The new packet reintroduced tumble as a regular skill but with a very vague description.
while DMing my game this past week I made use of it in combat by bringing back the old ideas of it giving half speed movement to pass a player or move through their space and giving enemies the chance to counter-tumble. Instead of giving the player immunity to attacks of opportunity on a tumble I just made it where those attacks would have disadvantage.
So I'm curious how others are using tumble in 5e
Full movement speed. +10 AC. Resist 10 to all damage if somehow hit.
Just kidding. I'd probably just grant them half move without provoking OA if they make the check. I'd increase the DC by 1 for each additional mob that is adjacent to the PC.
Simple. Tumble allows you to use disengage as a move action ^_^
In our game we used tumble to avoid opportunity attacks too. The OP attack is made normaly but if you sussed in a tumble ckeck CD = (opponent attack roll) you dodge the attack. We, also, use tumble to move through enemy space, but in this case tumble is a action.
Avoiding AoO is an easy conclusion to jump to, but I'm not sure that's how it's supposed to work in this edition :P
I don't think skills are supposed to be used for combat-related stuff in this edition.
So, non-combat stuff:
Performing for money? Cha + Tumble.
Flipping on top of a wall or across a chasm? Str + Tumble.
Sneaking past guards by flipping silently across the rafters? Dex + Tumble.
In general, if you can do it in an Assassin's Creed game, you can probably do it with a combination of Climb and Tumble. If you're doing the fancy acrobatic tricks ninja/theif-type characters do in action or heist movies? Tumble. Absolutely anything the Cirque du Soleil does? Tumble.
Yes but then you are basically saying you can make dex checks to avoid opportunity attacks, not tumble checks. Tumble would only apply in a situation you could already do, not enable it :P
What if instead of a DC to Tumble, your Dex check had to exceed the enemy's attack roll? Then it's essentially a roll to dodge the opportunity attack. The attack still has to hit your armor class, but on a miss if you failed the check your movement still ends. Only people who are trained in it would likely succeed, but it could be a viable tactic for them.
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