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6 months ago  ::  Nov 22, 2012 - 7:09AM #1
Mirnine
Date Joined: Dec 13, 2008
Posts: 12
Okay so I'm in a pickle for the next game I'm playing the people Im playing with decided to play controllers and strikers so I need to come up with a hybrid defender \ healer best I came up with is tiefling charisma paladin \ warlord but need some optimizing any help would be much appreciated
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6 months ago  ::  Nov 22, 2012 - 7:21AM #2
trickelders
Date Joined: Jun 18, 2010
Posts: 109
What level are you starting at?
What level do you expect to reach?
Are your strikers melee, ranged, or a mix?
Will the strikers have good basic attacks?
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6 months ago  ::  Nov 22, 2012 - 7:22AM #3
DarthPotater
Date Joined: Feb 28, 2011
Posts: 293
Look here
community.wizards.com/go/thread/view/758...

And here
community.wizards.com/go/thread/view/758...

And this Paragon Path (sainted general)
www.wizards.com/dndinsider/compendium/pa...

For ideas
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation
The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory
WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
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6 months ago  ::  Nov 22, 2012 - 7:26AM #4
Mirnine
Date Joined: Dec 13, 2008
Posts: 12
Starting at level 11 and should be going to level 21 I get improved defenses and weapon expertise as free feats also thanks for the links I'll check them out
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6 months ago  ::  Nov 22, 2012 - 8:38AM #5
Mirnine
Date Joined: Dec 13, 2008
Posts: 12
Also the team is a necromancer wizard a monk/assassin and another striker and all characters have a melee basic
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6 months ago  ::  Nov 22, 2012 - 8:41AM #6
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194

Nov 22, 2012 -- 8:38AM, Mirnine wrote:

and all characters have a melee basic




But not all characters have a MBA that is worth the leader granting rather than just attacking themselves.

Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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6 months ago  ::  Nov 22, 2012 - 8:50AM #7
Mirnine
Date Joined: Dec 13, 2008
Posts: 12
True but as a household everyone can use there highest stat for there melee basic and the assasin is an executioner so his melee basic will be good
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6 months ago  ::  Nov 22, 2012 - 8:51AM #8
Mirnine
Date Joined: Dec 13, 2008
Posts: 12
*Houserule Damn phone
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6 months ago  ::  Nov 22, 2012 - 9:50AM #9
qsoe
Date Joined: Apr 18, 2006
Posts: 292
I would suggest a Hybrid Cavalier|Bard. The Cavalier as a full defender it is probably the weakest, but loses almost nothing as a Hybrid.
I have an example built for another game Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Sered, level 11
Deva, Paladin (Cavalier)/Bard, Angelic Avenger
Virtue: Virtue of Valor
Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
Hybrid Bard Option: Hybrid Bard Reflex
Hybrid Talent Option: Paladin Armor Proficiency
Astral Vibrance Option: Radiant
Proficiency: Weapon Proficiency (Bastard sword)
Theme: Purple Dragon
 
FINAL ABILITY SCORES
STR 11, CON 17, DEX 12, INT 9, WIS 13, CHA 23
 
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 10, CHA 18
 
 
AC: 30 Fort: 23 Ref: 23 Will: 25
HP: 80 Surges: 11 Surge Value: 23
 
TRAINED SKILLS
Bluff +16, Diplomacy +16, Endurance +9, Religion +11, Streetwise +16
 
UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Athletics +2, Dungeoneering +7, Heal +7, History +7, Insight +9, Intimidate +12, Nature +7, Perception +7, Stealth +3, Thievery +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Purple Dragon Utility: Focused Discipline
Deva Racial Power: Memory of a Thousand Lifetimes
Multiple Class Utility: Defender Aura
Paladin Attack: Righteous Radiance
Bard Utility: Skald's Aura
Paladin Attack: Holy Smite
Cleric Utility: Healing Word
Bard Attack 1: Bolstering Speech
Paladin Attack 1: Virtuous Strike
Bard Attack 1: Lesser Dimensional Step
Paladin Attack 1: Glorious Charge
Streetwise Utility 2: Nose for Trouble
Paladin Attack 3: Mocking Smite
Bard Attack 5: Haunting Tune
Bard Utility 6: Allegro
Bard Attack 9: Exposure of Weakness
Purple Dragon Utility 10: Unified Resilience
Angelic Avenger Attack 11: Astral Wave
 
FEATS
Level 1: Hybrid Talent
Level 2: Skald Training
Level 4: Devout Protector Expertise
Level 6: Radiant Recovery
Level 8: Power of the Sun
Level 10: Improved Defenses
Level 11: Initiate of the Faith
 
ITEMS
Summoned Gith Plate Armor +3 x1
Plate Armor
Adventurer's Kit
Heavy Shield x1
Jagged Bastard sword +3 x1
Bracers of Mighty Striking (heroic tier) x1
Periapt of Cascading Health +2 x1
Symbol of Scorned Fate +1 x1
Siberys Shard of Radiance (heroic tier)
Gloves of Recovery x1
Acrobat Boots x1
Belt of Vigor (heroic tier) x1
====== End ======

The highlights:
  • Can ditch Str
  • Radiant MBA, that makes the target VULNERABLE 5 radiant, the whole character revolves around it, every hit:
    • Gives you 3 THP
    • Gives an ally 6 THP
  • Every adjacent enemy is dealt 12 radiant damage, if it tries to shift, or attack one of your allies
  • All bard dailies, and every encounter power improves on this MBA
  • Level 3 and 7 encounter powers deal radiant as free actions, add it to the vulnerability...
  • Every bloodied enemy in 5 squares are dealt Cha radiant
  • The Theme power gives +1 power bonus on MBAs

So you have an MBA, that is 20 vs AC. First round you deal 2d10+12 radiant, turn invisible, deal another 6 radiant, and teleport one ally adjacent. If the enemy tries to shift or attack an ally, it takes 17 radiant damage. Next round you attack it again, dealing 1d10+17 radiant because of the vulnerability, and use Holy Smite, dealing another 15 radiant, and dazing it.


Problems:

  • The 11th level encounter power relies on Str, so try Reserve Maneuver

Possible improvements:

  • With the feats Lashing Flail and Flail Expertise, and using an Alhulak, you can prone at will, this includes opportunity attacks
  • Feat Gambler's Word can give you an extra Healing Word per encounter, really useful with a Jagged Weapon
  • Warlock Multiclass and Starfire Womb can give you a save after every hit, in this case go with Morninglord PP, and retrain Power of the Sun on level 16
  • Githyanki Silver Weapon and Psychic Lock can improve defending
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6 months ago  ::  Nov 22, 2012 - 12:33PM #10
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Another option is to go Paladin|Cleric/Fighter Tactical Warpriest.  That build is full of Immediates that are very punishing as well as high defenses, good marking capabilities and from the cleric side you can pick up quite a bit of quality healing.
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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