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6 months ago  ::  Nov 28, 2012 - 4:43PM #1
Dekof
Date Joined: Nov 24, 2012
Posts: 5
Alright, I am a complete noob. I've never played a tabletop roleplaying game, but I'm trying to get into the mix. I played out of town with a couple friends, who I rarely get to see....I'm trying to start a group with my friends who also, have never played. What im asking, is what would I need to start (books/dice/etc.), and should i use a premade campaign or should I make up my own.

Any other advice would be appreciated!
THANKS!
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6 months ago  ::  Nov 28, 2012 - 4:58PM #2
Fightie
Date Joined: Nov 28, 2012
Posts: 2

Nov 28, 2012 -- 4:43PM, Dekof wrote:

Alright, I am a complete noob. I've never played a tabletop roleplaying game, but I'm trying to get into the mix. I played out of town with a couple friends, who I rarely get to see....I'm trying to start a group with my friends who also, have never played. What im asking, is what would I need to start (books/dice/etc.), and should i use a premade campaign or should I make up my own.

Any other advice would be appreciated!
THANKS!



I was a 2e player, just started 4e very recently (it's been at least 10 years since I last played).  If you just start with a Player's Handbook, DM Guide and a pre-made adventure, you will probably do okay.  It would be ideal if you could find some people who have played before; that will really help the learning curve.
Major culture shock from what I'm used to, but I like it so far.
As long as you start out with good role-playing and at least some semblance of the rules, you can incorporate more and more until you're running a real game.  At first, just have fun and be fair.  The 'real' rules will come in time. 

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6 months ago  ::  Nov 28, 2012 - 5:24PM #3
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
I would highly recommend checking out Encounters if you have no exp with table top at all.  The main site can help you see if there is anywhere local that runs a game.  After that a DDI subscription, a Dungeon Master's Guide and some patience will do you fine.  If you wanted to look at adventures to download (with maps and a strong story and creatures already laid out for you) type in "Living Forgotten Realms" into google and go try out one of those.  They have basically everything you need for a good game in compact little modules ready for play.  Also, downloading the PDFs are free.
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 28, 2012 - 7:08PM #4
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497

Nov 28, 2012 -- 4:58PM, Fightie wrote:

Nov 28, 2012 -- 4:43PM, Dekof wrote:

Alright, I am a complete noob. I've never played a tabletop roleplaying game, but I'm trying to get into the mix. I played out of town with a couple friends, who I rarely get to see....I'm trying to start a group with my friends who also, have never played. What im asking, is what would I need to start (books/dice/etc.), and should i use a premade campaign or should I make up my own.

Any other advice would be appreciated!
THANKS!



I was a 2e player, just started 4e very recently (it's been at least 10 years since I last played).  If you just start with a Player's Handbook, DM Guide and a pre-made adventure, you will probably do okay.  It would be ideal if you could find some people who have played before; that will really help the learning curve.
Major culture shock from what I'm used to, but I like it so far.
As long as you start out with good role-playing and at least some semblance of the rules, you can incorporate more and more until you're running a real game.  At first, just have fun and be fair.  The 'real' rules will come in time. 




Actually to my experience, former edition veterans are the ones that struggle the most to learn to play 4th edition and it's rules...new people into the genre get into it rather fast...Thought maybe because the ones i know that started on 4e had more videogame experience like strategy turn based strategy games such as Final Fantasy Tactics and Disgaea and they mastered the game before the veterans could get used to the basic rules of it.

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6 months ago  ::  Nov 28, 2012 - 7:11PM #5
Dekof
Date Joined: Nov 24, 2012
Posts: 5
Thanks for all the info! I'm ordering what I need this friday! Excited to get started!
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6 months ago  ::  Nov 28, 2012 - 7:18PM #6
frothsof
Date Joined: Jun 4, 2010
Posts: 10,488

Nov 28, 2012 -- 4:43PM, Dekof wrote:

Alright, I am a complete noob. I've never played a tabletop roleplaying game, but I'm trying to get into the mix. I played out of town with a couple friends, who I rarely get to see....I'm trying to start a group with my friends who also, have never played. What im asking, is what would I need to start (books/dice/etc.), and should i use a premade campaign or should I make up my own.

Any other advice would be appreciated!
THANKS!





dekof, you could check out the quick start rules (free)

www.wizards.com/dnd/files/QuickStartRule...

also there is a free starter adventure

www.wizards.com/dnd/files/H1.pdf

character sheets

www.wizards.com/DnD/Tool.aspx?x=dnd/4new...

you will need dice and either a dry-erase battlemat or graph paper, unless you want to buy tiles

you could also check out the red box starter set

those are the dirt cheapest ways

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6 months ago  ::  Nov 28, 2012 - 7:27PM #7
Dekof
Date Joined: Nov 24, 2012
Posts: 5
THANKS frothsof, I will look into this as well!

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6 months ago  ::  Nov 29, 2012 - 6:38AM #8
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The DMG has a decent first level adventure in the back of the book.  

I have never played the free adventure frostof linked to, but I haven't heard many good things about it.  Mainly that the difficulty level is out of whack.

All of the revised PHB1 classes and paragon paths are on the wotc website as free PDFs in the class compendium articles.  That won't get you races, feats, or equipment.
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6 months ago  ::  Nov 29, 2012 - 8:17AM #9
frothsof
Date Joined: Jun 4, 2010
Posts: 10,488
yeah, i was just trying to give him the freebie stuff so he could get in cheap.
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6 months ago  ::  Nov 29, 2012 - 2:44PM #10
Fightie
Date Joined: Nov 28, 2012
Posts: 2

Nov 28, 2012 -- 7:08PM, mexrage wrote:

Nov 28, 2012 -- 4:58PM, Fightie wrote:

Nov 28, 2012 -- 4:43PM, Dekof wrote:

Alright, I am a complete noob. I've never played a tabletop roleplaying game, but I'm trying to get into the mix. I played out of town with a couple friends, who I rarely get to see....I'm trying to start a group with my friends who also, have never played. What im asking, is what would I need to start (books/dice/etc.), and should i use a premade campaign or should I make up my own.

Any other advice would be appreciated!
THANKS!



I was a 2e player, just started 4e very recently (it's been at least 10 years since I last played).  If you just start with a Player's Handbook, DM Guide and a pre-made adventure, you will probably do okay.  It would be ideal if you could find some people who have played before; that will really help the learning curve.
Major culture shock from what I'm used to, but I like it so far.
As long as you start out with good role-playing and at least some semblance of the rules, you can incorporate more and more until you're running a real game.  At first, just have fun and be fair.  The 'real' rules will come in time. 




Actually to my experience, former edition veterans are the ones that struggle the most to learn to play 4th edition and it's rules...new people into the genre get into it rather fast...Thought maybe because the ones i know that started on 4e had more videogame experience like strategy turn based strategy games such as Final Fantasy Tactics and Disgaea and they mastered the game before the veterans could get used to the basic rules of it.




I think this may be the case.  That's what I seem to be picking up.  Learning is easier than unlearning then learning again.  Seems like first time players pick it right up and I'm over here like, "wait, non-weapon proficiencies are feats?  No, they're skills... wait...!?  Why isn't my AC negative?"

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