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7 months ago  ::  Nov 20, 2012 - 10:28AM #1
SatLeBaron
Date Joined: Nov 11, 2011
Posts: 54
Hi guys, 

Can someone help me understand how a non-rogue character can open locks / disable traps? As I understand it, to do such tasks you need to use thieves's tools for which you need to be proficient. As I also understand it, only rogues can be proficient with thieves' tools. 

If I am correct, it needs to be changed for something as a feat that other characters can take and give it free to rogues or else every party will need to have a rogue with them. Plus, someone that wants to be a wizard that, in his past life, was a locksmith cannot try to unlock doors?

Makes no sense to me, so I thought I'd come here and see what you guys think! 
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7 months ago  ::  Nov 20, 2012 - 11:25AM #2
Fimbria
Date Joined: Apr 9, 2012
Posts: 223
Your understanding is completely correct. You must play a thief to use the tools. There's even a background which gives you thieve's tools that you can't use.  Yes, it's senseless. Several people have decided to houserule that restriction away.
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7 months ago  ::  Nov 20, 2012 - 1:51PM #3
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497
I think they were just testing this and it seems most people are against it. It will probably change for the next packet.
My two copper.



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7 months ago  ::  Nov 20, 2012 - 1:57PM #4
hollbk01
Date Joined: Feb 5, 2011
Posts: 255
Currently non-rogues have to use the oldest trick in the book: drag the chest to a really high spot and push it off, preferably onto some enemies.  Or bash it with the nearest dwarf's forehead until it opens, preferably with said dwarf's permission.  Which is called the Clangeddin lockpick.  Or cast the obnoxious knock spell.  

Seriously though it's arbitrarily limiting in the background system to only allow rogues to lockpick.  But as Jenks said, they will probably change it. 
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7 months ago  ::  Nov 20, 2012 - 2:10PM #5
SatLeBaron
Date Joined: Nov 11, 2011
Posts: 54
Aight, I did houserule it for now saying that you need to be trained into Disable Device to try and pick locks / traps.

At least someone took it.

Thx guys!
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7 months ago  ::  Nov 20, 2012 - 3:56PM #6
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497
I'm not against needing the tools to do the job, that's just neat flavor. But giving rogue the only access to thieves tools? That's a little rediculous.
My two copper.



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7 months ago  ::  Nov 20, 2012 - 6:12PM #7
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Nov 20, 2012 -- 3:56PM, Jenks wrote:

I'm not against needing the tools to do the job, that's just neat flavor. But giving rogue the only access to thieves tools? That's a little rediculous.


And then creating a background which SAYS you are good at doing the job, but does NOT give you the tools required to actually do it?

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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7 months ago  ::  Nov 20, 2012 - 6:29PM #8
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968

Nov 20, 2012 -- 10:28AM, SatLeBaron wrote:

Hi guys, 

Can someone help me understand how a non-rogue character can open locks / disable traps? As I understand it, to do such tasks you need to use thieves's tools for which you need to be proficient. As I also understand it, only rogues can be proficient with thieves' tools. 

If I am correct, it needs to be changed for something as a feat that other characters can take and give it free to rogues or else every party will need to have a rogue with them. Plus, someone that wants to be a wizard that, in his past life, was a locksmith cannot try to unlock doors?

Makes no sense to me, so I thought I'd come here and see what you guys think! 



They can not open locks or disable traps. Only the rogue can do that, so yes Multiclassing one level of rogue for every class is the new thing. This way you get nearly autosuceed on every skill and can pick locks!

Also check the wizard spell knock which is a way around theives tools. But unless you are a wizard or rogue no getting into a locked door for you. Maybe the fighter is just suppose to bash the door down? 

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7 months ago  ::  Nov 20, 2012 - 6:32PM #9
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968

Nov 20, 2012 -- 11:25AM, Fimbria wrote:

Your understanding is completely correct. You must play a thief to use the tools. There's even a background which gives you thieve's tools that you can't use.  Yes, it's senseless. Several people have decided to houserule that restriction away.



You can't actually use theives tools with the background as the background doesn't grant you proficency with theives tools. Sure you get them in the starting package but you have no idea how to actually use them.

This could be an error however. 

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7 months ago  ::  Nov 20, 2012 - 7:51PM #10
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497

Nov 20, 2012 -- 6:12PM, warrl wrote:

Nov 20, 2012 -- 3:56PM, Jenks wrote:

I'm not against needing the tools to do the job, that's just neat flavor. But giving rogue the only access to thieves tools? That's a little rediculous.


And then creating a background which SAYS you are good at doing the job, but does NOT give you the tools required to actually do it?




*shrugg* It's a playtest. 

My two copper.



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