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8 months ago  ::  Nov 21, 2012 - 9:33AM #1
SN0WRAVEN
Date Joined: Nov 19, 2011
Posts: 18
I'd just like to give a shout out to the development crew and say that you're doing a great job with Next. I might be in the minority here, but after play testing the latest version...my gamers fell in love with the return to basic D&D and we only want the core. Simple, and we personally would rather embellish the story telling and role play instead of tons more options that we feel bloat the system. Glad that other players want this or that added, but we're content with the direction you guys took in establishing a core first that supports additions for those who want it.
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8 months ago  ::  Nov 21, 2012 - 10:16AM #2
Gwathir
Date Joined: Feb 9, 2012
Posts: 546
I don't think you are in the minority.

DDN has a very good core so far, just the details that need work.

I chose DDN as me favoured edition in the latest survey lol
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8 months ago  ::  Nov 21, 2012 - 10:44AM #3
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Yeah, the things people are moaning about are on the periphery of what is a really decent system.


I'm still unhappy about bound accuracy and flat math, but that's easy to houserule out.

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8 months ago  ::  Nov 21, 2012 - 11:06AM #4
LordofKhyber
Date Joined: Jul 29, 2009
Posts: 1,033
No. They've completely thrown their 4th edition fans under the bus. As a consumer I have seen absolutely nothing in 5th Edition that is worth my money. I have DMed and played in multiple playtests of this new edition and yet even almost a year into the playtest the game is still as a whole boring, stale, and not fun to play. They took a step backwards when designing this edition and it's really, really showing.

This is one of the years that I won't be mad when WotC lays off a bunch of their employees at Christmas time. It's become clear that those in charge of 5th edition are completely unable to make a universal edition that attracts all players. The playtest design needs new, fresh minds who are willing to accept ALL of the fans input, not just the ones who agree with the crap that Mearls is putting out.  A changing of the guard is needed in the heads of this edition's design team so that it can be forged into a competitive edition capable of regaining the title of lead D&D edition from Pathfinder.


Please don't call out other users or staff in a derogatory means on the forums. We appreciate your content and opinions, but please keep them polite. - Opal 
Moderated by ORC_Opal on Nov 21, 2012 - 01:15PM
Things that 5E needs to do:
-Make the use of battlemaps/miniatures the default.
-Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord!
-Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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8 months ago  ::  Nov 21, 2012 - 11:17AM #5
Lawolf
Date Joined: May 4, 2008
Posts: 4,407
I actually feel the game is rather poorly designed, has no math backing up any of the numbers, and classes are boring and directionless. Many of the complaints leveid against 4e have not been fixed (I'm looking at you rogue, monk, and fighter who all use the same mechanic and play exactly the same).  At the same time many of the problems 4e fixed are being thrown out for infinitely more convoluted systems (HD healing).  There is a glimmer of hope in 5e but as of right now it does nothing for me and my group that Savage Worlds does not do better, save nostalgia for that 1-3e feel.
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8 months ago  ::  Nov 21, 2012 - 11:26AM #6
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 21, 2012 -- 10:16AM, Gwathir wrote:

I don't think you are in the minority.

DDN has a very good core so far, just the details that need work.

I chose DDN as me favoured edition in the latest survey lol



Me too!  Even in this rough playtest form it's my favorite edition of DnD I've played so far (2nd-4th).

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8 months ago  ::  Nov 21, 2012 - 11:40AM #7
Saelorn
Date Joined: May 27, 2012
Posts: 3,122

Nov 21, 2012 -- 11:17AM, Lawolf wrote:

I actually feel the game is rather poorly designed, has no math backing up any of the numbers, and classes are boring and directionless. Many of the complaints leveid against 4e have not been fixed (I'm looking at you rogue, monk, and fighter who all use the same mechanic and play exactly the same).  At the same time many of the problems 4e fixed are being thrown out for infinitely more convoluted systems (HD healing).


I agree entirely.  The whole Advantage "thing" is basically their way of saying that they don't care about math, and then they sprinkle 3d10 damage on top of everything as though that's supposed to fix it all.  Somehow bounded accuracy with arbitrarily inflated damage is supposed to be preferable to scaling to-hit with reasonable damage growth?




The metagame is not the game.
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8 months ago  ::  Nov 21, 2012 - 11:41AM #8
Diffan
Date Joined: Sep 19, 2006
Posts: 3,452
I've been less than impressed with this edition so far. I see them take step forward (ie. Expertise Dice for Fighters) and then two steps back (ie. ED for everyone and alignment restrictions....just cuz'). I actually like flatter math and bounded accuracy as I don't think a +24 to attacks feels more powerful than a +8 to attacks. I'd like to see more lateral progression for character classes, not just bonuses and buffs all the time. I'd like to see some interesting options for ALL levels, not just the few first ones then crap every 3 or so levels later. I'd like to see the Rogue NOT be a skill-monkey. I'd like to see Alignment and alignment-based mechanics as optional, but not ingrained into the game. I'd like to see a multiclass system that doesn't base itself off of 3E's horrifying system of brokeness (as in, wins every encouter) to Broke (as in, cannot contribute due to sucky math).

However, I feel DDN is going down many of these paths because people like them, regardless if they're bad mechanics. People apparently are fine with silly or broken stuff. I really don't want to deal with it anymore. Perhaps DDN just isn't geared towards me, and that's fine. I won't be a D*%&#-bag and complain and harp and moan on the stuff I don't care for, unlike the multitudes of people that treated 4th the same. For the playtest, I'll give my feedback as loud as I can and hope that they see reason that a good amount of people actually enjoyed much of 4E's system and to dismiss them with the casualness that they're doing now, is a bid sad. When it's all said and done, they (WotC) can look back at this and tell themselves "Well, we gave the majority what they wanted." and hope that it keeps them afloat for a good long while. Luckily for me they can't come back and reclaim the 4E books (and v3.5 and Pathfinder) I have.  
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8 months ago  ::  Nov 21, 2012 - 11:56AM #9
Wndstar
Date Joined: Apr 2, 2009
Posts: 194
The first playtest was the best, since then I feel it has gone down.  But I have hopes.  I am the minority, I feel 2nd with a couple of combat tweeks is the ultimate edition.
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8 months ago  ::  Nov 21, 2012 - 2:01PM #10
Rupert_ADnD
Date Joined: Jun 13, 2010
Posts: 578
My personal opinion. not liking DDN direction right now. Pretty tired of playtesting it, I gave up on the process. I have limited time, and I´m pretty happy using it to play my current 4E campaign... I will check it out when it is released to see how it looks, if I don´t like, i will just stick with the books I already invested my money and time in.

I think it´s too difficult to make a game that appeal to everyone, so I see as a result another fracture in D&D fan base as 5E will gather it´s own fans, but very unlikely to unite all the fans. As they are repeating their mistakes, completely ignoring the current fan base, I see 6E coming in about 4,5 years after 5E...Maybe this one will look back at 4E and learn something from it, and maybe it will be a perfected version of it.

5E, except a few things, so far not looking good to me...
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