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6 months ago  ::  Nov 29, 2012 - 6:20AM #11
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991

Nov 28, 2012 -- 10:01PM, Matyr wrote:

Several people have noted that the link for Fey Beast is a link to the theme, but not the command link.  I don't know where the command link is, if i did I would link it.  Anyone know where that is?



There isn't one.  Not all the Beast Companion rules made it into Compendium, for reasons that still elude me.

D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Nov 29, 2012 - 8:07AM #12
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,899
Spoiler: Show
1) A player subjected to the Prone and Immobilized conditions at the same time is unable to stand up.

False

2) A player that does not move on their turn can command their Fey Beast Companion to move.

True, but the Compendium link is insufficient to answer that if you don't already know.

3) When you fall unconscious from being reduced below 0 hit points conditions such as ongoing damage, daze and stun fall off.

False

4) When you second wind using Armor of Dwarven Vigor you do not get the bonus to defenses.

False.

5) You cannot Opportunity Attack and Immediate Interrupt as a response to the same action.

False

6) You cannot make an Immediate Interrupt and an Immediate Reaction to the same action.

True, with some exceptions.

7) If you roll a natural 20 on an attack roll and your total attack does not meet the enemy's defense the attack is a hit but not a critical hit.

True

8) A player who uses Moment of Glory is able to push the enemies they hit any number of squares up to and including 3.  If the player chooses they may push the targets 0 squares and suffer no penalty.

True

9) A Sorcerer uses Flame Spiral while Weakened.  The initial damage of the Flame Spiral will be reduced by half but the automatic damage from the effect of Flame Spiral will not be reduced.

True

10)  A Warlord using Lamb to the Slaughter on a medium sized enemy placed directly behind a large enemy suffers a penalty for the target having cover.

False

11) A player can provide flanking for an ally while they are prone.

True

12) A player can proved flanking for an ally while they are restrained.

True

13) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning their are two unobstructed empty squares between the two creatures) and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy.

True

14) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning there are two unobstructed empty squares between the two creatures) wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy.

Ambiguous, depends on if the attack or the fall takes precedence. Assuming they pass the athletics check though, which is really difficult without a running start, sure.

15) A tiny creature with Reach 0 must enter a player's square to attack it.

True for melee attacks

16)  A player receives an Inspiring Word from a level 9 Warlord.  If that player so chooses they may opt not to spend a healing surge but still regains the additional 2d6 hit points.

False

17) The Rattling keyword on weapons have no effect if the player weilding the weapon is not trained in intimidate.

On weapon powers, you mean? False, you won't get the -2 to attacks, but you could get other things that key off of Rattling.

18) You can downgrade a Standard Action to a Move Action, a Move action to a Minor Action or a Standard Action to two Minor Actions.

False on the last one, rest are true

19) A creature marked by another player after it has been subject to a paladin's Ardent Vow cannot be remarked by that power unless the paladin resuses it on the target.

False

20) A player with 5 temporary hit points is granted 10 temporary hit points.  The player has a total of 10 temporary hit points.

True

21) A Fighter with a Horned Helm charges a target and uses the power Trip Up.  The extra damage from Horned Helm cannot be applied to the Trip Up attack.

True

22) A Fighter with a Horned Helm charges a target and uses Boots of the Mighty Charge to replace the melee basic attack at the end of the charge with Rain of Blows.  The extra damage from Horned Helm cannot be applied to any of the attacks from Rain of Blows.

False

23) A Pursuit Avenger with a Dex modifier of 4 uses Angelic Alacrity.  During that shift the player may make an athletics check to jump over an enemy without provoking an attack of opportunity.

You can't make a check as part of a shift.

24) A Monk stands in the square directly between a Large Ogre and a Sorcerer.  The Sorcerer is able to use Burning Spray on the air above the Monk's head hitting the Ogre but not the Monk.

True (and anyone who gets this wrong shouldn't DM in 3D)

25)  A Blackguard uses the power Majestic Halo.  The Blackguard is unable to mark players with Divine Sanction since the Blackguard does not have the ability Divine Challenge.

False

26) A Warlock uses Crown of Stars on his turn.  The Warlock has an extra minor action left is able to sustain the power on that same turn.

False

27) An enemy is Vulnerable 5 Fire and Vulnerable 10 All.  They are hit for 8 fire damage.  They take a total of 18 fire damage.

True

28) An enemy is insubstantial and vulnerable 5 fire.  They are hit for 8 fire damage.  They take a total of 9 fire damage.

False, 6 damage.

29) A Rogue critically hits with a power and chooses to apply their sneak attack damage to that attack.  The damage is automatically maximized as part of the effect of the critical hit.

True

30) Players are limited to 1 Free Action attack and 1 Non-attack Free action per turn.

False, one free action attack power per turn is the limitation, and the rule doesn't apply to attacks you are forced to take by an enemy (so that forced attack powers, such as the Wizard has, are not limited).

31) A player is taking ongoing 10 damage (Save Ends) and chooses to delay their turn.  The player takes 10 damage at the start of where their turn would normally be in initiative order but does not save against that effect until they have finished delaying and take the rest of their turn.

True

32) A Barbarian uses Brutal Slam to push a creature into a Stinking Cloud.  The creature is allowed to attempt a saving throw to avoid entering the area.  If it saves, it does not enter the cloud.

False

33) A Ranger charges with an Avalanche Craghammer in their Mainhand and a Vanguard Craghammer in their offhand.  They can add the 1d10 extra damage from Avalanche Weapon and the 1d8 extra damage from Vanguard Weapon to the damage of their Melee Basic Attack.

False

34) A player with Superior Will starts their turn with the condition "Dazed and Immobilized (Save Ends)" on them.  The player attempts and succeeds a saving throw against the Dazed condition but is still immobilized.

False. Given the quote I think you meant "Save Ends Both" though.

35) A Vampire uses the Attack Swarm of Shadows to make themselves invisible.  Creatures who wish to attack that player must make a Perception check vs the Vampire's Stealth check to determine what square the player is in before attacking.

False

36) A Ranger uses Twin Strike.  If both attacks are on the same target and the target dies from the first attack the ranger is able to choose another target for the second attack.

False, the attack process in the RC is clear on that.

37) A Cloud of Darkness stands between an Eladrin player and where they would like to be.  That player is able to Fey Step through the Cloud but not into it.

False

38) A Barbarian hit with an attack that Dazes (Save ends) can use Shrug it Off to grant himself a saving throw.

False

39) A player his hit by an attack that would cause them to lose a healing surge but they have no healing surgers remaining.  The player instead loses health equal to their healing surge value.

False

40) A creature adjacent to a Knight and subject to his defender aura is slid two squares away from the Knight.  When the creature leaves the square adjacent to the Knight that character can make an Opportunity Attack against that Creature.

False

41) A Thief with Agile Opportunist is slid through two squares adjacent to a creature and into a square adjacent to a second creature (no longer adjacent to the first).  The Thief may make the Melee Basic Attack granted by that feat against the creature in the middle of the slide or against the creature at the end of the slide.

True

42) Two players flank and invisible dazed enemy.  The players do not have combat advantage against that enemy.

True

43) A creature can choose itself as the target of a power that states "A creature within 5 squares of you."

True

44) A player can choose itself as the target of a power that states "An ally within 5 squares of you."

False

45) A creature can still provide allies with cover against ranged attacks even if it is prone, stunned, hidden or invisible.

True


46) A creature marked by a fighter is adjacent to it.  If the creature moves the fighter will be able to make an Opportunity Attack and stop its movement with Combat Superiority.  If the creature shifts the fighter will be able to make a melee basica attack with Combat Challenge but will not stop its movement.  A creature cannot provoke both an OA and a Combat challenge during the same move action.
 
True, True, False (though it'd be a weird situation, it is possible)

Bonus:
47) A Wizard casts Sleep on a creature which fails its first saving throw causing that creature to go unconscious.  A Ranger, who is adjacent to the target, uses Twin Strike on the creature, Action Points (takes an MBA from a Warlord's Bravura Presience) and Twin Strikes again.  Assuming all the ranger's attacks hit, what happens?

The target probably dies from being crit five times by a Ranger.
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6 months ago  ::  Nov 29, 2012 - 10:22AM #13
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283

Nov 28, 2012 -- 5:15PM, Matyr wrote:

I will clarify the two squares between part.


Thank you. btw: I believe Mand12's earlier statement implies that he feels "two squares directly above them (Meaning their are two unobstructed empty squares between the two creatures)" is an incorrect statement.

As far as the jump part I thought the FAQ had addressed that to say that it was possible.


The PHB update clarified that a character can climb, jump or swim as part of a non-move action that includes movement, such as a charge. Whether a non-flying creature could remain in midair after the move (i.e. during an attack) was a different matter, and was/is subject to debate.

I previously added the following to the Rules forum FAQ (which is not an official WotC FAQ) to help, but the matter is still subject to debate, and thus might not be suitable for a quiz:
"Can you attack during a jump? Even though, strictly as written the rules do not allow for attacking during a jump, this was apparently not the writer's intent. A DM could either allow it as RAI, or use the DMG p.42 stunt rules to accomplish the same thing as a jump attack."

I'll clarify this a bit more in the forum FAQ.

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6 months ago  ::  Nov 29, 2012 - 11:14AM #14
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805

Since when does save ends unconscious end by getting hit ?  Errata I don't know about ?

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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6 months ago  ::  Nov 29, 2012 - 11:28AM #15
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,522
It doesn't unless noted otherwise. Sleep Knockout does.


EDITED To Strikethrough 
Yan
Montréal, Canada
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6 months ago  ::  Nov 29, 2012 - 11:42AM #16
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805

Nov 29, 2012 -- 11:28AM, Plaguescarred wrote:

It doesn't unless noted otherwise. Sleep does.




can you link it ?  I've never seen Sleep have a line saying the unconscious save ends effect ends when the target is hit.  On other powers like it yes, like the one called Slumber of the Winter Court where the target falls unconscious for 1d4 hours.

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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6 months ago  ::  Nov 29, 2012 - 11:51AM #17
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,522
Not Sleep i meant Knock Out sorry my bad.

Knockout: 2[W] + Dexterity modifier damage, and the target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciousness ends.


 

Yan
Montréal, Canada
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6 months ago  ::  Nov 29, 2012 - 11:59AM #18
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805

Nov 29, 2012 -- 11:51AM, Plaguescarred wrote:

Not Sleep i meant Knock Out sorry my bad.

Knockout: 2[W] + Dexterity modifier damage, and the target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciousness ends.


 




ok good, deja chui pas fou, c deja sa (at least im not crazy, that's already something).

My next question is then why did Mand answer:

"The first hit from Twin Strike critically hits and the creature wakes up.  The rest of the attacks critically hit if they're nat 20 and meet or exceed the target's defense, as normal critical rules."

does he know something we don't ?

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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6 months ago  ::  Nov 29, 2012 - 12:31PM #19
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991
Because I play a character with Knockout, and forgot that Sleep doesn't work the same way.
D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Nov 29, 2012 - 12:54PM #20
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805
oh np then, I just thought maybe you knew something I didn't about the condition or whatever.
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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