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Dungeons & Dra.. What's a DM to Do? Sage Atop The Mountain: How To Eliminate The 5MWD
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6 months ago  ::  Dec 04, 2012 - 4:36PM #131
chaosfang
Date Joined: May 1, 2009
Posts: 4,880

Dec 4, 2012 -- 3:40AM, Kalex_the_Omen wrote:

Dec 4, 2012 -- 3:04AM, chaosfang wrote:

Honestly I need to know where everybody's getting this "4E is designed with number of encounters in mind" bit, because I have not actually seen this happen in any of my 4E games.




It may have been talked about in a Design & Development in 2007 pre-4e release.  It is more of a system design principle than a hard and fast adventure design rule.


So it's expected by the developers that, on average, assuming that everyone is doing stuff within given parameters and their daily resources eventually whittle down to a halt, there's a certain number of encounters that PCs can push through by default.

Which means that consecutively running encounters that are supposed to be very hard (level + 5 EXP budget, even if the monsters are same level, level +3, or level -2 in number) can result in less encounters per day -- sometimes even just one encounter per day, with the right group of monsters -- while consecutively running easy encounters can result in more encounters per day, perhaps even to the beat of 20 encounters in one day.

Is that really different from any other edition, including D&D Next?  Because as far as I can tell, the harder an encounter is, the faster the daily resources run out**, and the more likely that the players will start wanting to recover their daily resources via extended/long 8-hour rests.  Even encounter powers can be found in the later portions of 3.5E, especially with Tome of Battle, which means that those classes have less worry about expending their limited (encounter) resources due to the fact that their limited resources get back after every fight... which means that as long as the healing keeps them going, no real non-story reason to take long rests.

** with limited healing, hit points can easily be considered a daily resource.  In 4E, healing surges are the daily resource.  In all editions, daily abilities (including spells) are daily resources. And they can all run out faster because as the fight drags on, more resources are used [HP is lost because of damage, for instance], and even more have to be considered in order to end the fight sooner.

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Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



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This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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6 months ago  ::  Dec 06, 2012 - 3:12AM #132
Ghost007
Date Joined: Dec 2, 2012
Posts: 247
I learn something new every day since I joined forums.  Never knew 5MWD existed! When my friends and I play, I always wanted to take extended rest between encounters but then it just wasn't a good idea due to the location.  We assumed extended rest was at the safety of an Inn or a good defensible camp site or when it's sleep time in game time. 

Hm. If I may ask why would a DM allow players to assume that nothing will happen during their 12+ hours in-game rest after every encounter?  I mean this is DnD after all, a world full of awesome monsters (3 books worth).  A lot can happen to players sleeping 12 hours in weird locations during all hours after every encounter.  Sheesh even Manhattan isn't safe to just sleep anywhere, and we got no fantasy monsters stalking the streets.
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Dungeons & Dra.. What's a DM to Do? Sage Atop The Mountain: How To Eliminate The 5MWD
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