|
7 months ago ::
Nov 23, 2012 - 11:11PM
#1
|
Date Joined:
Jun 12, 2008
|
We've always played where it goes away when you die; but we're starting to question that because we can't actually find a rule regarding it (one way or another). Thanks
|
|
|
|
7 months ago ::
Nov 23, 2012 - 11:38PM
#2
|
Date Joined:
Jul 31, 2007
|
Nope. It keeps on ticking, inexorably marching toward negative bloodied.
|
|
|
|
7 months ago ::
Nov 23, 2012 - 11:58PM
#3
|
Date Joined:
Jun 12, 2008
|
Okey doke! Thanks so much
|
|
|
|
7 months ago ::
Nov 24, 2012 - 11:20AM
#4
|
Date Joined:
Jun 19, 2004
|
Its worth mentioning however that "when you go unconscious conditions like dazed, ongoing, slowed etc fall off" is a very common house-rule. I personally use it in every one of my games (both as a player and DM). At least I think the game I just joined uses that rule....
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
7 months ago ::
Nov 24, 2012 - 3:09PM
#5
|
Date Joined:
May 12, 2009
|
I don't know for others but i play and DM with multiple groups both in person and online and i have never heard it before so i don't know how commun this houserule is.
Yan Montréal, Canada
|
|
|
|
7 months ago ::
Nov 24, 2012 - 8:47PM
#6
|
Date Joined:
Jun 15, 2004
|
i play and DM with multiple groups both in person and online and i have never heard it before
ditto.
|
|
|
|
7 months ago ::
Nov 25, 2012 - 12:11AM
#7
|
Date Joined:
Oct 30, 2011
|
I don't really know if it is a house rule or not, but when my characters die, yes ongoing damage goes away. So if they are raised by some mechanic they do not have ongoing damage, but when a character is dying in my games they do still suffer ongoing damage. I do house rule (or not idk) that when a combat is over all effects ongoing, dazed, etc end. No one wants to sit there after the encounter is over and aid another and what not while the player rolls repeatedly until all effects are gone, so they just end at the end of the encounter.
|
|
|
|
7 months ago ::
Nov 25, 2012 - 1:06AM
#8
|
Date Joined:
Oct 28, 2010
|
When you DIE (i.e. fail 3 DSTs or hit -bloodied) all effects on you cease - because YOU cease. When you become unconscious due to going below 0HP, all effects on you continue per their normal durations, which means ongoing damage can easily kill you.
|
|
|
|
7 months ago ::
Nov 25, 2012 - 1:19AM
#9
|
Date Joined:
May 12, 2009
|
Effects last until they run their durations as per Conditions Durations. Some effects will still persist after death.
For exemple: If you are on grabbed until the end of the Perython's next turn , the Grabbed condition won't go away simply because you die.
Yan Montréal, Canada
|
|
|
|
7 months ago ::
Nov 26, 2012 - 12:19PM
#10
|
Date Joined:
Aug 20, 2003
|
Effects last until they run their durations as per Conditions Durations. Some effects will still persist after death.
For exemple: If you are on grabbed until the end of the Perython's next turn , the Grabbed condition won't go away simply because you die.
Or a more blatent example - if you are petrified (no save/no duration) and then die, you don't automatically become fleshy again.
|
|
|