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Switch to Forum Live View Wandering Monsters: Soldiers of the Blood War
7 months ago  ::  Nov 20, 2012 - 12:09PM #61
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Nov 20, 2012 -- 12:05PM, Luis_Carlos wrote:


* Are doble agents possible in the blood wars? For example succubus and enrinyas whos serve the other faction. 





Sometimes certain factions are put on double-secret probation.

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7 months ago  ::  Nov 20, 2012 - 12:21PM #62
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,233
So a succubus and erinyes walk into a bar...
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7 months ago  ::  Nov 20, 2012 - 12:23PM #63
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Nov 20, 2012 -- 12:21PM, Mithrus wrote:

So a succubus and erinyes walk into a bar...





Is this a joke, are these Polish fiends?

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7 months ago  ::  Nov 20, 2012 - 12:35PM #64
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Nov 19, 2012 -- 11:34PM, Hipster_Cat wrote:

Give them more magic and not just combat magic. Creatures have a life and role outside combat.


Well said. As a DM, I don't want to deal with spell-like abilities during combat (nor are they likely to add to my player's fun). But outside of combat, anything is fair game.

Maybe just allow fiends the ability to perform 'rituals'? Possession, Corpse gate, teleportation, Endure Elements, etc.

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7 months ago  ::  Nov 20, 2012 - 12:42PM #65
LordofKhyber
Date Joined: Jul 29, 2009
Posts: 1,023
Why are they cutting out the juiciest bits of 4E lore and replacing it with the junkier bits with older edition lore that made no sense setting wise and just led to unfun situations?

Just seems like a big step backwards to me. I'm not going to buy into a big step backwards, sorry. 
Things that 5E needs to do:
-Make the use of battlemaps/miniatures the default.
-Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord!
-Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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7 months ago  ::  Nov 20, 2012 - 12:58PM #66
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,972

Nov 20, 2012 -- 12:42PM, LordofKhyber wrote:

Why are they cutting out the juiciest bits of 4E lore and replacing it with the junkier bits with older edition lore that made no sense setting wise and just led to unfun situations?

Just seems like a big step backwards to me. I'm not going to buy into a big step backwards, sorry. 




Unfun situations?  Junky lore?  That is a tough case to make in regards to the great wheel if that is what you mean by junky bits of older lore.  In fact TORMENT one of the best selling Video games is based off of the great wheel lore of older editions and the blood war.


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D&D Grognards are the CAMRA of D&D!
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7 months ago  ::  Nov 20, 2012 - 1:00PM #67
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,492

Nov 20, 2012 -- 11:46AM, dmgorgon wrote:

Nov 20, 2012 -- 10:52AM, Maxperson wrote:

Nov 20, 2012 -- 8:21AM, wrecan wrote:

Nov 20, 2012 -- 8:16AM, Steely_Dan wrote:

And technically, The Blood War also exists in all the 2nd Ed campaign settings.



It does not exist in Dragonlance, Ravenloft, Council of Wyrms, Birthright, or Dark Sun.  It exists in Planescape, Forgotten Realms, Greyhawk, and Spelljammer.  Sp it exists in only half of the Second Edition campaign settings.




None of those settings excluded the blood war that I can remember, and if demons/devils made it to those worlds, the blood war would have existed in them.  It was only that those specific settings were designed around not dealing with the outer planes, so they didn't go out of their way to include the war internally.




I agree, most campaign settings are located in the prime material plane.  In  Dragonlance everything outside of krynn is simply called the Grey, but that doesn't mean those other planes don't exist, or that Krynn is not par tof the prime material plane.




In fact Krynn is.  Wrecan acknowledged that Spelljammer has the Blood War, and Spelljammer included Krynn via the Krynn Space supplement.  Therefore, Krynn has the Blood War through that association.     

There are even domains in ravenloft that originate from each campaign setting.   For example, Sithicus and Falkovnia are from Dragonlance.  The D&D campaign settings in 2e were all connected and fully explained within the D&D cosmology.     In fact, if I recal Ravenloft is located in the ethreal plane.    It's also interesting to note that tou might find a door in Sigil that takes you to the Darksun world.     




Yep.  They are all connected and the Blood War existed for them, even if not specifically mentioned in the setting itself.

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7 months ago  ::  Nov 20, 2012 - 1:04PM #68
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,492

Nov 20, 2012 -- 11:53AM, Steely_Dan wrote:

Nov 20, 2012 -- 11:46AM, dmgorgon wrote:

I agree, most campaign settings are located in the prime material plane.  In  Dragonlance everything outside of krynn is simply called the Grey, but that doesn't mean those other planes don't exist, or that Krynn is not par tof the prime material plane.  

There are even domains in ravenloft that originate from each campaign setting.   For example, Sithicus and Falkovnia are from Dragonlance.  The D&D campaign settings in 2e were all connected and fully explained within the D&D cosmology.     In fact, if I recal Ravenloft is located in the ethreal plane.    It's also interesting to note that tou might find a door in Sigil that takes you to the Darksun world.      





I remember the Grey (the ethereal) and the Black (plane of shadow ) being a Dark sun thing, but the rest I totally agree with; Planescape/Ravenloft/Spelljammer formed a sort of meta-setting triumvirate.




Spelljammer included Krynn Space, Realms Space, and Grey Space, connecting Krynn, the Realms and Greyhawk together.  Krynn and the Realms connect to Ravenloft via Lord Domains.  Dark Sun I'm not sure about, but since it exists in the D&D multiverse, there have got to be connections to the outer planes somewhere. 

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7 months ago  ::  Nov 20, 2012 - 1:10PM #69
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Nov 20, 2012 -- 12:21PM, Mithrus wrote:

So a succubus and erinyes walk into a bar...


- A bone devil walks into a bar and asks for a beer and a mop

- A Glabrezu walks into a bar. The bartender asks "why the long face"?

- A lemure walks into a bar, injuring itself.

- A Marilith walks into a bar.

- Demogorgon walks into a bar and orders a martinus. The bartender says "Don't you mean 'martini'?", to which Demogorgon roars "If I wanted two, I'd have asked for them!"

- Juiblex walks into a bra...


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7 months ago  ::  Nov 20, 2012 - 1:12PM #70
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,512

I dig the Blood War and am glad to see it return. It should be a part of the lore, but the ferocity of the Blood War should be left to DMs. Demons and devils should not play nicely together though, but it should be left to individual campaigns to determine if it's a Cold War, an active yet secondary war, or the primary goal of fiendish existence.


I'm not a big fan of the 4e attitude towards lore of change for change's sake, where too often it seemed like one person's pet peeve or fun idea was allowed to run roughshod over story matter than had been a part of the game longer than I've been alive.
Every idea or bit of lore was someone's favourite, and every monster is adored by someone. So change should never be done lightly.


That said, I quite liked most of the changes for 4e, the refocusing of demons on destruction and emphasis on the chaotic and elemental. There needs to be a sharp distinction for most demons and devils in M.O. There can be some exception (such as the Succubus being a non-smashy demon or the ice devil being a non-human devil) because they emphasize the default through contrast.


As for spells and odd abilities, a think a simple and small suite of abilities is good... for combat. Side abilities, such as a list of spells, are a great non-combat way of mechanically supporting the creature's place in the world. Monster in general need more of this. You don't need more than a reference and list -as it's something referenced away from the table where time is not a factor- and they might be limited in ritualistic use. For example, demons might have gate abilities usable as a ritual. The hezrou might be able to use darkness or teleport as rituals.

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