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Switch to Forum Live View A DM's problem with knowledge checks
7 months ago  ::  Nov 30, 2012 - 2:23PM #31
notrecommended
Date Joined: Oct 28, 2012
Posts: 16

Nov 30, 2012 -- 2:13PM, Bohrdumb wrote:

This is one spot I feel 4e really missed the mark. Classe. Cant equally contribute outside of combat without the DM creating scenarios to do that.



Because the fighter (2+int skills) is a great contributor outside of combat compared to the rogue (8+int skills) or the wizard (a spell for every occasion)?

Sometimes people blame the edition for problems that are not at all its fault -- at least not unique to it.  The DM providing an encounter that could only be overcome with Know: Arcana was a problem in execution, not with the game.

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7 months ago  ::  Nov 30, 2012 - 2:36PM #32
Be3Al2
Date Joined: May 14, 2012
Posts: 147
From what I've heard other editions might have done this even more, but I agree. However, I should point out that I talked to my DM about how I felt about that particular part, and since then we have managed to work really well together and I currently LOVE the character I have and the adventure we are playing.
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7 months ago  ::  Nov 30, 2012 - 2:44PM #33
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989

Nov 30, 2012 -- 2:36PM, Be3Al2 wrote:

From what I've heard other editions might have done this even more, but I agree. However, I should point out that I talked to my DM about how I felt about that particular part, and since then we have managed to work really well together and I currently LOVE the character I have and the adventure we are playing.




And that's really the important part, a player's enjoyment. Glad you got it worked out!

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7 months ago  ::  Nov 30, 2012 - 2:49PM #34
Be3Al2
Date Joined: May 14, 2012
Posts: 147
I am glad too

And I do not want this thread to be dreailed, I just posted the anecdote as an example of what could be a problem. If everyone except the wizard loves that knowledge checks are wizardtime, then no reason to change that part. 
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