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Switch to Forum Live View Should wizard5/fighter5 be the same as fighter5/wizard5?
7 months ago  ::  Nov 20, 2012 - 5:32AM #31
Alynn
Date Joined: Jan 20, 2005
Posts: 363
Thematically I'm more comfortable with your first class being front loaded, with each additional multiclass level offering perks of that class while still keeping you on your primary path. So I find that a F* is not a W*. As said by others, a Fighter with some spells is different than a wizard that is pretty good with a sword.

I think the biggest challenge factor with multiclassing is making it so that class dipping doesn't overpower, nor does it underpower compared to a full class. There have been some suggestions in here that could do that.
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7 months ago  ::  Nov 20, 2012 - 6:13AM #32
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319

Nov 19, 2012 -- 3:46PM, Sword_of_Spirit wrote:

I understand the argument you are making, but I don't think 3e really allow for it, not in the straight-up way I described. To attempt to simulate it by the book, I'd have to use prestige classes like eldritch knight (which I prefer not to), and I'd usually end up with a mechanically weak character, since vertical power in spellcasting is so much more useful than breadth of abilities in 3e.



This is a failure of class design in 3e, not multiclass design.

D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Nov 20, 2012 - 6:25AM #33
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
MULTICLASS WIZARD

A wizard gets 1 spell slot per level.  The highest level spell he can cast is half his character level.

Wizard 10: 2 2 2 2 2
Wizard 7/Fighter 3: 2 2 1 1 1
Wizard 3/ Fighter 7: 1 1 1 0 0

Cool? 
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7 months ago  ::  Nov 20, 2012 - 7:10AM #34
AtG
Date Joined: Feb 1, 2010
Posts: 1,278
Just give us 4e Hybrids please.
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7 months ago  ::  Nov 20, 2012 - 11:53AM #35
WpgDave
Date Joined: Jul 8, 2008
Posts: 126

Nov 19, 2012 -- 11:42AM, Doug_Lampert wrote:

Nov 19, 2012 -- 10:34AM, WpgDave wrote:

A simple way of dealing with the fronloading issue is to, instead of getting a bunch of things at level 1, get all of your core class abilities over multiple levels, say 3.  Then, clearly state that adventurers should always start at level 3 or above -- level 3 becomes the new level 1.  The only problem with this is that it would upset people who think there's something sacred about starting at level 1.




Yep, 3.x gave 4 levels worth of stuff (give or take, but for the vast majority of things it's four levels worth) at level 1. So linear classes like warriors dipped like crazy, while quadratic classes like casters hardly ever multiclassed at all except into full progression prestige classes.

D&DNext may be getting rid of quadratic wizards. We'll see. But if level 1 gives 4 levels of stuff, then call it level 4 and say that everyone starts at level 4.

A system doesn't NEED to be consistent if being consistent interferes with being fun, but I'm not seeing the unfun part of calling the starting level "level 4", and in this case the consistency of what a level gives you makes multiclassing work FAR BETTER.

If you still want low levels to be "one hit kill" territory then double or tripple everything's damage. Since level 1 doesn't give max HP you'll only have about 3x HP so 3x damage will be fine.

If someone WANTS to play gimpy the wonderboy and start at level 1, well, he can.
If someone WANTS to start out multiclassed, he can.
You don't need an extra feat at level 1, or 6 different class features at level 1, or +2 to "good" saves at level 1, or any of the rest of that crap.

Spread the level 1 stuff over 4 levels, and multiclassing will work because there is no front-end loading to tempt people to dip 6 different classes.




I don't see why more people don't feel this way.  This approach is simple to design, easy to learn and use, and stops "class dipping" from breaking the game.

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7 months ago  ::  Nov 20, 2012 - 12:07PM #36
WpgDave
Date Joined: Jul 8, 2008
Posts: 126
Having the order in which you take different classes just needlessly makes the game more complicated.  Everyone who's arguing otherwise seems to be forgetting an important part: once you choose to multiclass, you can still gain levels in your original class (this isn't the old-school human-only Dual Class rules).  Examples:

  • Albert takes 5 levels of Fighter and then 5 levels Wizard.
  • Burtrom takes 5 levels of Wizard and then 5 levels of Fighter.
  • Charles takes 1 level of either Fighter or Wizard, and alternates between the two until he has 5 of each.

All of these characters have put the same amount of effort into each class.  They should all have the same amount of "fighterness" and "wizardness".

If you say Albert should be more of a fighter than a wizard, then I ask you "Why? He hasn't been working on fighting as much recently, so shouldn't he more wizardy?".  If you say he should be more wizardy that fightery, then I ask you "Why?  After 5 levels of fighting, do you think he'd forget how to weild a sword?".  And what about Charles?  If I create Charles at an even level, then he doesn't really have an "initial class".  What's the benefit of forcing one on him?
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7 months ago  ::  Nov 20, 2012 - 1:37PM #37
Rory
Date Joined: Jun 24, 2005
Posts: 1,136

Nov 20, 2012 -- 6:25AM, Aesurtiel wrote:

MULTICLASS WIZARD

A wizard gets 1 spell slot per level.  The highest level spell he can cast is half his character level.

Wizard 10: 2 2 2 2 2
Wizard 7/Fighter 3: 2 2 1 1 1
Wizard 3/ Fighter 7: 1 1 1 0 0

Cool? 






  

Why give the
Wizard 3/ Fighter 7 an advantage? You are giving fireball two levels ahead as a reward for also knowing how to fight. That will outshine single class. Its not like I have a much better solution. Actually I have a similar solution. Mix in a few levels of Swordmage to bump the Wiz slots, and rebalance magic so its not so top heavy.

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7 months ago  ::  Nov 20, 2012 - 1:38PM #38
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Something about a "formative class" makes sense to my brain. The reality of how people develop skills isn't in any way represented by character classes anyway, but the idea that someone started with a certain perspective and that shapes their development as a character is a strong narrative statement that's easy to latch onto and turn into a story.


I would also argue that by class level 5 the characters would probably have gained most if not all the things a new character would gain at level 1. A big part of the continuity problems multiclassing 3e style presents is that level 1 is considered to be preceded by a period of training we never see. Occasionally someone will roleplay out preludes or scenes where a character completes their training or comes of age or whatever, but usually we all just assume that's done with.


If multiclassing can happen on the campaign trail, you get into this situation where a guy can level up, to go bed, and suddenly have mastered a bunch of stuff that nobody's seen him do before. In terms of the story, it's a weird convention. Mechanically, it's a nightmare.


I do agree that probably by 5/5, the character's figured out how to be a fighter with some magical help AND a wizard that can use a sword. Maybe a little later than 5/5, but probably not a lot later.

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7 months ago  ::  Nov 20, 2012 - 2:20PM #39
Diffan
Date Joined: Sep 19, 2006
Posts: 3,444

Nov 20, 2012 -- 7:10AM, AtG wrote:

Just give us 4e Hybrids please.




Yep, pretty much this. For me, this is simple and elegant and makes sense from a 1st level perspective. Sure, it'll probably be a lot more in terms of page-count and perhaps not included in the 1st PHB but we don't need the brokeness and ridiculous stuff people did in 3E anymore.

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7 months ago  ::  Nov 20, 2012 - 2:32PM #40
Doug_Lampert
Date Joined: Aug 22, 2007
Posts: 133

Nov 20, 2012 -- 1:37PM, Rory wrote:

Nov 20, 2012 -- 6:25AM, Aesurtiel wrote:

MULTICLASS WIZARD

A wizard gets 1 spell slot per level.  The highest level spell he can cast is half his character level.

Wizard 10: 2 2 2 2 2
Wizard 7/Fighter 3: 2 2 1 1 1
Wizard 3/ Fighter 7: 1 1 1 0 0

Cool? 






  

Why give the
Wizard 3/ Fighter 7 an advantage? You are giving fireball two levels ahead as a reward for also knowing how to fight. That will outshine single class. Its not like I have a much better solution. Actually I have a similar solution. Mix in a few levels of Swordmage to bump the Wiz slots, and rebalance magic so its not so top heavy.



The wizard 3/Fighter 7 has spent VASTLY more XP on those 3 levels of wizard than a single classed wizard 3. He's not getting an advantage, it's still a disadvantage.

A level 10 character needs to be doing level 10 STUFF. I don't care if the stuff is casting spells, or swinging a sword, or backstabing with a dagger, or turning undead. His actions need to be appropriate for a level 10 character.

You can go with AD&D like buying levels in different classes with different XP pools, or you can go with 4th edition dipping a couple of level appropriate powers, but the actions need to be level appropriate, and that means not asking a fighter to give up his expertise dice progression to be able to cast a couple of level 1 spells.

Adding a class like swordmage to do what 3.x multiclassing is SUPPOSED TO DO ON ITS OWN, that is, allow a fighter/magic user, is an open admission that the multiclassing system has FAILED. And even in 3.x where there were 50 or so caster/non-caster or caster/caster hybrid prestige classes the universal judgement was that such builds were STILL too weak unless you were advancing a prestige class casting like UrPriest.

D&DNext low level spells are SUPPOSED to stay somewhat relevant. If so then this may not be as big a problem. But asking someone to give up levels 8-10 of one class to have levels 1-3 of another class simply does not work, because you only get one action per turn, and that action needs to be level appropriate.

A Fighter20/Wizard1 for example is obviously a dabler in magic, but he's an EPIC dabbler, his dabbling should either produce better results than Joe the apprentice gets or have only a negilgable cost to his fighter abilities.

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