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6 months ago ::
Nov 28, 2012 - 6:30PM
#11
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Date Joined:
Dec 21, 2011
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Since they are dealing with modular design, even if they are working on 2 or 3 packets ahead, they may be working on completely different aspects of the game. It actually makes sense that they work ahead in other areas while they are waiting for feedback on the core system and the basic classes that they have out now.
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6 months ago ::
Nov 29, 2012 - 7:01PM
#12
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Since they are dealing with modular design, even if they are working on 2 or 3 packets ahead, they may be working on completely different aspects of the game.
That makes sense. But it doesn't seem to be exactly what they're doing, as the latest packet made some rather wild changes in very core mechanics.
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6 months ago ::
Nov 30, 2012 - 11:40AM
#13
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It's counterintuitive, but they're probably not giving us their best stuff. When the designers have fantastic ideas, the kind like expertise dice where they're certain it's gold, they can hold back a few months and develop them a bit more. It's the dubious ideas, the ones where they kind of have something, but they're not sure if it's awesome or really stupid, those are the ideas that need a public opinion before they go any further.
That's probably why the monk got such a stumpy design. From alignment to disease immunity, everything about the monk is a question mark. They wanted a public reaction before they expanded on it.
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6 months ago ::
Dec 01, 2012 - 10:28PM
#14
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Date Joined:
Dec 10, 2008
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Yes, they're listening to feedback. That doesn't mean they're obligated to use the suggestions given in the feedback.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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