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6 months ago ::
Nov 19, 2012 - 9:48AM
#1
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Date Joined:
Nov 19, 2012
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I've been playing this game for a couple of weeks with a friend using the base Cormyr and Lolth sets, and we are really enjoying it.
Anyway I have looked but cannot find clarification on exactly what Faerie Fire does. Maybe I am reading too much into it, its easy to do with ambiguity that some of the text has.
Does it simply add 10 to any attack that targets the affected creature, or does it count as a seperate activation that does 10 damage?
If the latter where does it go on the stack?
Does it do damage if the attack does not?
Also can you use two immediates on one card? i.e. i f I activate a card that does 20 damage, could my opponent respond with a card that blocks 10, than another that blocks the other 10 damage?
Thank You in Advance.
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6 months ago ::
Nov 19, 2012 - 11:20AM
#2
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Date Joined:
Oct 26, 2012
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Anyway I have looked but cannot find clarification on exactly what Faerie Fire does.
Faerie Fire is a minor action, which means that on your turn you can use as many as you want. It causes the enemy creature to take an extra ten damage every time he or she is attacked. I believe that minor actions cannot be added to a stack, however a defending player may play an immediate action that eliminates Faerie Fire. Faerie Fire does no damage in and of itself.
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6 months ago ::
Nov 19, 2012 - 11:32AM
#3
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Date Joined:
Oct 26, 2012
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Also can you use two immediates on one card? i.e. i f I activate a card that does 20 damage, could my opponent respond with a card that blocks 10, than another that blocks the other 10 damage?
Your opponent can always use an immediate action order card, if his creature is untapped. One order card from the Sting of Lolth faction set allows you to prevent twenty damage and then untap. This card makes it possible for one creature to prevent damage from two or more different attacks during the same turn. However, the vast majority of the time a creature is only going to be able to use one immediate action card during a turn because most immediate action cards leave a creature tapped.
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6 months ago ::
Nov 19, 2012 - 9:03PM
#4
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Date Joined:
Oct 18, 2012
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So does the Faerie Fire stay on the character or is it disgarded after one use. If it does stay on the character does the effects go away if the caster dies?
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6 months ago ::
Nov 19, 2012 - 9:18PM
#5
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Date Joined:
Oct 16, 2010
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So does the Faerie Fire stay on the character or is it disgarded after one use. If it does stay on the character does the effects go away if the caster dies?
Faerie Fire stays until the target dies or something else gets rid of it. The status of the caster isn't tracked. It'll increase damage by 10 until you get it off or die.
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6 months ago ::
Nov 19, 2012 - 9:18PM
#6
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Date Joined:
Oct 23, 2002
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It stays on until the target dies, or some other ability removes it.
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6 months ago ::
Nov 19, 2012 - 9:20PM
#7
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Date Joined:
Oct 18, 2012
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But not if the caster dies first?
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6 months ago ::
Nov 19, 2012 - 10:02PM
#8
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Date Joined:
Oct 23, 2002
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There are no rules that mention that cards once attached have a memory of who used them. They only remember who they are attached to.
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6 months ago ::
Nov 25, 2012 - 1:37AM
#9
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Date Joined:
Jun 20, 2003
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Decided to post this here since we're talking Faerie Fire:
The exact card wording (once attached) is this:
Attacks that target this creature deal +10 damage to it.
my question(s): Does the ability of the Skeletal Tomb Guardian (Whenever this creatures makes a melee attack, it deals 20 damage to each other enemy creature adjacent to this creature) count as targeting a creature with faerie fire attached to it?? In other words, if my Skeletal Tomb Guardian is next to two creatures, one of which has faerie fire attached, and attacks the one without faerie fire, does the one with faerie fire get damaged for 20 or 30?
Pretty much the same question goes for Fireball. Fireball deals damage to each creature within 2 squares of the target square, does a creature with faerie fire on it count as being targeted by the fireball and so receive 40 damage or doesn't it?
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6 months ago ::
Nov 25, 2012 - 7:58AM
#10
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Date Joined:
Oct 26, 2012
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Certainly the Skeletal Tomb Guardian bestows an extra ten points of damage every time he attacks a creature with Faerie Fire (even if the attack isn't a conventional melee attack). However, I am inclined to thing that when the Half-Orc Thug attacks someone adjacent to a creature with Faerie Fire that the extra ten damage is inapplicable. Fireball only adds ten extra damage if the creature with faerie fire is in the target square.
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