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Switch to Forum Live View Legends & Lore: Class Design Concepts
7 months ago  ::  Nov 27, 2012 - 11:38AM #421
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,547

Nov 27, 2012 -- 11:29AM, lokiare wrote:

Nov 27, 2012 -- 11:03AM, greatfrito wrote:

Couldn't Lancelot "whip his ass with any weapon" anyways?  I feel like little of what I've read paints Arthur as some kind of spectacular warrior (especially in comparison to many of his knights), Excalibur or not.




Actually Arthur had Excalibur and it sheath which didn't allow anyone to draw blood on him. He also had a suit of multicolored armor which some speculate was Damascus Steel. So Arthur was good because he used tech, not because of skill.



pretty much Lancelot and probably Gawaine were  better in spite of that but yes Arthur was still surrounded in his own form of awesome. A Warlord with Kings bloodline not always subtle magic fits him nicely. The scene in excaliber where he induces an enemy to crown him... is pretty sweet

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 27, 2012 - 11:44AM #422
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,424

Nov 27, 2012 -- 11:25AM, lokiare wrote:

Nov 27, 2012 -- 8:57AM, SleepsInTraffic wrote:

The DM's Guide in fact tells you to do this:
DM Guidelines Quote Show

Ignoring the Dice

If you’re an experienced gamer, you have seen
the following situation happen before. Rachel,
playing her halfling cleric, delivers a perfect
speech rallying the barbarian tribes to aid a
besieged city. When she’s done, everyone
erupts in spontaneous applause. When she
rolls her Charisma check, though, the die comes
up a natural 1 and points to failure.
As a DM, remember that the dice are like the
rules. They’re a tool to help keep the action
moving. At any time, you can decide that a
player’s action is automatically successful, even
if the DC would normally be somewhere above
20. By the same token, a bad plan or
unfortunate circumstances can transform even
the easiest task into an impossibility.
The dice are neutral arbiters. They come into
play when success and failure are far from
clear. Think of them as impartial judges, ready
to dispense a yes or no answer based on a
character’s bonus and the DC you have selected.
The dice don’t run the game. You do.
As a DM, you should think about the role the
dice play in your game. Do you prefer the
vagaries of fate, or do you prefer to reward a
good effort with success and a poor one with
failure? Use your style to help guide when you
call for rolls and when you simply declare
success or failure.


 


The above is a failure on the DMs part. They should have had the player roll, then role play a fumbling speech. It certainly is wrong in the fact that everyone applauded and cheered before the player rolled the check. At the very least the response shouldn't have happened until after they rolled.

If they had done that then the 'rousing speech' could have been played off as 'That's exactly what the last three adventuring groups said when they came through, and look what happened to us.' or 'We value truths over lies, you can keep your fancy words for yourself.'

Really that entire example is just a bad misunderstanding of the rules in general...


Wow.  You really think this, don't you?  You really look at the rules and think, "Man, whoever wrote the rules of this game don't understand the rules of this game nearly as well as I do!"

Oh well, to each his own.

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7 months ago  ::  Nov 27, 2012 - 12:05PM #423
Gee-man
Date Joined: Jul 19, 2012
Posts: 128

Nov 26, 2012 -- 8:33PM, Saelorn wrote:

Lying is bad.  It is, by definition, not Lawful.  It is not what Superman would do, and it is not what I would ever do.


Sorry - have to go back to this.  If lying is unlawful and liars are not lawful then Superman is not lawful. 

If we accept that he goes by the name of Clark Kent then one could also presume that he has documentation to "prove" this identity yet, details in that documentation will be falsified.  I'm picking that if he gets quizzed on it he doesn't say "Well, actually, my real name is Kal-El but my parents... well, they aren't my REAL parents because I'm adopted (legally or not depending who made my backstory). Oh, yeah and it says I'm from Smallville, Alabama but really I'm from a far off planet called Krypton... funny story that..."

Superman is not only a filthy liar corroborating his false documentation but he is also an illegal immigrant and completely disregards air safety laws.

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7 months ago  ::  Nov 27, 2012 - 12:06PM #424
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319

Nov 27, 2012 -- 12:05PM, Gee-man wrote:

completely disregards air safety laws.



This gave me a chuckle.

D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Nov 27, 2012 - 12:11PM #425
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 752

Nov 27, 2012 -- 11:25AM, lokiare wrote:

Nov 27, 2012 -- 8:57AM, SleepsInTraffic wrote:

The DM's Guide in fact tells you to do this:


Ignoring the Dice
If you’re an experienced gamer, you have seen the following situation happen before. Rachel, playing her halfling cleric, delivers a perfect speech rallying the barbarian tribes to aid a besieged city. When she’s done, everyone erupts in spontaneous applause. When she rolls her Charisma check, though, the die comes up a natural 1 and points to failure.
As a DM, remember that the dice are like the rules. They’re a tool to help keep the action moving. At any time, you can decide that a player’s action is automatically successful, even if the DC would normally be somewhere above 20. By the same token, a bad plan or unfortunate circumstances can transform even the easiest task into an impossibility.
The dice are neutral arbiters. They come into play when success and failure are far from clear. Think of them as impartial judges, ready to dispense a yes or no answer based on a character’s bonus and the DC you have selected. The dice don’t run the game. You do.
As a DM, you should think about the role the dice play in your game. Do you prefer the vagaries of fate, or do you prefer to reward a good effort with success and a poor one with failure? Use your style to help guide when you call for rolls and when you simply declare success or failure.


The above is a failure on the DMs part. They should have had the player roll, then role play a fumbling speech. It certainly is wrong in the fact that everyone applauded and cheered before the player rolled the check. At the very least the response shouldn't have happened until after they rolled.


If they had done that then the 'rousing speech' could have been played off as 'That's exactly what the last three adventuring groups said when they came through, and look what happened to us.' or 'We value truths over lies, you can keep your fancy words for yourself.'

Really that entire example is just a bad misunderstanding of the rules in general...


Wow, I'd far rather let the player RP her inspiration, letting her enjoy the moment in the game, than force her to follow a random roll. The game is about having fun. How fun would it be to roll a 1 and have the DM tell the person to RP the roll? Not much, I would think, and I'd start looking for a new DM if he told me to do it that way. Often my players come up with something so great I don't even bother rolling for the NPC's reaction. As the rules say, "The dice don’t run the game. You do." I and the players as a cooperative effort.

In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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7 months ago  ::  Nov 27, 2012 - 12:11PM #426
ChrisCarlson
Date Joined: May 11, 2006
Posts: 744

Nov 27, 2012 -- 12:05PM, Gee-man wrote:

...but he is also an illegal immigrant...


To pick a nit...

He's technically an amnestied immigrant. Since he was eventually given American citizenship after initially immigrating here illegally.

But overall, well played, sir. A deserved +1 to you, good man.

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7 months ago  ::  Nov 27, 2012 - 12:13PM #427
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Nov 27, 2012 -- 12:05PM, Gee-man wrote:

Nov 26, 2012 -- 8:33PM, Saelorn wrote:

Lying is bad.  It is, by definition, not Lawful.  It is not what Superman would do, and it is not what I would ever do.


Sorry - have to go back to this.  If lying is unlawful and liars are not lawful then Superman is not lawful. 

If we accept that he goes by the name of Clark Kent then one could also presume that he has documentation to "prove" this identity yet, details in that documentation will be falsified.  I'm picking that if he gets quizzed on it he doesn't say "Well, actually, my real name is Kal-El but my parents... well, they aren't my REAL parents because I'm adopted (legally or not depending who made my backstory). Oh, yeah and it says I'm from Smallville, Alabama but really I'm from a far off planet called Krypton... funny story that..."

Superman is not only a filthy liar corroborating his false documentation but he is also an illegal immigrant and completely disregards air safety laws.




QFT

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7 months ago  ::  Nov 27, 2012 - 12:14PM #428
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Nov 27, 2012 -- 12:11PM, ChrisCarlson wrote:

Nov 27, 2012 -- 12:05PM, Gee-man wrote:

...but he is also an illegal immigrant...


To pick a nit...

He's technically an amnestied immigrant. Since he was eventually given American citizenship after initially immigrating here illegally.

But overall, well played, sir. A deserved +1 to you, good man.




I guess he would fall under that whole refugee thing wouldn't he.

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7 months ago  ::  Nov 27, 2012 - 12:18PM #429
Vengeful_Deity
Date Joined: May 31, 2007
Posts: 473

Nov 27, 2012 -- 11:01AM, Steely_Dan wrote:

I thought Excalibur is what made Arthur so bad-ass (nothing to do with specialisation in swords), that Lancelot could whip his ass with any weapon, if Arty didn't have Excalibur?




A common misconception. The more powerful item that Arthur had was the scabbard used to sheath Excalibur. Possessing the scabbard would prevent injury due to blood loss.

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7 months ago  ::  Nov 27, 2012 - 12:22PM #430
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 9,278

Nov 27, 2012 -- 12:18PM, Vengeful_Deity wrote:

Nov 27, 2012 -- 11:01AM, Steely_Dan wrote:

I thought Excalibur is what made Arthur so bad-ass (nothing to do with specialisation in swords), that Lancelot could whip his ass with any weapon, if Arty didn't have Excalibur?




A common misconception. The more powerful item that Arthur had was the scabbard used to sheath Excalibur. Possessing the scabbard would prevent injury due to blood loss.





Yeah, it was in the 1st Ed Deities & Demigods (my favourite all time book), prevented slashing damage or something (it's not with me right now).

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