Community

 
Jump Menu:
Post Reply
Page 1 of 23  •  1 2 3 4 5 6 ... 23 Next
Switch to Forum Live View I... I'm Not Sure Where This Came From...
7 months ago  ::  Nov 28, 2012 - 9:46AM #1
QuestorTelloc
Date Joined: Sep 18, 2009
Posts: 196

The rules said Monks can’t be Chaotic.


The forums said, “Are you neurotic?


It’s poking big holes,


In 5E’s design goals.


Restrictions like that are despotic!”


 


Alignment restrictions are skunky.


My Chaotic Monk’s now a flunkie.


If Lawful must be,


Could someone tell me,


Which discipline teaches Drunk Monkey?

"Our idea of rules modules has a wide range of scope; sometimes, our rules modules might just be small tweaks and variant rules, while other times they could be large-scale changes and entirely new subsystems. We want people to make the game their own, and that means provided a whole array of possibilities based on what you, the players, tell us that you want." -D&DNext Q&A Blog, 8/29/12, Answer #3.
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 9:48AM #2
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319
....



D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 9:48AM #3
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499

Nov 28, 2012 -- 9:46AM, QuestorTelloc wrote:


The rules said Monks can’t be Chaotic.


The forums said, “Are you neurotic?


It’s poking big holes,


In 5E’s design goals.


Restrictions like that are despotic!”


 


Alignment restrictions are skunky.


My Chaotic Monk’s now a flunkie.


If Lawful must be,


Could someone tell me,


Which discipline teaches Drunk Monkey?



I'll agree with anything that has a rhyming scheme

My two copper.



Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 9:52AM #4
lokiare
Date Joined: Nov 3, 2008
Posts: 15,425

Nov 28, 2012 -- 9:48AM, Jenks wrote:

Nov 28, 2012 -- 9:46AM, QuestorTelloc wrote:


The rules said Monks can’t be Chaotic.


The forums said, “Are you neurotic?


It’s poking big holes,


In 5E’s design goals.


Restrictions like that are despotic!”


 


Alignment restrictions are skunky.


My Chaotic Monk’s now a flunkie.


If Lawful must be,


Could someone tell me,


Which discipline teaches Drunk Monkey?



I'll agree with anything that has a rhyming scheme




Give me your money,

Because I'm greedy.

You know you should,

Because I'm good.

Money MouthMoney MouthMoney Mouth

"Hey guys, that was a good job we did killing the Lord of the Nine Hells. But man it's a good thing there weren't any oiled ropes or solid doors between us and him or we might have REALLY been in trouble."
-Unknown
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 9:55AM #5
professordaddy
Date Joined: May 25, 2012
Posts: 1,394
The playtest says monks must be lawful.
The playtesters whine "but that's awful!"
I reply to them "fools,
monkish Orders have rules,
so their moral directions don't waffle!"
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 10:06AM #6
LupusRegalis
Date Joined: Dec 15, 2009
Posts: 362

Nov 28, 2012 -- 9:55AM, professordaddy wrote:

The playtest says monks must be lawful.
The playtesters whine "but that's awful!"
I reply to them "fools,
monkish Orders have rules,
so their moral directions don't waffle!"


Clerics have rules as well.
Thieves guilds too.
What makes one more lawful than the other
if it's rules that define your case.
 

Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 10:08AM #7
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319

Nov 28, 2012 -- 10:06AM, LupusRegalis wrote:

Clerics have rules as well.
Thieves guilds too.
What makes one more lawful than the other
if it's rules that define your case.



D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 10:09AM #8
ChrisCarlson
Date Joined: May 11, 2006
Posts: 744

Nov 28, 2012 -- 10:06AM, LupusRegalis wrote:

Clerics have rules as well.
Thieves guilds too.
What makes one more lawful than the other
if it's rules that define your case.
 


Your argument fails on the grounds that it does not rhyme!

Good day to you, sir! You have wasted our time!

Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 10:11AM #9
professordaddy
Date Joined: May 25, 2012
Posts: 1,394
Priests serve Gods, some good, some foul,
Some the law, some insurrrction,
Thieves spread chaos, Monks choose order,
Seeking spiritual perfection.
Quick Reply
Cancel
7 months ago  ::  Nov 28, 2012 - 10:15AM #10
Gwathir
Date Joined: Feb 9, 2012
Posts: 546
Yeah, its one of those things WOTC just wanted to test out even though they likely knew the result.

Many gamers hate alignment restrictions even more then the dreaded Use Rope skill (what's interesting is that there were more complaints about use rope then there was about an even more obscure skill, drive)

Personally I don't care because alignments are always subject to debate and monks tend to be disciplined regardless so its unlikely that the subject would ever come up in my campaigns.
Quick Reply
Cancel
Page 1 of 23  •  1 2 3 4 5 6 ... 23 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing