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7 months ago ::
Nov 25, 2012 - 7:02PM
#1
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Date Joined:
Jun 18, 2010
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I've been tinkering around with a potential build for a Hybrid Rogue|Warlock, but the concept is so simple that I assume someone else must have tried it and either it isn't worth it or it's posted somewhere on this board and I can't find it.
My idea was to use Hybrid Warlock to pick up Shadow Walk, then combine it with Hidden Sniper to have a ranged Hybrid Rogue who always has CA against any target just by moving 3 squares to pick up partial concealment. Halfling is looking like a pretty good race choice because they have bonus to Dex and choice of Con or Cha, which just happen to be the choice of Warlock stats. Co-primary Dex and Cha, then pump Con for saves. Or Dex and Con, then pump Wis or Cha for saves.
I found including Con at some level was nice becaused it worked well with my planned solution for implement -- MC into Monk for a skill, Ki Focus, and while there get Iron Soul 1/enc as an escape from an enemy in my face. Attack another target to proc Iron Soul, which being No Action should occur before the OA, and since the adjacent enemy is not the original target get to shut down their OA against the ranged attack and any OA from then moving 3+ squares to proc Shadow Walk.
Would something like this actually work, or am I just wasting my time? And if it might work, what pacts should I consider? Thanks.
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7 months ago ::
Nov 25, 2012 - 7:11PM
#2
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If you multiclass assassin, you can still get shadow walk and keep your hybrid talent for say... cunning sneak. Now you have perma-stealth for an extra feat.
I also like pixies better, but halflings work fine.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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7 months ago ::
Nov 25, 2012 - 7:30PM
#3
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Date Joined:
Jun 18, 2010
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MC (or Hybrid) Assassin is probably the better option, but I have to avoid Dragon due to DM restrictions.
But Pixie definately sounds like something I should consider.
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7 months ago ::
Nov 25, 2012 - 8:45PM
#4
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If your DM blocks dragon, being a Warlock is flat-out not for you.
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7 months ago ::
Nov 25, 2012 - 10:34PM
#5
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Date Joined:
Jun 19, 2004
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If your DM blocks dragon, being a Warlock is flat-out not for you.
If your DM blocks dragon being a DM is not for him.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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7 months ago ::
Nov 26, 2012 - 6:34AM
#6
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Date Joined:
Aug 31, 2009
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There are a lot of ways to get CA. I wouldn't go this route if you can't access Dragon. But yeah, it's a nice combo if you have some mobility.
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7 months ago ::
Nov 26, 2012 - 3:09PM
#7
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The Warlock hybrid just seems to be more complicated than necessary if you are going cunning sneak..... Cunning Sneak Rogue: You don’t take a penalty to Stealth checks for moving more than 2 squares, and you take a –5 penalty instead of a -10 penalty to Stealth checks for running. If you end your movement at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies. Hidden = Combat Advantage Armor of Dark DeedsSwirling with shadows, this armor masks you from your enemies.
| Lvl 14 |
+3 |
21,000 gp |
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Lvl 24 |
+5 |
525,000 gp |
| Lvl 19 |
+4 |
105,000 gp |
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Lvl 29 |
+6 |
2,625,000 gp |
Armor: Leather or hide Enhancement Bonus: AC PropertyWhen you attack an enemy that is granting combat advantage to you, you gain concealment until the end of your next turn.
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7 months ago ::
Nov 27, 2012 - 5:37AM
#8
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Date Joined:
Oct 28, 2010
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That works fine, but it's high level, and ranged attacks only - Ranged Rogues are quite awkward to work.
Also, see Hidden Sniper, which gives you CA for ranged attacks if you have any concealment from the target.
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7 months ago ::
Nov 27, 2012 - 7:13AM
#9
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Date Joined:
Jun 18, 2010
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That works fine, but it's high level, and ranged attacks only - Ranged Rogues are quite awkward to work.
Also, see Hidden Sniper, which gives you CA for ranged attacks if you have any concealment from the target.
Lol, that was the whole point of my OP. Shadow Walk for concealment, Hidden Sniper for constant CA. SA dice without even trying much.
Besides, the entire campaign will take place in Heroic.
Looks like I need to search for different gimmicks based on feedback, though.
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