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Switch to Forum Live View Play as monsters and keeping it balanced
6 months ago  ::  Nov 27, 2012 - 12:53PM #11
Style75
Date Joined: Oct 25, 2009
Posts: 1,959

Nov 26, 2012 -- 2:50PM, Trenell23 wrote:

Style 75 seriously how did you create your own stat block like that? Can you teach me how to do it? While I reskinned a lot of monsters, I would love to learn how have that and print it on a card. I only wish this stat block was used on building characters on the phone. Sorry for going on a tangent there.




I used the official D&D monster builder tool (known as "Adventure Tools") which is an online only tool that is accessible if you subscribe to D&D Insider. It's a great tool and you can store your monsters on the WotC server which means they're accessible everywhere you have internet.

Unfortunately if you don't have internet, you're screwed. Which is why I always use "CutePDF" software to print all my monsters to PDF files and keep them on my laptop so they're always within reach.

Before you subscribe to DDI, be warned that WotC can pull the plug on the system at any time. Some people predict this will happen sooner rather than later, but who really knows? If you are interested, I recommending subscribing for a short term basis to see if you like it.

Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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6 months ago  ::  Nov 27, 2012 - 2:51PM #12
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
There is also a way to get the stat-block format for the forums.  It used to be in the houseruled and homebrew section so check whatever forum ate that one.
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 27, 2012 - 5:13PM #13
Trenell23
Date Joined: Jun 15, 2010
Posts: 13
Thank you both for the information. I'll check it out.
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6 months ago  ::  Nov 27, 2012 - 8:20PM #14
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590

If the players like it, you can have a player operate a monster straight out of the MM. There are rules in the DM book for leveling the monsters.
The book is a reference that you as DM can use as a tool for balance. If your jar wizard gets to far behind or too far ahead, then have the jar release the player.

"Boosting a monster’s level is easy. Just increase its attack rolls, defenses, and AC by 1 for every level you add. For every two levels, increase the damage it deals with its attacks by 1. The monster also gains extra hit points at each level, based on its role (see the “Monster Statistics by Role” table on page 184 of the Dungeon Master's Guide).

Decreasing a monster’s level works like increasing it, but in reverse. For each level down, reduce the creature’s attack rolls, defenses, and AC by 1 and drop its hit points based on its role. For every two levels, also reduce its damage by 1.


This process works best for adjusting a monster’s level up to five higher or lower. Beyond that, the monster changes so much that you’d do better to start with another creature of the desired role and level range."

Though for hitpoints, you might want to pick a character class to model the hp after, like ranger. 


 
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Nov 27, 2012 - 9:21PM #15
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 27, 2012 -- 8:20PM, bajatmerc wrote:


If the players like it, you can have a player operate a monster straight out of the MM. There are rules in the DM book for leveling the monsters.
The book is a reference that you as DM can use as a tool for balance. If your jar wizard gets to far behind or too far ahead, then have the jar release the player.

"Boosting a monster’s level is easy. Just increase its attack rolls, defenses, and AC by 1 for every level you add. For every two levels, increase the damage it deals with its attacks by 1. The monster also gains extra hit points at each level, based on its role (see the “Monster Statistics by Role” table on page 184 of the Dungeon Master's Guide).

Decreasing a monster’s level works like increasing it, but in reverse. For each level down, reduce the creature’s attack rolls, defenses, and AC by 1 and drop its hit points based on its role. For every two levels, also reduce its damage by 1.


This process works best for adjusting a monster’s level up to five higher or lower. Beyond that, the monster changes so much that you’d do better to start with another creature of the desired role and level range."

Though for hitpoints, you might want to pick a character class to model the hp after, like ranger. 


 




Don't do this, as its a horrible plan.  Monsters aren't built to last a while, they are built to die to PCs.

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 28, 2012 - 2:36PM #16
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590



Level 8
Brain in a jar 
85 HP
22 AC 18 Fort 17 Reflex 21 Will

+11 attacks vs will
Some dominate action in there 

Matyr, it's not a Char Op pc. 
It's balanced though. 
Here is the Shoot to Thrill Char Op PC 

Level 8
Shoot to Thrill
60HP
25 AC 16 Fort  21 Reflex 17 Will
+15 to attacks vs AC

 
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler: Show
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