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6 months ago  ::  Dec 20, 2012 - 7:53PM #331
Lesp
Date Joined: May 5, 2009
Posts: 2,411
@JoshuaADWarren: Is it set in stone that the monk & rogue will use the fighter's attack bonus table or is that negotiable?
‏@mikemearls: totally negotiable

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@mikemearls: For those who have asked, there's a chance we'll start live streaming our internal games, once we find a way to bleep out all the swears.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
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6 months ago  ::  Dec 20, 2012 - 7:57PM #332
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Dec 20, 2012 -- 7:53PM, Lesp wrote:

@mikemearls: For those who have asked, there's a chance we'll start live streaming our internal games, once we find a way to bleep out all the swears.



No!  The swears must stay.  It's a vital part of the design process.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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6 months ago  ::  Dec 20, 2012 - 8:03PM #333
zago
Date Joined: Oct 23, 2012
Posts: 660

Dec 18, 2012 -- 1:51PM, Lesp wrote:



@conzago_: Are "Word of Powers" gone?
‏@mikemearls: Nope, they are still there. I think the text was moved into the spell itself as a keyword.





Me! I feel pretty cool to.

My mind is a deal-breaker.
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6 months ago  ::  Dec 20, 2012 - 8:55PM #334
Lesp
Date Joined: May 5, 2009
Posts: 2,411
Let's catch up with WotC_Trevor!

Now, Trevor Kidd is more prone to extended conversations that Mike Mearls is. These conversations sometimes rope in a bunch of people and branch all over. I've done my best to capture the most relevant parts of the most relevant ones.

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@WyattSalazar: Have a good one. Oh and don't cave on the rogue actually being able to do things.
‏@Trevor_WotC: Heh, well I like the skill tricks but we'll see what the survey feedback says.
‏@catastrophegame: I'm guessing it'll say 'half of the playbase isn't bothering to reply to these anymore' #dndnext
‏@Trevor_WotC: I doubt it, we still have a really high number of responses last time I checked.

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@TriskalJM: Random question. I see Dragonlance getting some love. Any chance of Planescape or other loved-but-older campaign setting love?
‏@Trevor_WotC: I really don't know what the future holds. But I do know we love those settings as well, so hopefully we'll see them again!

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@Trevor_WotC: And this week's #dnd Monster Fight is up! Brought to you in no small part by @boymonster. Check it out! ow.ly/ggigr
‏@BrainClouds: I'm really tempted to write a "Deadliest Warrior"-like battle simulator for 4E monster fights. #DnD
‏@Trevor_WotC: hehe. A D&D monster trainer/fighter type game is on my list of things I want us to do.

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@Trevor_WotC: Would you be okay if a player asked "Hey DM, I want to insinuate that that Hill Giant's mother smells of elder berries to get him all pissed so he'll attack me. Can I make some kind of check to try that?"
@brianrjames: Taunting seems out of character for a rogue. Usually it's the fighter that would want to gain an enemy's attention, no?
@Trevor_WotC: I think of the rogue & bard as the smart-talking wise-crackers who tick the opponent off and get them to do something dumb
@brianrjames: That's one type of rogue sure, but to me rogue's have always been more about avoiding attention than attracting it
@Trevor_WotC: Yeah, I've played a lot of rogues like that too. That kind of rogue definitely wouldn't be taunting.

@ozmills: I think this is a blurring of mechanical & what was otherwise RP that people are iffy about. Your example is previously pure RP
@Trevor_WotC: Well, it's not pure RP. I think many DMs would have allowed the RP followed by a check of some sort to see what the monster did.
@ozmills: I'm not hugely against it if I'm honest, but as a DM I feel it does take the reigns out of my hands a little.
@Trevor_WotC: Yeah, I totally get that. In a perfect world, I'd like the ability to have a list of things I can have the monster do if it fails.
@Trevor_WotC: This ability codifies it, and I do get the concern that it becomes a hard and fast rule that might be abused.
@ozmills: The DM could say "Yeah you anger him, and he picks up a rock and throws it", this however says "He MUST move"
@Trevor_WotC: Yeah, and I get that frustration. Attacking from range makes sense too, or getting some kind of penalty due to distraction.

@Nerdy_Orion: yes I would but what if that player is not a rogue? I mean any class should be able to make fun of a creature's mother
@Trevor_WotC: Yeah, I don't think the rules are stopping that kind of thing from happening though. Any character can do that scenario still.

@Trevor_WotC: Hmm... so apparently some peeps don't like the rogue's taunt ability in the new #dndnext packet.
@Trevor_WotC: From what I've read this week, If the world does end on the 21st, the #dndnext rogue's taunt is solely responsible.
@Trevor_WotC: To be clear, I like the taunt ability, but I see and understand some of the gripes people have with it. #dndnext

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@BrainClouds: "GURPS" name is getting thrown around an awful lot. That should be an indication that things aren't quite going as fans might like.
@Trevor_WotC: I played a lot of gurps when I was younger - and #dndnext is still pretty wide of that mark, imo.
@BrainClouds: The concern is too much modularity. I imagine arguments between DMs and players over what modules they want to use or not.
@Trevor_WotC: I've heard almost that exact same argument for every edition of #dnd. Just replace modules with other options.
‏@Trevor_WotC: Not that the concern isn't valid, just that it's an old argument/discussion we're giving new fuel.
@TheAngryDM: I think people are afraid of the "module selection process" becoming a big factor in campaign design.
@Trevor_WotC: Why be afraid of having some printed options (possibly) for ideas/builds people already use in their campaigns?
@Trevor_WotC: "I decide what goes in my campaign and how it works" instead, but isn't it very similar?

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@Trevor_WotC: This is one of those things where we can't please everyone. Some people want good, meaty monster lore. Others don't. And both of those camps seem sizable. With that in mind, isn't it better to give lore and let people use/ignore it?

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@Trevor_WotC: So it sounds like the current plan for alignment in the core of #dndnext is to have it be similar to alignment in #4E. I can dig that.
@Trevor_WotC: And by similar, I mean that it can be used flesh out a character/baddie but it's not required by other rules elements. #dndnext
@Trevor_WotC: And it seems easy enough to have a module that adds weight and rules for those who want alignment to matter more. #dndnext
@DreadGazeebo: That's fine but are they at least keeping the 9 "labeled" alignments?
@Trevor_WotC: It seems that way, but I don't know yet. We'll have to see how things roll out in the next couple #dndnext packets.

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@boymonster: I'm not sure GM fiat really works for XP reward & advancement any longer. Is this controversial?
@Trevor_WotC: Less controversial than it used to be I think. I really like tying leveling to completion of major story arcs.
@boymonster: Right, but that doesn't appear to be contingent on the GM thinking you played your cleric really well.
@Trevor_WotC: Very true, and I think that's better for many (maybe most, but I have no proof) groups.
Hopefully good role-playing on the players part interacts with good role-playing on the DM on the rest of the table's part and good role-playing is it's own reward - not one that you have to incentivize or reward by giving xp or leveling benefits.
@boymonster: I like rewards to somehow be hardwired into the game in a way that keeps the GM from picking favorites and encourages players.
@Trevor_WotC: I agree. Are we talking about rewarding the players for good role-roleplaying, smart choices, helping each other out, or what?
@boymonster: Yes.
@Trevor_WotC: Hehe! Then the age-old question is how do you hardwire a system to reward for all these different kinds of behavior and do so without leaving someone out or discouraging their preferred style of play?
@boymonster: You see how Milestones in #MarvelRPG work? I like it to work like that. Same rule as Keys in Lady Blackbird.
@Trevor_WotC: And I have no good answers for that.. which is why I'm just a lowly community guy :P
@boymonster: If you do X, get Y.
@Zelgadas: Not every RPG needs to support every style of play. You figure out what your game's about, and reward for that.
@boymonster: Right. If your game is actually all about exploring & killing goblins, give XP for doing those.
@Trevor_WotC: So a player creates their own milestone-esque goal based on the game and how they play, and the GM uses that to gauge success?
@Trevor_WotC: Sure, sure - I totally agree with that. But some players are going to roleplay/story tell more or better Some are going to be better at the team thinking or maybe some version of the metagame. Everyone can agree to a certain kind of game, but each player is still going to excel at different things
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
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6 months ago  ::  Dec 20, 2012 - 9:14PM #335
Verdegris_Sage
Date Joined: May 7, 2012
Posts: 1,097
Anyone on Twitter care to send an expression of gratitude for these?

I am very grateful for those transcribing here. 
I have an answer for you, it may even be the truth.
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6 months ago  ::  Dec 21, 2012 - 1:53AM #336
Lesp
Date Joined: May 5, 2009
Posts: 2,411
@Tyger_Bryte: Is the survey the best way to suggest power fixes? Or should i just say what I dislike on those?
‏@mikemearls: best thing is to rate low stuff you don't like
‏@Tyger_Bryte: Thanks. Is survey coming before or after NY?
‏@mikemearls: After

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(In reference to Shadowrun)
@mikemearls: I think being able to start a game quickly - well, not being able to - is a big issue with RPGs these days.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
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6 months ago  ::  Dec 21, 2012 - 5:12AM #337
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,967

Dec 20, 2012 -- 7:53PM, Lesp wrote:

@mikemearls: For those who have asked, there's a chance we'll start live streaming our internal games, once we find a way to bleep out all the swears.


That's a great idea ! 

Yan
Montréal, Canada
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6 months ago  ::  Dec 21, 2012 - 7:03AM #338
nukunuku
Date Joined: Dec 21, 2007
Posts: 349
This is sort of interesting, but it also kind of confirms what I suspected about twitter:  no one can say anything useful in 140 characters.  Most of these thoughts are either so abstract, completely devoid of context, or the grammar is so distracting that I really don't get anything from it at all.  It makes me glad I don't bother following it.  

What we need is a sort of "twitter summary" where someone writes out what is being said so that people older than 20 can understand it.   
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6 months ago  ::  Dec 21, 2012 - 10:46AM #339
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727

Dec 20, 2012 -- 7:53PM, Lesp wrote:

@mikemearls: For those who have asked, there's a chance we'll start live streaming our internal games, once we find a way to bleep out all the swears.



Those aren't swears.  They are keywords.

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6 months ago  ::  Dec 21, 2012 - 11:19AM #340
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246

Dec 20, 2012 -- 7:53PM, Lesp wrote:

@mikemearls: For those who have asked, there's a chance we'll start live streaming our internal games, once we find a way to bleep out all the swears.


Just have everyone say "FRAK", and I'm sure no one would complain then...Innocent

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