Community

 
Dungeons & Dra.. What's a DM to Do? DM problem - low level PC killing people they...
Jump Menu:
Post Reply
Page 23 of 27  •  Prev 1 ... 21 22 23 24 25 ... 27 Next
Switch to Forum Live View DM problem - low level PC killing people they shouldn't be able to ...
6 months ago  ::  Dec 14, 2012 - 4:30PM #221
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Dec 14, 2012 -- 4:26PM, Fardiz wrote:

The vast majority of choices that a player makes during a campaign don't actually matter.




Holy crap that's a bad campaign then

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:33PM #222
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,196

Dec 14, 2012 -- 4:30PM, YagamiFire wrote:

Dec 14, 2012 -- 4:26PM, Fardiz wrote:

The vast majority of choices that a player makes during a campaign don't actually matter.




Holy crap that's a bad campaign then




Because choosing to move to square A to attack an enemy monster makes such a differrence compared to moving to square B, one square to the north of A.

The vast majority of decisions are not plot-changing. 

Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:38PM #223
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Dec 14, 2012 -- 4:33PM, Fardiz wrote:

Dec 14, 2012 -- 4:30PM, YagamiFire wrote:

Dec 14, 2012 -- 4:26PM, Fardiz wrote:

The vast majority of choices that a player makes during a campaign don't actually matter.




Holy crap that's a bad campaign then




Because choosing to move to square A to attack an enemy monster makes such a differrence compared to moving to square B, one square to the north of A.

The vast majority of decisions are not plot-changing. 




And if you make square A or B only have something if they step in A or B then you are doing it wrong too. It must be in either A or B, but there is never any reason to have it not decided until the player acts.... /sarcasm

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:40PM #224
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Dec 14, 2012 -- 4:10PM, YagamiFire wrote:

Dec 14, 2012 -- 4:06PM, Matyr wrote:

Dec 14, 2012 -- 3:53PM, YagamiFire wrote:


What your post boils down to is that sometimes your players are going to damn well see what you lovingly expertly crafted and come hell or high water, regardless what they choose, they're going to damn well get to that point to experience it.

Railroading.

Gotcha. I understand.

I also understand it makes you feel "dirty" to realize that or to have it put in plain language...but it is what it is. You use the illusion of choice to have your players run into something you have "scripted". That is a textbook example of railroading.




Which would be a great example if the players were forced through encounters /set pieces and information instead of merely introduced to them.  It would also make LOADS of sense of I didn't build these set pieces (after the first level or two) completely around what the players want to see.

You are right, I want the players to be able to interact with the encounter that I built to further their objectives for their PC.  Now, whether they choose to do it or not is entirely up to them, but where the encounter actually is in the game world / storyline is the Illusion.

I'd give an example of good vs bad Ichoice if I thought anyone wouldn't both label them as bad without giving thought either way .




If at any point, a choice presented to me doesn't actually matter, then it's bad. Since that is the nature of railroading (iChoice) then yes it's inherently bad.




Also, who said the choice didn't matter?  Your choice sets a lot of things in place.  For instance there should be adifference between encounter the goblin patrol in the north pass as opposed to the south pass.  If they get GP North it is returning from looting a town they recently hit, if they get GP South it is on the way to scout a town they are about to hit or some such thing.

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:46PM #225
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Dec 14, 2012 -- 4:33PM, Fardiz wrote:

Dec 14, 2012 -- 4:30PM, YagamiFire wrote:

Dec 14, 2012 -- 4:26PM, Fardiz wrote:

The vast majority of choices that a player makes during a campaign don't actually matter.




Holy crap that's a bad campaign then




Because choosing to move to square A to attack an enemy monster makes such a differrence compared to moving to square B, one square to the north of A.

The vast majority of decisions are not plot-changing. 




Wow. How telling is it that you immediately default to speaking about roleplaying purely in combat terms? You've completely missed the point.

Also those aren't choices. There are statistically optimal tactics in combat. It can ALL be boiled down to numbers, placement, probability and other known quantities. Hence, those sort of things in combat are NOT choices...they are strategic decisions based on the skill level of the person playing. It is not a "choice" for a character.

EDIT: I'll also add that even a decision made in combat has IMMEDIATE repercussions that matter. I mean that is painfully obvious. If you move to target A and attack Target A then you do not do damage to Target B. That is immediate, proveable consequences.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:47PM #226
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Dec 14, 2012 -- 4:40PM, Matyr wrote:

Also, who said the choice didn't matter?  Your choice sets a lot of things in place.  For instance there should be adifference between encounter the goblin patrol in the north pass as opposed to the south pass.  If they get GP North it is returning from looting a town they recently hit, if they get GP South it is on the way to scout a town they are about to hit or some such thing.




Those are two different things and therefore not magician-switch.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:55PM #227
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,519
The most simple answer is just make another NPC. They got lucky, they kill it, big deal. 
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:56PM #228
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Except that is the example of Ichoice.  They will encounter a Goblin Patrol either way and not both.  The encounter mutates to match what the players pick.  That is the Ichoice I've been discussing this entire time.
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:57PM #229
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Dec 14, 2012 -- 4:55PM, TheOneWhoCallCrow wrote:

The most simple answer is just make another NPC. They got lucky, they kill it, big deal. 




Big bad evil dudes never do that!

I mean you don't just replace Darth Maul with Darth Tyranus I mean General Grievous I mean Darth Vader I mean Executor Sedriss I mean...oh wait...

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
6 months ago  ::  Dec 14, 2012 - 4:59PM #230
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Dec 14, 2012 -- 4:56PM, Matyr wrote:

Except that is the example of Ichoice.  They will encounter a Goblin Patrol either way and not both.  The encounter mutates to match what the players pick.  That is the Ichoice I've been discussing this entire time.




Did you arbitrarily DECIDE what they run into? Or was it already in place? If it is in place then it is not iChoice because options have outcomes. However, you COULD still be railroading by setting up identical encounters that cannot be avoided.

If the players are able to make decisions and actually impact what they run into and how they run into it then that is neither iChoice nor railroading.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
Page 23 of 27  •  Prev 1 ... 21 22 23 24 25 ... 27 Next
Jump Menu:
 
Dungeons & Dra.. What's a DM to Do? DM problem - low level PC killing people they...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing