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Switch to Forum Live View A Case for the Assassin as a Class
7 months ago  ::  Nov 29, 2012 - 2:11PM #51
greatfrito
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Nov 29, 2012 -- 2:08PM, DoctorBadWolf wrote:

should be capable of damage output, if one wants to go that route, and equally one should be able to build a less lethal, but equally effective [whatever] with [options] that do more interesting things.



I'd say that (with the slight edits for clarity's sake) really is how I'd like to see most classes.

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7 months ago  ::  Nov 29, 2012 - 2:40PM #52
DoctorBadWolf
Date Joined: Aug 5, 2008
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Nov 29, 2012 -- 2:11PM, greatfrito wrote:

Nov 29, 2012 -- 2:08PM, DoctorBadWolf wrote:

should be capable of damage output, if one wants to go that route, and equally one should be able to build a less lethal, but equally effective [whatever] with [options] that do more interesting things.



I'd say that (with the slight edits for clarity's sake) really is how I'd like to see most classes.




Fair enough. Although, I think some classes should have different focuses. For instance, fighters should be less versatile in some ways. by which I mean, the fighter options should be mostly pretty direct stuff.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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