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Switch to Forum Live View Alignment: Real! Truths and Misconceptions(CondorDM)
7 months ago  ::  Nov 21, 2012 - 9:44PM #41
Chiba_Monkey
Date Joined: Aug 21, 2003
Posts: 2,262

Nov 21, 2012 -- 6:17PM, CondorDMaDnD2ed wrote:

I can let this one go, I got out what I wanted to say regardless of the debate that followed.
On another note I will not change who I am, I will say what I wanna say and filter myself(no one else will get this right).



That's sad, because it seems you know a lot about previous editions, which implies that you've been playing for a long time.  Which means you have a lot to add to D&D-related discussion.  That you refuse to filter yourself and express desire to continue making ad hominem attacks, percieving phantom personal attacks against you, and taking no responsibility for the caustic way you address people implies that you are a juvenile, or perhaps a teenager, in which case I don't think anyone wants to discuss anything further with you.
The dichotomy of these two things is something that, I admit, I find confusing.

Nov 21, 2012 -- 6:17PM, CondorDMaDnD2ed wrote:


If the mods or other uses think I will adjust to them, they got another thing coming, mods can keep banning me for periods of time(if they get sick of my posting they can ban me for good).



Then you will inevitably continue to get banned, and eventually you will get banned for good.  When you post on these forums it is implicit that you WILL adhere to the Code of Conduct.  So, in effect, you do have to "adjust to" the mods, in that they are the enforcers of the CoC.

Nov 21, 2012 -- 6:17PM, CondorDMaDnD2ed wrote:


I think others have to change not myself, also people with a low status in the gaming world sitting on thrones that belong to people of higher status is a common trend here(I will be calling people out for this again and again, that will never end as long as I got a voice here).



So...you think you are perfect and literally everyone else is jacked up and needs to change?
I phrased it like that so you could read it and see how that looks coming from someone else.
Furthermore, your comments about status bely a sense of injured pride, and martyred self-righteousness.  Neither of which contribute to making you look like the mature one.

One should always seek to change, to improve oneself.  Better to be enlightened by the notion of perfectability, than to crouch in percieved perfection.  There's a quote, and I can't remember who said it, but "The problem with people with closed minds is that they often have open mouths"

I hope that you will take this for what it is: advice.  I'm not trying to attack or belittle you.  This is genuinely heartfelt advice on bettering yourself.  For your sake, and for the sake of your continued presence in this community. 

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7 months ago  ::  Nov 21, 2012 - 10:18PM #42
Malph
Date Joined: Aug 26, 2008
Posts: 280
I thoroughly read the first few pages... skimmed the rest...

... and I have no earthly idea what the heck is going on
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7 months ago  ::  Nov 22, 2012 - 1:38PM #43
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Nov 21, 2012 -- 10:18PM, Malph wrote:

I thoroughly read the first few pages... skimmed the rest...

... and I have no earthly idea what the heck is going on




Yet Another Virtual 'Mine's Bigger Than Yours' thread, this one courtesy of Condor.

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 22, 2012 - 8:18PM #44
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Nov 19, 2012 -- 2:29PM, Salla wrote:

The only good way to use alignment is not to use it at all.



For you, yes.  And for me too really.  Ultimately, the only good way to use any game mechanic is to use it to enhance your fun.  If it doesn't, then toss it like you and I do with alignment.  Of course, this is easier to do as a player when alignment restrictions aren't built into the game.  As a DM, we can toss anything we don't like, but as players we have an arbiter at the table we have to persuade to agree with us.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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7 months ago  ::  Nov 22, 2012 - 11:52PM #45
chaosfang
Date Joined: May 1, 2009
Posts: 5,046

Nov 22, 2012 -- 8:18PM, MechaPilot wrote:

Nov 19, 2012 -- 2:29PM, Salla wrote:

The only good way to use alignment is not to use it at all.



For you, yes.  And for me too really.  Ultimately, the only good way to use any game mechanic is to use it to enhance your fun.  If it doesn't, then toss it like you and I do with alignment.  Of course, this is easier to do as a player when alignment restrictions aren't built into the game.  As a DM, we can toss anything we don't like, but as players we have an arbiter at the table we have to persuade to agree with us.



Which is why I use Relationship Dice instead of Alignment.  While the Icons themselves can represent alignment, it allows for far greater dynamics and makes the stories more palpable (plus none of the rules actually restrict you to alignment in any way, so Icons that aren't relevant to the story can be intentionally ignored and won't be missed, while the same can't be said of alignments, especially when you play in a campaign that don't have creatures of Evil alignment).

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You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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7 months ago  ::  Nov 23, 2012 - 11:51AM #46
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,071

Nov 20, 2012 -- 3:53PM, Sir_Joseph_the_Crowe wrote:

I would say that one truth about alignment is that despite the fact that interpreting it is in a sense subjective and thus subject to nice impolitic debates... it isn't really a huge part of the game overall...


I said to myself, "Self... I meant to say the mechanics of alignment are not a huge part of the game overall. Descriptive terms for a character's or monster's or intelligent magic item's behavioral tendencies can be useful, however, depending on how you design or moderate your campaign."

I said to myself, "Self... Thrones? There are thrones? No one told me there were thrones! Or that the beer comes in pints..."

I said to myself, "Self... What is this 'low status' condor speaks of? How do I increase my status? Is there a pre-pay penalty?"

I said to myself, "Self... don't worry; He let this one go."

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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7 months ago  ::  Nov 23, 2012 - 12:50PM #47
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Nov 22, 2012 -- 11:52PM, chaosfang wrote:

Nov 22, 2012 -- 8:18PM, MechaPilot wrote:

Nov 19, 2012 -- 2:29PM, Salla wrote:

The only good way to use alignment is not to use it at all.



For you, yes.  And for me too really.  Ultimately, the only good way to use any game mechanic is to use it to enhance your fun.  If it doesn't, then toss it like you and I do with alignment.  Of course, this is easier to do as a player when alignment restrictions aren't built into the game.  As a DM, we can toss anything we don't like, but as players we have an arbiter at the table we have to persuade to agree with us.



Which is why I use Relationship Dice instead of Alignment.  While the Icons themselves can represent alignment, it allows for far greater dynamics and makes the stories more palpable (plus none of the rules actually restrict you to alignment in any way, so Icons that aren't relevant to the story can be intentionally ignored and won't be missed, while the same can't be said of alignments, especially when you play in a campaign that don't have creatures of Evil alignment).




I just don't use mechanics for that.  People like you if they like you, they'll help you if your goals and theirs are similar, so on, so on.

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 23, 2012 - 1:37PM #48
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Nov 23, 2012 -- 11:51AM, Sir_Joseph_the_Crowe wrote:

Nov 20, 2012 -- 3:53PM, Sir_Joseph_the_Crowe wrote:

I would say that one truth about alignment is that despite the fact that interpreting it is in a sense subjective and thus subject to nice impolitic debates... it isn't really a huge part of the game overall...


I said to myself, "Self... I meant to say the mechanics of alignment are not a huge part of the game overall. Descriptive terms for a character's or monster's or intelligent magic item's behavioral tendencies can be useful, however, depending on how you design or moderate your campaign."

I said to myself, "Self... Thrones? There are thrones? No one told me there were thrones! Or that the beer comes in pints..."

I said to myself, "Self... What is this 'low status' condor speaks of? How do I increase my status? Is there a pre-pay penalty?"

I said to myself, "Self... don't worry; He let this one go."




I laughed.

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7 months ago  ::  Nov 23, 2012 - 6:19PM #49
chaosfang
Date Joined: May 1, 2009
Posts: 5,046

Nov 23, 2012 -- 12:50PM, Salla wrote:

I just don't use mechanics for that.  People like you if they like you, they'll help you if your goals and theirs are similar, so on, so on.


True for individuals, maybe a little more complicated when organizations, random events associated with said icons, and other non-individual related stuff happen.  I like how Icons are basically representatives of other, larger concepts, like how the Dragon Emperor not only has the emperor himself being represented, but all the soldiers and the interconnected spy network combined with the alliances with the dwarves taken into consideration.  Or how the Archmage isn't just representing the Elminster-ish super wizard, but also a variety of study-centric arcane practitioners, and even erratic magical warping.  Or how the Lich King isn't just about the wizard king turned lich, but also the hordes of undead and those who practice their raising.

Something to that degree.

It's a nifty way of simplifying the complexities beyond that of roleplaying a discussion between two individuals (the PC and the NPC).

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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Cancel
7 months ago  ::  Nov 23, 2012 - 6:23PM #50
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,887

Nov 23, 2012 -- 12:50PM, Salla wrote:



I just don't use mechanics for that.  People like you if they like you, they'll help you if your goals and theirs are similar, so on, so on.




How do you determine if someone "likes you"? :D

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
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