the near future I will pay you handsomely for your time"
If you accept or even if you don't place come to loudwater I have paid for you to stay you will have a room free meals and all the adventuring gear you will need.
Please make your way to Loudwater's "The Green tankard Tavern.
Now as you all sit at different tables for your morning meal one of the servents hands you a note. The note reads "Please make your way to room five" "out falls a key
"Room five"
Please please sit and let me tell you a story
A while back I had something very powerfull taken from well in fact I had three very powerfull things taken from me for when I was of this world I travled thousands of miles seen many a night and after 64 years I found what I was looking for the soul reason of my Existence.
The first Is a longsword called Durindana
The seconed is a Heavy steel shield called Quickspur's Ally
And the third is called Wargird's Armor its a breastplate.
I will pay each of you a sum of 500 thousand gold.
The first place you should look is Chavyondat a town on the far east on coast this is where you will start. Now how do I know this is where you should start "He gets up and drags out a man from the closet" This is the only one I could capture before he and his uneducated friends stole my life! The only thing I could get out of him before I severed his spine was that a man named  Zolin hired them in the city of Chavyondat.



"I have a few encounters for fights and I'll be allowing my players to pick the route to travel so the next time we play I will have more places and events for them to do" I'm looking for some pointers and some ideas.
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6 months ago  ::  Nov 28, 2012 - 10:50PM #2
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Generic and Over-the-Top.  Personally if you are gonna go with cheese go with cheese all the way.  Make the roads lined with cheese and mounds of it piled high on the wayside.
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 28, 2012 - 10:52PM #3
Zolin
Date Joined: Nov 29, 2012
Posts: 10

Nov 28, 2012 -- 10:50PM, Matyr wrote:

Generic and Over-the-Top.  Personally if you are gonna go with cheese go with cheese all the way.  Make the roads lined with cheese and mounds of it piled high on the wayside.


I don't understand I didn't mention anything about cheese...

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6 months ago  ::  Nov 28, 2012 - 10:56PM #4
Centauri
Date Joined: Jul 21, 2004
Posts: 9,706

Nov 28, 2012 -- 10:31PM, Zolin wrote:

"I have a few encounters for fights and I'll be allowing my players to pick the route to travel so the next time we play I will have more places and events for them to do" I'm looking for some pointers and some ideas.


Sounds good. Don't hesitate to ask for direct feedback from your players regarding what they would like to have their characters encounter. Listen to, accept, and add on to their suggestions.

Good luck.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago  ::  Nov 28, 2012 - 10:58PM #5
Zolin
Date Joined: Nov 29, 2012
Posts: 10

Nov 28, 2012 -- 10:56PM, Centauri wrote:

Nov 28, 2012 -- 10:31PM, Zolin wrote:

"I have a few encounters for fights and I'll be allowing my players to pick the route to travel so the next time we play I will have more places and events for them to do" I'm looking for some pointers and some ideas.


Sounds good. Don't hesitate to ask for direct feedback from your players regarding what they would like to have their characters encounter. Listen to, accept, and add on to their suggestions.

Good luck.


Thank you.

 Two of them have been playing D&D for over 15 years so Ill be listening to their input very closely

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6 months ago  ::  Nov 28, 2012 - 10:59PM #6
Kailmung
Date Joined: Nov 28, 2012
Posts: 84
Ideas just off the top of my head -

  • Once this man gets all his stuff back have it give him back his true powers, he turns into a devil/demon/death knight. Kind of generic as well but could come as a surprise to people not paying attention.
  • Have something odd happen to one of the object. For example the sword was broken after it was taken. The hilt and part of the blade is in one section. The rest of the blade could be stuck in a monster.
  • After all the objects have been collected, as they PCs are going back to deliver them, have the PCs get hit by a powerful Theives Guild. They not only steal the objects, but most of everything else the PCs have picked up along the way.
  • After they leave have another person show up and offer to pay them just as much to get the items and not give it back to this guy.

The trick is you have just sent the PCs on a fetch quest, and in general they are a good way to start things off, but you need some twists along the way or they will grow bored quickly.  Random plot twists will be a nice change of pace.

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6 months ago  ::  Nov 28, 2012 - 11:07PM #7
Zolin
Date Joined: Nov 29, 2012
Posts: 10

Nov 28, 2012 -- 10:59PM, Kailmung wrote:

Ideas just off the top of my head -

  • Once this man gets all his stuff back have it give him back his true powers, he turns into a devil/demon/death knight. Kind of generic as well but could come as a surprise to people not paying attention.
  • Have something odd happen to one of the object. For example the sword was broken after it was taken. The hilt and part of the blade is in one section. The rest of the blade could be stuck in a monster.
  • After all the objects have been collected, as they PCs are going back to deliver them, have the PCs get hit by a powerful Theives Guild. They not only steal the objects, but most of everything else the PCs have picked up along the way.
  • After they leave have another person show up and offer to pay them just as much to get the items and not give it back to this guy.

The trick is you have just sent the PCs on a fetch quest, and in general they are a good way to start things off, but you need some twists along the way or they will grow bored quickly.  Random plot twists will be a nice change of pace.


Yeah I was thinking that the three items would be with the "Main baddies generals" I'm also thinking that when they do return all of the items to the man who hired are heroes that he would become a Elder evil.

I'm still trying to figure this all out >< harder then I thought.

Also I will carefully consider the ideas you gave me for my story.

Thank you.

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6 months ago  ::  Nov 29, 2012 - 3:25AM #8
egravant
Date Joined: Nov 27, 2012
Posts: 23

Nov 28, 2012 -- 10:31PM, Zolin wrote:

This will be my first time Dming. So far this is the only part of the story that I have.

Welcome to the The Green Tankard Tavern.
Where are story begins.
For whatever reasons it may be you have all found your selfs here in loundwater.
All that you can be sure of is that you were invited rooms paid for meals serverved and gear handed to you by the hardy people of The Green Tankard Tavern.
The note that you were all givin reads "You do not know me but my dear adventure I need your help for you hold a skills that only you posses you hold knowledge that can not be matched in then events that will partake in the near future I will pay you handsomely for your time"
If you accept or even if you don't place come to loudwater I have paid for you to stay you will have a room free meals and all the adventuring gear you will need.
Please make your way to Loudwater's "The Green tankard Tavern.
Now as you all sit at different tables for your morning meal one of the servents hands you a note. The note reads "Please make your way to room five" "out falls a key
"Room five"
Please please sit and let me tell you a story
A while back I had something very powerfull taken from well in fact I had three very powerfull things taken from me for when I was of this world I travled thousands of miles seen many a night and after 64 years I found what I was looking for the soul reason of my Existence.
The first Is a longsword called Durindana
The seconed is a Heavy steel shield called Quickspur's Ally
And the third is called Wargird's Armor its a breastplate.
I will pay each of you a sum of 500 thousand gold.
The first place you should look is Chavyondat a town on the far east on coast this is where you will start. Now how do I know this is where you should start "He gets up and drags out a man from the closet" This is the only one I could capture before he and his uneducated friends stole my life! The only thing I could get out of him before I severed his spine was that a man named  Zolin hired them in the city of Chavyondat.



"I have a few encounters for fights and I'll be allowing my players to pick the route to travel so the next time we play I will have more places and events for them to do" I'm looking for some pointers and some ideas.




Nov 28, 2012 -- 10:59PM, Kailmung wrote:

Ideas just off the top of my head -

  • Once this man gets all his stuff back have it give him back his true powers, he turns into a devil/demon/death knight. Kind of generic as well but could come as a surprise to people not paying attention.
  • Have something odd happen to one of the object. For example the sword was broken after it was taken. The hilt and part of the blade is in one section. The rest of the blade could be stuck in a monster.
  • After all the objects have been collected, as they PCs are going back to deliver them, have the PCs get hit by a powerful Theives Guild. They not only steal the objects, but most of everything else the PCs have picked up along the way.
  • After they leave have another person show up and offer to pay them just as much to get the items and not give it back to this guy.

The trick is you have just sent the PCs on a fetch quest, and in general they are a good way to start things off, but you need some twists along the way or they will grow bored quickly.  Random plot twists will be a nice change of pace.



    Nice extra ideas.Listen my opinion if you like ,since i m playing for 15 years or more.When i was reading the story I was like yes yes what's gonna happen when the players got the keys .I was so anxious and looking forward to listen but then i got bored when i listened that an old guy was looking for his weapons.I'm not saying this to judge you I'm saying that how the old players you have in your party will think.Try making the main character a little more mysterious and dark.Also change or add some more unique items that will make your players want to have them for them if they don t return them back.For example if you have a thief in your party add a dagger or if you have a mage add an orb,sphere or something.Something that will make them having it you know what i mean.And last thing i would add is to make the main character strong but for some reason his power was in these items so you add a little mystery.

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6 months ago  ::  Nov 29, 2012 - 3:38AM #9
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989

Nov 28, 2012 -- 10:50PM, Matyr wrote:

Generic and Over-the-Top.  Personally if you are gonna go with cheese go with cheese all the way.  Make the roads lined with cheese and mounds of it piled high on the wayside.





I applaud your supportive and constructive criticism.


To the OP:
One thing I always like to have up my sleeve are a variety of mundane creatures/monsters with simple stat blocks. This gives me some wiggle room if my players come off the rails during an adventure.

"What, we're supposed to go to Luthandel to overthrow the Lord Ruler? But this cave over here is so shiny!"

It can also help to have a named NPC or two that somehow relates to the story and the random encounters. That way even wondering off into the woods to search for blackberries can make them feel like they're still interacting in ways you were ready for!


Good luck, and have fun!

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6 months ago  ::  Nov 29, 2012 - 4:24AM #10
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 29, 2012 -- 3:38AM, Bohrdumb wrote:

Nov 28, 2012 -- 10:50PM, Matyr wrote:

Generic and Over-the-Top.  Personally if you are gonna go with cheese go with cheese all the way.  Make the roads lined with cheese and mounds of it piled high on the wayside.





I applaud your supportive and constructive criticism.


To the OP:
One thing I always like to have up my sleeve are a variety of mundane creatures/monsters with simple stat blocks. This gives me some wiggle room if my players come off the rails during an adventure.

"What, we're supposed to go to Luthandel to overthrow the Lord Ruler? But this cave over here is so shiny!"

It can also help to have a named NPC or two that somehow relates to the story and the random encounters. That way even wondering off into the woods to search for blackberries can make them feel like they're still interacting in ways you were ready for!


Good luck, and have fun!




I wasn't kidding at all, that was completely serious.  If he is gonna go kinda-hokey and cheesy with it he should go all out.  I've played in those types of games before and they are awesome.  I know myself I just don't have the ability to run one.

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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