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7 months ago ::
Nov 27, 2012 - 9:14PM
#1
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Date Joined:
May 12, 2009
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Dungeon 208 CompilationBy Christopher Perkins, Jobe Bittman, Timothy Ide, John "Ross" Rossomangno, Erik Scott de Bie This month, we're trying an experiment and publishing the magazines as single PDFs containing the month's worth of articles and adventures. Talk about this magazine here.
Yan Montréal, Canada
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7 months ago ::
Nov 27, 2012 - 9:27PM
#2
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Date Joined:
May 12, 2009
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The article doesn't deploy correctly. It also incorrectly show Dungeon 207's cover art. Finally, Dungeon 207 and 208 are also incorrectly placed under the Category Domains of Dread. CustServ advised Ticket [#121127-000927]
Yan Montréal, Canada
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7 months ago ::
Nov 27, 2012 - 11:07PM
#3
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Date Joined:
Nov 30, 2010
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This monthly article thing is not working very well imo, i almost didn't noticed it was released...because i totally forgot about it's existence...
I still miss the more meatier dungeon magazine from years ago...i will use some stuff from the 1-3 adventure, i am DMing newbies into 4e next weekend on a live session (not thru internet).
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7 months ago ::
Nov 28, 2012 - 9:03AM
#4
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Date Joined:
Sep 23, 2008
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It was up for a short time last night, then the site went down for maintenance and...poof...borken link again. I didn't have time to do more than give it a quick look, but the adventures looked pretty decent.
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7 months ago ::
Nov 28, 2012 - 11:14AM
#5
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Date Joined:
Oct 25, 2006
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Some Assembly Required Traps Mislabeled: T3 is described in the text of encounter 3B; T4 are the small tunnels.
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7 months ago ::
Nov 28, 2012 - 12:18PM
#6
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Date Joined:
Oct 25, 2006
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Some Assembly Required 2C. Tunnel to Deep Mine: Area 2C on the map is an abstraction of a long, descending tunnel that accommodates the mine chase, as described in the “Mine Chase” section. Usually a line break [looks like a dual z] would be used on a map to indicate an area of unknown distance that connects two points. Don’t forget about the break and use the map as provided least the carts run into the barrier. In case it is important the actual length is ~5.11 miles (for medium creatures exploring on foot).
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7 months ago ::
Nov 28, 2012 - 1:23PM
#7
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Date Joined:
Oct 25, 2006
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Some Assembly Required What happens when a cart is “Out of Control” due to loss of both brakes or crew is disabled? [re: Adventurer's Vault, page 14] Max speed in a round for a cart appears to be 14 squares [start of round, move actions shift weight x4 PCs, combat (if any), downslope event, end of round]. How long does this speed continue? When does the cart revert to its normal constant speed?
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7 months ago ::
Nov 28, 2012 - 4:56PM
#8
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Date Joined:
May 12, 2009
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You can submitt errata for Dungeon 208 in this thread on the 4E Errata boards: community.wizards.com/go/thread/view/758...
Yan Montréal, Canada
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7 months ago ::
Nov 28, 2012 - 7:24PM
#9
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this is a STRONG issue, congrats wizards
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7 months ago ::
Nov 28, 2012 - 8:39PM
#10
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Date Joined:
May 12, 2009
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Agreed, this is good stuff. The adventures are good and the Demonimicon and the Fey'Ri articles are really well made. The Arts and maps are amazing too!
Yan Montréal, Canada
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