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6 months ago ::
Nov 24, 2012 - 1:26PM
#31
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Date Joined:
Sep 19, 2006
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Aside from PDFs of books, I have no desire for e-D&D (tools, builders, blah, blah, etc), just books , thank you.
Me too..... Ddin't mind character builder, since trying to do it offline was very confusing........ But beyond that no thank you. Keep it real Pen and Paper and real social interaction across a table with the sound of dice rolling.....
how does e-D&D tools stop this? I like the ease of these programs and thing they definitly help players and DMs alike. I've also made characters without the Character Builder, though I admit that I'll use the Compendium to speed up the search function for feats, powers, items, etc.... If there was one thing this system can get away from in relevance to 3E, it's the hour and a half character creation session for character outside the first few levels. Pouring through multiple splats, dragon magazines, 3PP material, spells that pertain to 1 class over 11 different books, setting supplements that change/alter the core mechanics, blah-blah. No thanks, i'll keep my simple program that takes me a quarter of the time and looks nice to boot (my handwriting isn't the greatest).
would be helpful if it covered more than just one edition. All fluff books are still going to be neeeded.
Yes, I definitly agree. I would love a v3.5 Compendium/Character Builder. But this is probably never happen
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6 months ago ::
Nov 24, 2012 - 1:31PM
#32
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Date Joined:
May 24, 2012
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Anyone know which developer put classes into roles?
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6 months ago ::
Nov 24, 2012 - 1:42PM
#33
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Date Joined:
Sep 19, 2006
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Anyone know which developer put classes into roles?
No, but if I did I'd give him a $20 right on the spot, a handshake, and a "Thank you very much" response. But then again, I hate classes that are directionless or ridiculously specific and have crappy mechanics due to those two elements (think 3E's Samurai, Marshal, Dragon Shaman, or practically any tier 5 class 3E put out OR 4E's original Assassin for it's lame mechanics or the Binder or Vampire). And even the latter ones had "roles", they just didn't fit them well enougth. The Ossassin was flavorful and fun, but the mechanics made it a wreak to work with.
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6 months ago ::
Nov 24, 2012 - 1:43PM
#34
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Date Joined:
Jan 29, 2005
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Slavicsek was in charge of R&D. Mearls was in charge of D&D. Mearls was basically the lead designer. The design decisions would have fallen on him.
Slavicsek was "R&D/Book Publishing Director" which meant the buck stopped with him. And Mearls didn't gain the "RPG Group Manager" until Heroes of Shadow, which was a late stage credit change as that title wasn't in any other Essentials books. He helped write it but that was well before his promotion. Remember it can take up to six months to actually publish the books after the writing is all finished. And Heroes of Shadow was delayed to adjust it to hardcover from softcover. Mearls was just some guy working there for most of Essentials.
Mearls was in charge of D&D as of May 2010 when he made it official. He had been running things after Heinsoo got laid off in the annual christmas layoffs in 2009. They officially created the D&D manager position for him and let Slavicsek focus on the non RPG elements.
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6 months ago ::
Nov 24, 2012 - 2:01PM
#35
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Date Joined:
Aug 28, 2005
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Anyone know which developer put classes into roles?
No, but if I did I'd give him a $20 right on the spot, a handshake, and a "Thank you very much" response. But then again, I hate classes that are directionless or ridiculously specific and have crappy mechanics due to those two elements.
+1 I can even understand some people being frustated that most classes seemed to be designed with only one specific party role in mind (until Essentials when they allowed build rather than class to dictate role), but the idea in general of designing classes with the specific intent that they be able to contribute to the party in a major way (and without stepping on everybody else's toes) was brilliant. I only wish they would continue to design D&D Next in the same way.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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6 months ago ::
Nov 24, 2012 - 3:14PM
#36
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Date Joined:
Oct 19, 2012
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I'm not a huge fan of pidgeon-holing classes into roles. I should also point out that I loved the marshal both thematically and mechanically. Thematically, the samurai was pretty cool. Mechanically, it blew. Hard.
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6 months ago ::
Nov 24, 2012 - 3:15PM
#37
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Slavicsek was in charge of R&D. Mearls was in charge of D&D. Mearls was basically the lead designer. The design decisions would have fallen on him.
Slavicsek was "R&D/Book Publishing Director" which meant the buck stopped with him. And Mearls didn't gain the "RPG Group Manager" until Heroes of Shadow, which was a late stage credit change as that title wasn't in any other Essentials books. He helped write it but that was well before his promotion. Remember it can take up to six months to actually publish the books after the writing is all finished. And Heroes of Shadow was delayed to adjust it to hardcover from softcover. Mearls was just some guy working there for most of Essentials.
Mearls was in charge of D&D as of May 2010 when he made it official. He had been running things after Heinsoo got laid off in the annual christmas layoffs in 2009. They officially created the D&D manager position for him and let Slavicsek focus on the non RPG elements.
I'll take your word for that. I tried to double check when he was promoted but couldn't due to a failure of Google-fu (everything Mearls and D&D is flooded with Next articles). However, even if he was promoted as of May, it was still too soon for Essentials, which hit stores in September, only four months after he took charge. The writing for those books had been finished for two months before his promotion. As would every book that hit stores prior to November, and books after November would have been almost been finished and he would only have had say in minor rewriting. Of course, boxed sets take a little longer. Which is why the Red Box features some content that is different from the books. So it was finished roughly four months prior to Mearl's promotion not two.
Essentials wasn't Mearl's baby.
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6 months ago ::
Nov 24, 2012 - 3:50PM
#38
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Date Joined:
Mar 15, 2001
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+1 I can even understand some people being frustated that most classes seemed to be designed with only one specific party role in mind (until Essentials when they allowed build rather than class to dictate role), but the idea in general of designing classes with the specific intent that they be able to contribute to the party in a major way (and without stepping on everybody else's toes) was brilliant. I only wish they would continue to design D&D Next in the same way.
And because they are not using roles, we get cluelessness like the Rogue and no real defender mechanics to speak of.
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6 months ago ::
Nov 24, 2012 - 4:03PM
#39
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Date Joined:
Dec 25, 2009
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+1 I can even understand some people being frustated that most classes seemed to be designed with only one specific party role in mind (until Essentials when they allowed build rather than class to dictate role), but the idea in general of designing classes with the specific intent that they be able to contribute to the party in a major way (and without stepping on everybody else's toes) was brilliant. I only wish they would continue to design D&D Next in the same way.
I love build roles and hate class roles.
The difference between madness and genius is determined only by degrees of success.
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6 months ago ::
Nov 24, 2012 - 4:42PM
#40
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Date Joined:
Mar 15, 2001
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I love build roles and hate class roles.
There's no difference between the two.
Fighter is a Defender in all its builds. Ranger is a Striker in all its builds. Both are because of the class features that support that role. The only way to change the role of a class is to change the class features. At that point, you've changed classes with or without the name change.
....or you can have a mess like the 4ee Berserker than doesnt do anything well because it tries to fill multiple roles.
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