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7 months ago  ::  Nov 21, 2012 - 1:11PM #11
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,967
That only specific classes could open locks and find/disarm traps was something i actually liked from AD&D.

I am in favor of Thieve's Tools Proficiency. It gives the Rogue a truly unique ability.
Yan
Montréal, Canada
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7 months ago  ::  Nov 21, 2012 - 1:15PM #12
Phobos
Date Joined: Dec 11, 2006
Posts: 1,426
I let anyone try it, I give disadvantage to anyone not specifically trained however.
Browncoats Unite...
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7 months ago  ::  Nov 21, 2012 - 2:03PM #13
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,653
The problem with allowing anyone to use theives' tools will be the Dex Fighter Build with a Guild Thief background.  This gives the fighter the ability to use heavy weapons and longbow, and it gives him the ability to do most of the thieving skills as well as a rogue.   Make this PC an elf and he can get the extra damage using longbow, which becomes pretty cool.  

If they allow non-rogues to use thieves' tools, they will need to give the rogue class something unique to make the rogue choice more attractive.
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7 months ago  ::  Nov 21, 2012 - 2:06PM #14
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,424

Nov 21, 2012 -- 2:03PM, Rhenny wrote:

The problem with allowing anyone to use theives' tools will be the Dex Fighter Build with a Guild Thief background.  This gives the fighter the ability to use heavy weapons and longbow, and it gives him the ability to do most of the thieving skills as well as a rogue.   Make this PC an elf and he can get the extra damage using longbow, which becomes pretty cool.  If the fighter takes the   

If they allow non-rogues to use thieves' tools, they will need to give the rogue class something unique to make the rogue choice more attractive.  


I don't see how that is a problem.  Your Fighter above has specifically taken a background in order to make his character into a sort of Fighter/Thief.

Currently, the Rogue gains 4 extra skills and an extra background trait.

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7 months ago  ::  Nov 21, 2012 - 2:08PM #15
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,653

Nov 21, 2012 -- 2:06PM, Arithezoo wrote:


Currently, the Rogue gains 4 extra skills and an extra background trait.




Is that enough to make the rogue the class that people would want to play over the fighter/rogue? 

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7 months ago  ::  Nov 21, 2012 - 2:13PM #16
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,098

Nov 21, 2012 -- 2:08PM, Rhenny wrote:

Nov 21, 2012 -- 2:06PM, Arithezoo wrote:


Currently, the Rogue gains 4 extra skills and an extra background trait.




Is that enough to make the rogue the class that people would want to play over the fighter/rogue? 




maybe not, but neither is the exclusive access to thieves' tools

 

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7 months ago  ::  Nov 21, 2012 - 2:57PM #17
abanathie
Date Joined: Feb 24, 2008
Posts: 1,078

Nov 21, 2012 -- 1:11PM, Plaguescarred wrote:

That only specific classes could open locks and find/disarm traps was something i actually liked from AD&D.

I am in favor of Thieve's Tools Proficiency. It gives the Rogue a truly unique ability.




I disliked it.  While this is a 3e example, it still applies to a large degree.  I played a ranger/wizard hybrid.  One of his shticks was the ability to move in and out of places as well (often better than) a rogue or a ranger.  In addition, his ability to locate stuff (he was something of an acquirer) was pretty high and more often than not comparable to a rogue's skill. 

Now having said that, this character, despite having multiple levels in wizard (actually a majority) could handle a magical trap, by the rules, as well as a rogue without resorting to spells.  That stretched my imagination.  Yes, I understood the underlining rules that governed this fact, and I understood the need for balance (despite having inadvertantly creating an unbalanced character without any intention of doing so) between classes.  But really?

I'll admit that 3e had broken mechanics, and I shouldn't be able to make a significantly better rogue without being (at least in part) a rogue like I managed to do in 3e.  However, I do believe that a player should be able to play a competent variation that makes sense within the rules of games. 

Those particular rules just limit player imagination...    
     

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7 months ago  ::  Nov 21, 2012 - 3:21PM #18
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,424

Nov 21, 2012 -- 2:13PM, trebor_rjf wrote:

Nov 21, 2012 -- 2:08PM, Rhenny wrote:

Nov 21, 2012 -- 2:06PM, Arithezoo wrote:


Currently, the Rogue gains 4 extra skills and an extra background trait.




Is that enough to make the rogue the class that people would want to play over the fighter/rogue? 




maybe not, but neither is the exclusive access to thieves' tools

 


This.  I'm not saying the Rogue as it currently stands is perfect, but "Gets to be the only one who can use Lockpicks, somehow" isn't something that will draw people to a class. 

And regardless, it doesn't make sense: what about a rogue who isn't even trained at disable device?  And, as people have said, what about other characters with a Thief background?  How can they be trained in disable device but they somehow don't know how to use a lockpick?  We aren't talking rocket science here.

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7 months ago  ::  Nov 21, 2012 - 3:33PM #19
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,098
as someone who has about seven years of real-life experience in lockpicking, i can say that it's really not that hard to pick up. you certaintly wouldn't need a level of Rogue to be able to figure out the tools.
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7 months ago  ::  Nov 21, 2012 - 3:36PM #20
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,424

Nov 21, 2012 -- 3:33PM, trebor_rjf wrote:

as someone who has about seven years of real-life experience in lockpicking, i can say that it's really not that hard to pick up. you certaintly wouldn't need a level of Rogue to be able to figure out the tools.


Shows what you know!  You are actually a 10th level rogue!

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