I don't recall where I read it, and don't have time to dig, but at some point someone in the development team was quoted as saying (paraphrasing here) that it was odd to see and respond to everyone's comments on the most recent packet, as it was put together months ago and the team is currently working on stuff that won't be seen for several packets in the future.
Reading that made me say: "WHAT?!"
I just naturally assumed that when they release a packet, it represents more or less the current state of development, and they're releasing it out to get feedback on whether they're on the right track with things or not.
But if the most recent packet stuff represents an old state of development - apparently several months old - how much are they really going to take our feedback into consideration? This makes me very worried, as this packet has many fundamental workings that have faced harsh criticisms from fans. If they've been working several months under the assumption that the current packet info was more or less solid, I fear that makes it very unlikely they're going to make any serious changes based on our opinions of this packet. It would help if we were getting any feedback from development team to the effect of "yeah, we hear you're dissapointed in aspect XYZ; we realize we were going down the wrong path on that and plan to change it". But this I've not seen.
Its more scientific than that I imagine. When the first playtest was released they said they didn't care about balance and were more interested in if the system lets you do what you want to do. Since that was all they were testing they said directly that they left many elements out of the game to keep it simple and accessable. Like if you are testing the reception on your car radio, there's no reason to turn on the AC.
Its reasonable to assume they have continued to leave elements out that don't need to be tested. Monster stats, for example, seem very simple; they may be more involved but we just need raw numbers to throw at the PCs, so that's all we got.
So don't get worried. They are getting the information they need from us and are taking it into account (for better or worse), it just means our data is out of date or simplified.
In my humble opinion, they won't consider our opinions that much as long as people keep speaking without testing it. I see lots of people without even a group speaking, making maths, stating one thing is better then another, while most of them will never play it (and without any real experience in d&d).
We started the playtest yesterday and we'll make a 5-8 hr session every week.
For the moment, i just see rogue players whining about nerfed rogue, warrior players cheering at op warrior, wizard players complaining about nerfed wizard etc not providing any possible solution.
I tryed my best in my posts to provide solutions => get smashed by some "insert random class here" complaining about the fact i would like classes to be balanced and pulled into edition warring (and being insulted personally).
No, i don't think they will consider our opinions as long as the situation is like this.
Playtesters are a means of gathering statistical survey data. If you plan on being 5E's pro-bono director, you're in for a world of hurt.
There's a reasonable expectation that something with as many alarm bells as the rogue will get fixed; it's got a new forum post every day. More importantly, said threads are pretty much devoid of rogue apologists.
If you post "OMG the monk's underpowered such bullcrap", then the thread is filled with examples of how it crunches out to a solid derivative of the fighter (less weapon damage & health in exchange for stuns, self-heals, immunities), you should expect that the designers will rebut your criticisms with the same ease as other forum rats did.
5E's goals are somewhat aligned toward #1. fast play, #2. flavor over modular builds, and #3. Being simple and complex at the same time. Additional sub-goals might be to have these definitely scale into high-level play, and to have all the classes feel equal in power from here. At times, the forums are giving useful input that aims toward these goals. At other times, it's just nerd-rage lobbying for whatever you like best to be OP, or whatever you think the goals of 5E should be instead.
One thing I try to keep in mind to avoid hyperbole like this: think back to when 3E launched. Did you rage? Did you think it was a cheap money grab to have us buy more books? Did it seem like a traitorous turn? All of these. Then you play it, and have fun, and all those feelings melt away. Same thing happened with 3.5 and 4.0.
I have to agree with what you say Waltron except the end, I did rage, I did think it was a cheap money grab to have us buy more books but I didn't play it. I stayed with the game I like and this is why I have high expectations for 5E. If I am disappointed again, well I'll rage a bit I'm sure but again I will stay with the game I like as my group will. That will be to bad for WotC as I won't buy tons of books.
General Garrison it was Mike Mearls in a Legends and Lore article.
What Trevor said.
A lot of people made that assumption. Myself included. I was getting really flusterated about how things were going. now I'm just going to sit back and hope someday we do see something closer to what they want the finished product to be. I hope they don't chase everyone off until then
Maybe they should start releasing two options er packet. Hey wish version of the class sucks more . . . . ok we'll use that one for now instead of showing you what we really plan to do!!
Since they are dealing with modular design, even if they are working on 2 or 3 packets ahead, they may be working on completely different aspects of the game. It actually makes sense that they work ahead in other areas while they are waiting for feedback on the core system and the basic classes that they have out now.
It's counterintuitive, but they're probably not giving us their best stuff. When the designers have fantastic ideas, the kind like expertise dice where they're certain it's gold, they can hold back a few months and develop them a bit more. It's the dubious ideas, the ones where they kind of have something, but they're not sure if it's awesome or really stupid, those are the ideas that need a public opinion before they go any further.
That's probably why the monk got such a stumpy design. From alignment to disease immunity, everything about the monk is a question mark. They wanted a public reaction before they expanded on it.
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