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7 months ago ::
Nov 28, 2012 - 9:46AM
#1
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Date Joined:
Sep 18, 2009
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The rules said Monks can’t be Chaotic. The forums said, “Are you neurotic? It’s poking big holes, In 5E’s design goals. Restrictions like that are despotic!” Alignment restrictions are skunky. My Chaotic Monk’s now a flunkie. If Lawful must be, Could someone tell me, Which discipline teaches Drunk Monkey?
"Our idea of rules modules has a wide range of scope; sometimes, our rules modules might just be small tweaks and variant rules, while other times they could be large-scale changes and entirely new subsystems. We want people to make the game their own, and that means provided a whole array of possibilities based on what you, the players, tell us that you want." -D&DNext Q&A Blog, 8/29/12, Answer #3.
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7 months ago ::
Nov 28, 2012 - 9:48AM
#2
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Date Joined:
Jun 17, 2010
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.... 
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 28, 2012 - 9:48AM
#3
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The rules said Monks can’t be Chaotic.
The forums said, “Are you neurotic?
It’s poking big holes,
In 5E’s design goals.
Restrictions like that are despotic!”
Alignment restrictions are skunky.
My Chaotic Monk’s now a flunkie.
If Lawful must be,
Could someone tell me,
Which discipline teaches Drunk Monkey?
I'll agree with anything that has a rhyming scheme
My two copper.
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7 months ago ::
Nov 28, 2012 - 9:52AM
#4
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The rules said Monks can’t be Chaotic.
The forums said, “Are you neurotic?
It’s poking big holes,
In 5E’s design goals.
Restrictions like that are despotic!”
Alignment restrictions are skunky.
My Chaotic Monk’s now a flunkie.
If Lawful must be,
Could someone tell me,
Which discipline teaches Drunk Monkey?
I'll agree with anything that has a rhyming scheme 
Give me your money,
Because I'm greedy.
You know you should,
Because I'm good.
 
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7 months ago ::
Nov 28, 2012 - 9:55AM
#5
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Date Joined:
May 25, 2012
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The playtest says monks must be lawful. The playtesters whine "but that's awful!" I reply to them "fools, monkish Orders have rules, so their moral directions don't waffle!"
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7 months ago ::
Nov 28, 2012 - 10:06AM
#6
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Date Joined:
Dec 15, 2009
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The playtest says monks must be lawful. The playtesters whine "but that's awful!" I reply to them "fools, monkish Orders have rules, so their moral directions don't waffle!"
Clerics have rules as well. Thieves guilds too. What makes one more lawful than the other if it's rules that define your case.
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7 months ago ::
Nov 28, 2012 - 10:08AM
#7
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Date Joined:
Jun 17, 2010
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Clerics have rules as well. Thieves guilds too. What makes one more lawful than the other if it's rules that define your case.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 28, 2012 - 10:09AM
#8
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Date Joined:
May 11, 2006
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Clerics have rules as well. Thieves guilds too. What makes one more lawful than the other if it's rules that define your case.
Your argument fails on the grounds that it does not rhyme!
Good day to you, sir! You have wasted our time!
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7 months ago ::
Nov 28, 2012 - 10:11AM
#9
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Date Joined:
May 25, 2012
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Priests serve Gods, some good, some foul, Some the law, some insurrrction, Thieves spread chaos, Monks choose order, Seeking spiritual perfection.
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7 months ago ::
Nov 28, 2012 - 10:15AM
#10
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Yeah, its one of those things WOTC just wanted to test out even though they likely knew the result.
Many gamers hate alignment restrictions even more then the dreaded Use Rope skill (what's interesting is that there were more complaints about use rope then there was about an even more obscure skill, drive)
Personally I don't care because alignments are always subject to debate and monks tend to be disciplined regardless so its unlikely that the subject would ever come up in my campaigns.
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