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7 months ago ::
Nov 19, 2012 - 7:15AM
#1
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Date Joined:
Aug 17, 2007
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This weekend I built a lifegiver cleric. His dominion doesn't give at-will magic attacks, his cures are not boosted by Wisdom in any way and he doesn't get extra spells/day for high Wisdom. So, for a healer, Wisdom is not worth to buy. Is my conclusion right? Is the system built in a way so a cleric doesn't need Wisdom? It just doesn't seem right the fact that my Cleric has higher Strenght (for melee), Intelligence (for his Religion and Forbidden Lore Knowledge) and Charisma (for Persuasion and to avoid mind control) than Wisdom. Or perhaps I just should get used to it.
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7 months ago ::
Nov 19, 2012 - 7:44AM
#2
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So, the system may be arranged so that not all (class)es have high (stat)? More flexibility?
Nice.
Another day, another three or four entries to my Ignore List.
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7 months ago ::
Nov 19, 2012 - 7:49AM
#3
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Date Joined:
Jun 12, 2012
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I'm a fan of this, actually.
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7 months ago ::
Nov 19, 2012 - 7:56AM
#4
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Date Joined:
Sep 30, 2006
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I too am a fan of this. suddenly the identity of "cleric" isn't so restricting.
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7 months ago ::
Nov 19, 2012 - 8:02AM
#5
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Well Wisdom does still effect your Save DC for spells, so it does have a place.
But yeah I think it was intentional to remove ability dependency from class. In previous editions all mages at an 18+ Int and all clerics had a 18+ Wis , which gets kind of old.
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7 months ago ::
Nov 19, 2012 - 8:03AM
#6
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Sounds like a bookish and naive, yet genuinely good person who revels in relieving the pain of those around him. He has worked hard to stay in shape to be a good role model on personal health and well-being in accordance with the Lifebringer's teachings.
Or something...
I dig the ability to be a not Wise cleric.
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7 months ago ::
Nov 19, 2012 - 8:13AM
#7
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Date Joined:
Jan 29, 2005
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I think the player is wise to have their character not be...
Magic Dual Color Test
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