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6 months ago ::
Nov 26, 2012 - 6:46AM
#11
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Date Joined:
Jun 14, 2009
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I steal a lot of good ideas for my home campaign from things done by Living Forgotten Realms. For defending a large city, I highly recommend looking over IMPI 2-4 Goblins Strike Back, by Mickey Tan and Bruce Higa. You can freely download it at www.livingforgottenrealms.com. In it, you'll find the following: Spoiler:
Show
A skill challenge showing how the PC's prepare the city for battle. A skill challenge in which the PC's actively contribute to the cities defense. A combat encounter in which elements of the enemy breach the cities defenses at the docks. A final combat encounter with a balor general.
The two skill challenges are probably just what you are looking for. Make sure you set the DC's appropriately for your party's level though.
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6 months ago ::
Nov 26, 2012 - 2:09PM
#12
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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If you're playing 4e, you might try Piecework Armies.
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6 months ago ::
Nov 26, 2012 - 5:00PM
#13
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Date Joined:
May 14, 2010
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I try doing what they suggested above. Making army type monsters and etc. Didn't work well. So I thought about this and what I came up with.
Since they lv 16, you should make this more story like. We got this badass heroes in a Lord of the Rings Deep Helm type of scenario. You as the DM knows how this battle is going to end. So you give the heorics 3 choices to worsen or improve the story or the result of the battle.
Poor: The gate is destroyed. A lot of casualites in the castle. Party retreat from battle. Only way to achieve this if things went bad from unlucky rolls or poor choices.
Average: The gate still stands. A few casualites within the castle. The party successfully hold off the invasion or however your story went.
Hard: Think of this like a bonus mission. It can be like Killing The General or Destroying The Catapults. Pretty much anything that would change the story for a better result.
Your players are lv 16 which means they are going to play this like Dynasty Warriors style. Players got objectives which are killing their most destructive weapons like Gaints or Dragons. Ingore the minions, there not much a lv 1 enemy can do to a 16lv player. Although the minions are helpless against the 16lv fighter, they still can be useful when the player is too busy fighting one of the big guns on the battlefield.
I'll give an example.
DM: The goblins are charging up the ramp. They are trying to get through you. Fighter: I cut them down. DM: As the pile of dead goblins start to increase around you, a battle troll walks up the ramp as he tries to destroy the gate. *server rounds later of fighting the troll* DM: The troll looks like he's in trouble. the goblins that got passed you are now trying to save the troll by grappling your legs, your shield, and one is even trying to climb your back to block your view. Fighter(OOC): Oh no. Guys, I need a little help over here. Wizard: Archers! Fire your volleys on general's position at the gate.! Wizard(OOC): Our arrows will block out the sun. Fighter(OOC): Then I shall fight in the shade.
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6 months ago ::
Nov 26, 2012 - 7:26PM
#14
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Date Joined:
Aug 13, 2007
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hard boiled armies Its only 2.75! its a great suppliment and has rules for armies at any scale and how to use PCs with them. Or savage worlds mass battles work good for some more abstract stuff
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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