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6 months ago ::
Dec 10, 2012 - 8:22AM
#31
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Date Joined:
May 17, 2009
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Nope. Forget the errata. Errata is nice, it smooths out some rough edges on the game, but for new players, the complexity of adding it in far outweighs any benefit it provides.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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6 months ago ::
Dec 10, 2012 - 9:33AM
#32
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Date Joined:
Oct 24, 2001
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Forget everyone else. Their answers might be valid, they might not, but listen only to me, for this is the simple path. Get the following items:
- Player's Handbook. The first, not two or three.
- The Dungeon Master's Guide. The first, not the second(the second is great for later, but leave it be for now)
- A Monster Manual. I recommend Monster Manual Three(it has the bestest monsters), but one and two are also acceptable if you have to.
Get these things, and some dice, and work with them for awhile. It'll all work out. Later you'll have a better foundation of knowledge from which to make future purchases. You can also feel free to PM me about any questions you have, mechanical or not.
Seconded. This is all you need if you are starting your own game.
If you will be joining someone else's instead, all you need is the Player's Handbook.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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6 months ago ::
Dec 10, 2012 - 12:20PM
#33
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Date Joined:
Aug 29, 2008
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Thirded. If for know other reason than this will work great for you (and after all that's what you're really after.) Don't let the rest confuse you--although they aren't wrong, they are all expressing opinion. Don't get overwhelmed. This is a great game and doesn't have to be complicated at all. Get the PHB, DMG, a MM and some dice. Your all set.
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6 months ago ::
Dec 11, 2012 - 8:34PM
#34
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Date Joined:
Oct 25, 2009
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Nope. Forget the errata. Errata is nice, it smooths out some rough edges on the game, but for new players, the complexity of adding it in far outweighs any benefit it provides.
+1 to this. Errata is totally unnecessary for a new group just starting up. Most of the problems that errata addresses are either high level problems or things that arose from corner case builds that char op used to stretch the system to its limits (feycharger being a good example).
You can play the game just fine without the errata as long as you don't try exploit every loophole in the system.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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