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6 months ago ::
Nov 25, 2012 - 11:59PM
#41
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Date Joined:
Apr 28, 2009
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"Looking at the monk, that class gains access to unique maneuvers that have overtly magical effects, such as walking across water, running up walls, and plucking arrows out of the air."
Since we're going "overtly magical," how about optional maneuvers/ki powers giving teleportation and one-round wire-fu flight for the monk?
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6 months ago ::
Nov 26, 2012 - 12:03AM
#42
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
A vocal minority is not significant.
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6 months ago ::
Nov 26, 2012 - 12:08AM
#43
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Date Joined:
Aug 28, 2005
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A vocal minority is not significant.
Necessarily? No. In this specific case? Yes, it is.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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6 months ago ::
Nov 26, 2012 - 12:09AM
#44
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Date Joined:
Apr 28, 2009
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
A vocal minority is not significant.
If they want every possible D&D player to buy Next, it is.
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6 months ago ::
Nov 26, 2012 - 12:12AM
#45
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Date Joined:
Jun 17, 2010
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
You cannot make this mandatory, not if you believe the in the fundamental principles of inclusiveness that is the true core to Next.
Since alignment is optional, there are no alignment mechanics that you have to use........ever.
No, just telling us to not play a Paladin isn't sufficient.
I didn't see where he said that. It does appear like alignment mechanics are heavily tied to the paladin, but from what I read it doesn't say that you cannot remove them and play a paladin without alignment mechanics.
You're right, you can remove them. But if you do that, you remove the Paladin's core mechanics, the thing that makes being a Paladin a Paladin and not a commoner with a fancy horse an an unusual dedication to a particular philosophy.
Did you even read the article? Because it did not, in any way, indicate that alignment would be optional for the Paladin without significant houseruling. Sure, I can just ignore the rules completely, and play my own game. But it ceases to be D&D if I make it up completely on my own.
Here's a direct quote, in case you didn't read the article:
"The paladin's unique abilities, and the true source of the class's power, come from the power a paladin gains by swearing allegiance to a specific alignment."
I'm not sure how you can just wave the "but it's optional!" wand with a rather clear quote like that. I'll repeat, bolded for emphasis: true source of the class's power
Now, I'll grant you that the last line, "The paladin you create might mix and match some of these abilities, depending on your character's alignment and ethos" gives some hope that I may be overreacting. I for one hope I am.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Nov 26, 2012 - 12:13AM
#46
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Date Joined:
Jun 17, 2010
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
A vocal minority is not significant.
I'd like to know how you get to decide who is significant and who is not.
Is everyone who doesn't agree with you insignificant?
D&D Next = D&D: Quantum Edition
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6 months ago ::
Nov 26, 2012 - 12:17AM
#47
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Out of curiosity, would it make things better if the paladin had powers based on philosophy instead of alignment? In the same way clerics get different powers for worshiping different gods (which also indirectly has a philosophy), wouldn't it be ok to have the same kind of things for paladins?
There needs to be room for those that want to play a champion of goodness with rules to smite the evil and the undead. But how do you achieve this without some form of alignment? Even if it's just a keyword in the monster entries.
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6 months ago ::
Nov 26, 2012 - 12:18AM
#48
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Date Joined:
Jun 17, 2010
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Out of curiosity, would it make things better if the paladin had powers based on philosophy instead of alignment?
Yes, ideally the philosophy of the deity that they serve, whether that's a prepackaged one or one you make yourself.
Two paladins, both lawful good, one a paladin of Bahamut and one a paladin of Moradin. They're not the same. Until you can understand why they're not the same, you will never understand my argument.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Nov 26, 2012 - 12:21AM
#49
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Date Joined:
Sep 17, 2004
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Out of curiosity, would it make things better if the paladin had powers based on philosophy instead of alignment?
Yes, ideally the philosophy of the deity that they serve, whether that's a prepackaged one or one you make yourself.
I disagree. The powers of a Paladin should have little or nothing to do with the deity they serve, and more to do with being the living incarnation of Lawful Good. I don't particularly like allowing CG or Evil Paladins, but I suppose it's better than the alternatives like deity-based Paladins.
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6 months ago ::
Nov 26, 2012 - 12:22AM
#50
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Date Joined:
Jun 17, 2010
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I disagree. The powers of a Paladin should have little or nothing to do with the deity they serve
...What?
Aren't Paladins a divine class?
D&D Next = D&D: Quantum Edition
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