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4 months ago  ::  Jan 16, 2013 - 8:02PM #471
sleypy
Date Joined: Jun 1, 2011
Posts: 1,347

Jan 16, 2013 -- 6:44PM, Jenks wrote:

Jan 16, 2013 -- 5:17PM, TheOneWhoCallCrow wrote:

Jan 16, 2013 -- 5:08PM, PinkRose wrote:

Jan 16, 2013 -- 8:33AM, Garthanos wrote:

Jan 16, 2013 -- 8:30AM, TheOneWhoCallCrow wrote:


Con Fighter: Oh a fireball trap? Watch me as I blow the flames off my chest hair. 



Now if he could blow out the flames entirely ..... hehehe.


That would be too magical.
Fighters don't get nice things, remember?




I didn't know blowing out the candle on a birthday is magical. No matter why I get a free Wish. :D



Great? Now birthday cake can let Fighters cast wish? Why play a Wizard? -_^



Ritual magic should be accessable to everyone :p

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
D & D: A Documentary Kickstarter (http://kck.st/SyKNzf)


Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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4 months ago  ::  Jan 27, 2013 - 10:07AM #472
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517

 Can Clerics use a Spell Scroll in #dndnext even if they don't have access to Reag Magic or a similar effect to decipher it ?
 should not need read magic if they have spell on their list


Yan
Montréal, Canada
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4 months ago  ::  Jan 28, 2013 - 12:34AM #473
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
 So what's up with flanking in #dndnext? Is it non-existent?
 correct - tactical rules will include it 

 barbarian in playtest packet tomorrow?
 yes
 can you send out a barbarian spoiler now that it was used for those of us not at the con
 class is built on rage, with more uses and more benefits of it with higher levels, plus a reckless attack usable when not raging.
 #dndnext is split into basic, standard and advanced rules. Have we seen any advanced rules in playtest packets?
 stuff like the healing options are good examples - they mess with core mechanics. OTOH, they could become core if test well
 I'm pretty damn happy that we ran a battle with a few hundred monsters with some brisk DMing and our new rules for handling lots of monsters
 I trust the new rules handle advantage without requiring a dice hailstorm
 Key is that they remove die rolling in favor of abstract resolution of lots of die rolls, so advantage is pretty easy to handle.
 What is abstract resolution - is that averaging, or someone just gives their guesstimate?
 averaging and eliminating dice from saves and attacks for big groups
 On a game note though, will more examples of traps and guideslines for creating traps be a focus in a future playtest packet?
 yes
 any chance the next #dndnext playtest packet will have the "Core" rules as a distinct document?
 probably not the next one, but it is on the to-do list
 any chance of you looking at 2E-style multiclass? I'm inclined to believe that community wants at least a chance to playtest it.
 it's very tricky to work within a non-AD&D rule set. Hoping that specialties can bridge the gap by giving spells and such.
 Please, please say if Eberron will be supported in dndnext
 we're planning to at least have key races and monsters converted for it.
Yan
Montréal, Canada
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4 months ago  ::  Feb 01, 2013 - 4:13PM #474
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
 Can all martial dice be used on my turn to deal dmg and then again on a reaction? It says per turn (not per round) in the pkt.
 Is this for Barbarians only, or anyone with Martial Damage Dice?
 all martial dice classes
 Are the 4 main classes going to get an overhaul to have as many cool class features and unique abilities as the monk & barb?
 yes, especially at high levels
 Does performing a ritual consume a spell slot? Since this isn't explicitly stated, some are arguing that it does.
 nope, does not use slot
Yan
Montréal, Canada
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4 months ago  ::  Feb 01, 2013 - 5:34PM #475
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Hey, Plaguescarred. Montreal is one of my favorite cities in the world, and you kinda confirm my impression.
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4 months ago  ::  Feb 01, 2013 - 5:44PM #476
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
Yan
Montréal, Canada
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4 months ago  ::  Feb 01, 2013 - 5:59PM #477
Sword_of_Spirit
Date Joined: Mar 3, 2007
Posts: 286

Jan 28, 2013 -- 12:34AM, Plaguescarred wrote:



 any chance of you looking at 2E-style multiclass? I'm inclined to believe that community wants at least a chance to playtest it.
 it's very tricky to work within a non-AD&D rule set. Hoping that specialties can bridge the gap by giving spells and such.



Grr...that's not going to do it.  I seriously hope I don't have to make rules for this myself once the game comes out.  I can, and they will work, but I'd rather they be standardized game rules than my own house rules.

You've got to add a way for certain class features to continue to scale at a reduced rate when multi-classing. I'm a 10th level fighter, 10th level wizard?  My basic attacks are like a 13-17th level fighter and my basic spellcasting is like a 13th-17th level wizard, but I've only got certain other class-based abilities at 10th level. You can't leave me casting 5th level spells or being squishy.

I promise this is doable guys.


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4 months ago  ::  Feb 03, 2013 - 8:56PM #478
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517

 Mike quick Q: Background says you start with 175 gp while Creating a Character says 150 gp. Which one is correct? Tx
 150 sounds right
 

Yan
Montréal, Canada
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4 months ago  ::  Feb 06, 2013 - 8:24PM #479
Gazra
Date Joined: Jul 11, 2008
Posts: 759
The perceived problem with CON seems to stem from the fact that CON is the only ability score that is entirely internal. That is, you cannot use your CON to cause an external effect on the environment. You can attack and move things with STR, dodge attacks or play guitar with DEX, influence others with CHA, and use your knowledge, reasoning and intuition to make informed decisions and relate them to others with INT and WIS. With CON, you are just tougher. You can't make others take less damage or be less susceptible to poison with CON. You can't make someone recover from a cold faster from being healthy. 

Your CON score is a personal affair. It takes more damage to drop you and kill you, you are stronger against poison and disease, you can run longer without tiring and hold your breath longer, and so on. But you can't attack with CON, react to danger with CON, sense the unseen with CON, etc.

The only thing I can think of that would be an outward effect of CON (outside of arbitrary magic systems based around it for balance's sake) is it could make you more attractive (to those who find physically fit members of your race and gender attractive). But this still would not involve a CON check. You wouldn't roll to see how fit you are at the moment. You wouldn't roll to see how attractive someone finds your build.

But I don't think any of this is really a problem. In a world full of poisonous creatures and assassins, strange diseases, reasons to run and hold your breath, and people and things trying to hit you with sharp objects, CON is valuable. If you want to make it more valuable--say on an even level with other scores, where using it as a dump stat is a penalty--there is an easy solution: make monsters, traps, poison, diseases and other hazards deal more damage. Give every class the same hit die and HP per level *, have CON give you bonus hit points (because you're tougher), and add your CON mod to the amount of hit points you heal when you spend hit dice (because you recover from fatigue and wounds faster). 

* I say this because having more hit points based on picking a class that engages in more physical activity and combat doesn't really make much sense. If the grueling training and physical activity makes you tougher, it should increase your CON instead of bypassing it and going straight to hit points. If your expertise and experience in combat is supposed to make you more skilled at avoiding damage and turning potentially fatal blows aside, this should be reflected in your AC. If it's about fatigue and staying in combat longer before dropping partially due to exhaustion, there should be a fatigue mechanic involving a CON check. You can give the fighter a +1 bonus to CON to represent his training, but if he uses it as a dump stat, then he shouldn't be tougher than a wizard who puts a 14 in CON.
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4 months ago  ::  Feb 06, 2013 - 9:20PM #480
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Yeah, that is why the physical abilities need to consolidate into:

• Agile strength
• Enduring strength
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