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6 months ago ::
Nov 25, 2012 - 10:20PM
#21
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
You cannot make this mandatory, not if you believe the in the fundamental principles of inclusiveness that is the true core to Next.
Since alignment is optional, there are no alignment mechanics that you have to use........ever.
No, just telling us to not play a Paladin isn't sufficient.
I didn't see where he said that. It does appear like alignment mechanics are heavily tied to the paladin, but from what I read it doesn't say that you cannot remove them and play a paladin without alignment mechanics.
Hard to see how alignment is optional with a class when it's abilities focus around it. HOWEVER! I also see where there is room for this to not be alignment "restriction". What if they have different abilities for each alignment? Some for good? some for Neutral? etc, and you gain certain abilities depending on the combination you choose. Nothing they said "states" restriction
My two copper.
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6 months ago ::
Nov 25, 2012 - 10:23PM
#22
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Date Joined:
May 25, 2012
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+ 1
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6 months ago ::
Nov 25, 2012 - 10:34PM
#23
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Date Joined:
Feb 24, 2008
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How many times do we have to tell you that a not-insignificant portion of the D&D population does not want alignment mechanics in any form?
You cannot make this mandatory, not if you believe the in the fundamental principles of inclusiveness that is the true core to Next.
No, just telling us to not play a Paladin isn't sufficient. We liked the 4e paladin, and its focus on serving the deity, not serving the alignment. You weren't a champion of Lawful Good, you were a champion of Bahamut. There's a difference. That difference should be allowed to exist.
Even some of us who like alignment and believe it can serve an important role in a campaign do not believe that any class should have ingrained, irreversible reliance on alignment mechanics.
Do. Not. Want.
I don't think, at least from what I read, that the paladin requires an alignment; it's powers are just organized by the alignment system. My understanding gave me the impression that a player could take a LG power, some NG powers and a few CE powers to create their own paladin. That doesn't seem that "offensive" to me.
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6 months ago ::
Nov 25, 2012 - 10:38PM
#24
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Date Joined:
Aug 28, 2005
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I don't think, at least from what I read, that the paladin requires an alignment; it's powers are just organized by the alignment system. My understanding gave me the impression that a player could take a LG power, some NG powers and a few CE powers to create their own paladin.
Let's assume for a moment that you're right. Why, then, should organizing these powers in such a confusing manner be preferable to organizing them some other less confusing way? Again, like Honor, Freedom, Tyranny, Slaughter, Valor, Justice, and so on.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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6 months ago ::
Nov 25, 2012 - 10:41PM
#25
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Date Joined:
Feb 24, 2008
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I don't think, at least from what I read, that the paladin requires an alignment; it's powers are just organized by the alignment system. My understanding gave me the impression that a player could take a LG power, some NG powers and a few CE powers to create their own paladin.
Let's assume for a moment that you're right. Why, then, should organizing these powers in such a confusing manner be preferable to organizing them some other less confusing way? Again, like Honor, Freedom, Tyranny, Slaughter, Valor, Justice, and so on.
Maybe they are using both (LG - Valor, LE - Tyranny, etc...), but want to keep an alignment reference for fans of the older editions. It's not the end of the world.
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6 months ago ::
Nov 25, 2012 - 10:42PM
#26
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Date Joined:
May 12, 2009
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I am not fond of seeing Maneuvers available throught feats, especially if Spellcasting isn't.
Martial Dice sounds weird to me.
Depending how this alignment-focused Paladin thing is handled (optional or not) this may or may not be the solution that will work for everyone. There's some people that want alignment restrictions and some people that don't and both should see their prefereances included as an option.
Yan Montréal, Canada
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6 months ago ::
Nov 25, 2012 - 10:46PM
#27
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Date Joined:
May 12, 2009
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I just want to say that i feel sorry for the Fighter. He once had a cool unique ability. Then it got scooped by all other Martial Classes Mike said. Now everyone will be able to buy it out Mike is saying. Fighter, poor fellas
Yan Montréal, Canada
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6 months ago ::
Nov 25, 2012 - 10:48PM
#28
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I am not fond of seeing Maneuvers available throught feats, especially if Spellcasting isn't.
Martial Dice sounds weird to me.
Depending how this alignment-focused Paladin thing is handled (optional or not) this may or may not be the solution that will work for everyone. There's some people that want alignment restrictions and some people that don't and both should see their prefereances included as an option.
But spellcasting is avaiable through feats, albeit to a limited degree :P But we might see this widen in the future.
My two copper.
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6 months ago ::
Nov 25, 2012 - 10:48PM
#29
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Date Joined:
Aug 28, 2005
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I just want to say that i feel sorry for the Fighter. He once had a cool unique ability. Then it got scouped by all other Martial Classes. Now everyone will be able to buy it out. Poor fellas 
Expertise is too good an idea, too flexible and versatile with so much potential, to restrict to one class. It would be a complete waste not to use it to its fullest. It's okay, we can give the Fighter something else to make it unique.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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6 months ago ::
Nov 25, 2012 - 10:49PM
#30
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Date Joined:
May 12, 2009
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We don't know if it will be as limited as Arcane Initiate or Initiate of the Faith.
Yan Montréal, Canada
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