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Switch to Forum Live View Inherent bonuses system
6 months ago  ::  Nov 29, 2012 - 4:15PM #11
Diffan
Date Joined: Sep 19, 2006
Posts: 3,355
Question: When clicking the box for Inherent Bonuses for the Character Builder and then Adding magical weapons, I see that it does stack in the CB. Is this a glitch? Or when using the CB, just ignore adding magical items and plug them in separately? 

It's not hard to do since the mechanics don't add in, but it'd be nice to do it all at once instead of Print Screen the items from the Compendium and then putting them into MS Paint and then to a MS Works doc.  
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6 months ago  ::  Nov 29, 2012 - 4:20PM #12
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,197

Nov 29, 2012 -- 4:15PM, Diffan wrote:

Question: When clicking the box for Inherent Bonuses for the Character Builder and then Adding magical weapons, I see that it does stack in the CB. Is this a glitch? Or when using the CB, just ignore adding magical items and plug them in separately? 

It's not hard to do since the mechanics don't add in, but it'd be nice to do it all at once instead of Print Screen the items from the Compendium and then putting them into MS Paint and then to a MS Works doc.  




Must be a bug. I just added a Magic weapon to a character with inherent bonuses, and it did not stack and it calls out in the breakdown of the attack bonus that the bonuses do not stack.

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6 months ago  ::  Nov 29, 2012 - 6:02PM #13
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,534
There's the Inherent Bonuses (Dungeon Master's Guide 2) and the Fixed Enhancement Bonuses (Dark Sun Campaign Setting). They have similar game progression but have little differences;  Fixed Enhancement Bonuses use Enhancement bonus, just like Magic Items, while Inherent Bonuses use untyped bonuses.

DMG II 138 A Reward-Based Game: AC Defense, Attack, and Damage bonuses: Without magic items, the PC’s attacks, defense and damage lag behind. You can solve this problem by giving PCs flat bonuses as they advance in level. These bonuses stack.
  Attack and Damage: All character gain a +1 bonus to attack rolls and damage rolls at Level 2, 7, 12, 17, 22 and 27.
  Defense: All PCs gain a + 1 bonus to AC, Fortitude, Reflex and Will at Level 4, 9, 14, 19, 24 and 29.



DSCS 209 Fixed Enhancement Bonuses: At discrete levels, characters gain flat bonuses to attack rolls, damage rolls, and defenses. These flat bonuses do not stack with enhancement bonuses gained from magic items, and they progress at a slightly slower rate. Use the following table to assign fixed enhancement bonuses to player characters based on their levels.
  Attack and Damage: All character gain a +1 enhancement bonus to attack rolls and damage rolls* at Level 2, 7, 12, 17, 22 and 27.
  Defense: All PCs gain a + 1 enhancement bonus to AC, Fortitude, Reflex and Will at Level 4, 9, 14, 19, 24 and 29.
*
When you score a critical hit, you deal 1d6 extra damage per point of fixed enhancement bonus to the attack roll.



Yan
Montréal, Canada
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6 months ago  ::  Nov 29, 2012 - 8:21PM #14
Diffan
Date Joined: Sep 19, 2006
Posts: 3,355

Nov 29, 2012 -- 4:20PM, MalakLightfoot wrote:

Nov 29, 2012 -- 4:15PM, Diffan wrote:

Question: When clicking the box for Inherent Bonuses for the Character Builder and then Adding magical weapons, I see that it does stack in the CB. Is this a glitch? Or when using the CB, just ignore adding magical items and plug them in separately? 

It's not hard to do since the mechanics don't add in, but it'd be nice to do it all at once instead of Print Screen the items from the Compendium and then putting them into MS Paint and then to a MS Works doc.  




Must be a bug. I just added a Magic weapon to a character with inherent bonuses, and it did not stack and it calls out in the breakdown of the attack bonus that the bonuses do not stack.




Hmmm, thanks for the info. I'll update another character with the Inherent bonuses and see if the magical items stack or not.

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