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6 months ago ::
Nov 30, 2012 - 4:14PM
#21
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Date Joined:
Jul 21, 2004
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I used to be a little anxious if I felt that the players knew more about a world than me, but I finally realized THATS A GOOD THING. Its a lot easier and more imaginative when the players can contribute.
An example I used earler was when my friend Todd was running in the world of Nehwon (Fafhrd and the Grey Mouser). I knew a ton about the world and could throw in anecdotes and info for the other players. Since I wasn't a big jerk, I didn't point out that I felt I knew more than the GM was "expressing" in the games. 
Yes, that really helps, when they player backs up the DM's play with their knowledge of the world, instead of questioning or contradicting the DM.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago ::
Nov 30, 2012 - 7:25PM
#22
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Date Joined:
Oct 19, 2012
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I used to be a little anxious if I felt that the players knew more about a world than me, but I finally realized THATS A GOOD THING. Its a lot easier and more imaginative when the players can contribute.
An example I used earler was when my friend Todd was running in the world of Nehwon (Fafhrd and the Grey Mouser). I knew a ton about the world and could throw in anecdotes and info for the other players. Since I wasn't a big jerk, I didn't point out that I felt I knew more than the GM was "expressing" in the games. 
You got to play a game set in Newhon?
....
*Cries softly in a corner.*
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