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Switch to Forum Live View Dungeon 208: Compilation
6 months ago  ::  Nov 27, 2012 - 9:14PM #1
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
D&D Insider ArticleDungeon 208 
Compilation

By Christopher Perkins, Jobe Bittman, Timothy Ide, John "Ross" Rossomangno, Erik Scott de Bie

This month, we're trying an experiment and publishing the magazines as single PDFs containing the month's worth of articles and adventures.

Talk about this magazine here.

Yan
Montréal, Canada
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6 months ago  ::  Nov 27, 2012 - 9:27PM #2
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
The article doesn't deploy correctly. It also incorrectly show Dungeon 207's cover art. 

Finally, Dungeon 207 and 208 are also incorrectly placed under the Category Domains of Dread.


CustServ advised  Ticket [#121127-000927]
 
Yan
Montréal, Canada
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6 months ago  ::  Nov 27, 2012 - 11:07PM #3
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
This monthly article thing is not working very well imo, i almost didn't noticed it was released...because i totally forgot about it's existence...

I still miss the more meatier dungeon magazine from years ago...i will use some stuff from the 1-3 adventure, i am DMing newbies into 4e next weekend on a live session (not thru internet). 
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6 months ago  ::  Nov 28, 2012 - 9:03AM #4
Clansmansix
Date Joined: Sep 23, 2008
Posts: 66
It was up for a short time last night, then the site went down for maintenance and...poof...borken link again. I didn't have time to do more than give it a quick look, but the adventures looked pretty decent. 
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6 months ago  ::  Nov 28, 2012 - 11:14AM #5
morandir62
Date Joined: Oct 25, 2006
Posts: 640

Some Assembly Required


Traps Mislabeled:


T3 is described in the text of encounter 3B; T4 are the small tunnels.

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6 months ago  ::  Nov 28, 2012 - 12:18PM #6
morandir62
Date Joined: Oct 25, 2006
Posts: 640

Some Assembly Required


2C. Tunnel to Deep Mine:


Area 2C on the map is an abstraction of a long, descending tunnel that accommodates the mine chase, as described in the “Mine Chase” section.


Usually a line break [looks like a dual z] would be used on a map to indicate an area of unknown distance that connects two points.  Don’t forget about the break and use the map as provided least the carts run into the barrier.


In case it is important the actual length is ~5.11 miles (for medium creatures exploring on foot).

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6 months ago  ::  Nov 28, 2012 - 1:23PM #7
morandir62
Date Joined: Oct 25, 2006
Posts: 640

Some Assembly Required


What happens when a cart is “Out of Control” due to loss of both brakes or crew is disabled?  [re: Adventurer's Vault, page 14]


Max speed in a round for a cart appears to be 14 squares [start of round, move actions shift weight x4 PCs, combat (if any), downslope event, end of round]. 


How long does this speed continue?  


When does the cart revert to its normal constant speed?

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6 months ago  ::  Nov 28, 2012 - 4:56PM #8
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
You can submitt errata for Dungeon 208 in this thread on the 4E Errata boards: community.wizards.com/go/thread/view/758...
Yan
Montréal, Canada
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6 months ago  ::  Nov 28, 2012 - 7:24PM #9
frothsof
Date Joined: Jun 4, 2010
Posts: 10,491
this is a STRONG issue, congrats wizards
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6 months ago  ::  Nov 28, 2012 - 8:39PM #10
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
Agreed, this is good stuff. The adventures are good and the Demonimicon and the Fey'Ri articles are really well made. The Arts and maps are amazing too!
Yan
Montréal, Canada
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