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6 months ago  ::  Nov 29, 2012 - 1:36PM #21
WibbleNZ
Date Joined: May 28, 2009
Posts: 29

Nov 28, 2012 -- 10:12PM, Plaguescarred wrote:


Nov 28, 2012 -- 9:25PM, Mand12 wrote:


Tiny means you can charge into the square occupied by the creature.  Non-tiny don't have enough space to charge (though I think that was probably not the point of the question)


Well not just Tiny, two size larger or smaller and Helpless as well in fact.




Being able to enter the space doesn't necessarily mean they can charge there, unless the 'nearest square you can attack from' rule was changed?

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6 months ago  ::  Nov 29, 2012 - 1:38PM #22
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Nov 29, 2012 -- 1:36PM, WibbleNZ wrote:

unless the 'nearest square you can attack from' rule was changed?


It was. The PHB update (p.26) removed that as a requirement from charge.

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6 months ago  ::  Nov 29, 2012 - 3:03PM #23
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,499
Charge now reads:  

Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its starting position.


So entering the target's space bring you closer to it basically.

In Square Adjacent To Target = 1 square away from target
Into Target Space = 0 square away from target 

Yan
Montréal, Canada
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6 months ago  ::  Nov 29, 2012 - 6:58PM #24
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Assuming the spiders don't kill me I will be posing the Answers in about 8 hours or so.

Thanks for all the submissions and discussions. 
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6 months ago  ::  Nov 29, 2012 - 9:09PM #25
brockc
Date Joined: Nov 21, 2005
Posts: 18
Ref Q23, 
Special Movement Modes: A creature can’t shift when using a movement mode that requires it to make a skill check. For instance, if it is climbing, it can’t shift if it has to make an Athletics check to climb. (A creature that has a climb speed can shift while climbing.)
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6 months ago  ::  Nov 30, 2012 - 2:51AM #26
Zathris
Date Joined: Nov 6, 2009
Posts: 4,209
That only applies to trying to shift while Climbing or Swimming, "jump" is not a movement mode, the movement mode is "normal" which doesn't require a skill check.

And actually, that rule wouldn't ever apply because it's poorly worded; if you're using the "climb" movement mode, you don't have to make Athletics checks to Climb, it's only when you don't have the movement mode available that you would need to make the Athletics check.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
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6 months ago  ::  Nov 30, 2012 - 3:15AM #27
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
 Going to postpone putting up the answers until Sunday (or until the person who asked me to wait posts).
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 30, 2012 - 9:01AM #28
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,882

Nov 30, 2012 -- 2:51AM, Zathris wrote:

That only applies to trying to shift while Climbing or Swimming, "jump" is not a movement mode, the movement mode is "normal" which doesn't require a skill check.

And actually, that rule wouldn't ever apply because it's poorly worded; if you're using the "climb" movement mode, you don't have to make Athletics checks to Climb, it's only when you don't have the movement mode available that you would need to make the Athletics check.


Jump actually is a movement mode, which is why some creatures have a Jump speed. And it applies to any form of movement that requires a skill check, and jumping certainly does.

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6 months ago  ::  Nov 30, 2012 - 11:34AM #29
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,499
Yup Draegloths have Jump has a Special Movement Mode.   (Speed 6, jump 5)
Yan
Montréal, Canada
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6 months ago  ::  Dec 01, 2012 - 10:31PM #30
Zathris
Date Joined: Nov 6, 2009
Posts: 4,209
Interesting, not listed in the RC.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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