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8 months ago ::
Nov 18, 2012 - 11:14AM
#1
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Date Joined:
Apr 27, 2012
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Hello,
The campaign needed a ranged striker, and someone who could drop an occasional heal. Striker first above everything, but still with the ability to grant attacks/heal/buff. The longterm plan is Battlefield Archer at Paragon, the Demigod for Epic.
The campain rules are custom, with only one difference from regular 4th e: players and monsters have 1/3 hitpoints. Multiple people in the group must have healing abilities that can assist anyone who drops. With everything having reduced hit points, going first is much more important to me.
I'm not allowed to change my theme, background, class or race. Suggestions?
====== Created Using Wizards of the Coast D&D Character Builder ====== Mayor Quinn, level 7 Human, Ranger/Warlord Hybrid Talent Option: Ranger Fighting Style Ranger Fighting Style Option: Archer Fighting Style (Hybrid) Hybrid Ranger Option: Hybrid Ranger Fortitude Warlord Leadership Option: Combat Leader (Hybrid) Hybrid Warlord Option: Hybrid Warlord Will Human Power Selection Option: Heroic Effort Associate: Trained Young Owlbear Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 10, CON 11, DEX 21, INT 10, WIS 15, CHA 8 STARTING ABILITY SCORES STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8 AC: 21 Fort: 17 Ref: 21 Will: 19 HP: 63 Surges: 6 Surge Value: 15 TRAINED SKILLS Acrobatics +13, Dungeoneering +10, Nature +10, Perception +10, Stealth +13 UNTRAINED SKILLS Arcana +3, Athletics +3, Bluff +2, Diplomacy +2, Endurance +3, Heal +5, History +3, Insight +5, Intimidate +2, Religion +3, Streetwise +2, Thievery +8 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Human Racial Power: Heroic Effort Hunter's Quarry Power: Hunter's Quarry Warlord Feature: Inspiring Word Ranger Attack 1: Twin Strike Warlord Attack 1: Direct the Strike Warlord Attack 1: Vengeance is Mine Ranger Attack 1: Skirmishing Stance Ranger Utility 2: Invigorating Stride Ranger Attack 3: Disruptive Strike Warlord Attack 5: Create Opportunity Warlord Utility 6: Dragon's Tenacity Ranger Attack 7: Biting Volley FEATS Defensive Mobility Level 1: Hybrid Talent Level 1: Weapon Proficiency (Greatbow) Level 2: Weapon Focus (Bow) Level 4: Bow Expertise Level 6: Improved Initiative ITEMS Adventurer's Kit Longsword Arrows Bracers of Archery (heroic tier) x1 Greatbow of Speed +1 x1 Shadowdance Leather Armor +1 x1 Gauntlets of Blood (heroic tier) x1 Eagle Eye Goggles (heroic tier) x1 Cloak of Distortion +2 x1 ====== End ======
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8 months ago ::
Nov 18, 2012 - 11:42AM
#2
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You are allowed to change your theme. Themes are retrainable.
Take Powerful Warning, not Vengeance is Mine. Interrupt > Reaction.
Don't waste a feat on the Archer Hybrid Talent in heroic, retrain into it when you hit paragon to take the PP.
Other than that, whatever.
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8 months ago ::
Nov 18, 2012 - 4:41PM
#3
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Date Joined:
Aug 31, 2009
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If you have 1/3 HP, be prepared to drop a LOT. Most MM3 monsters will drop you in a single hit. Everyone having heals isn't really going to help much - the real issue is the actions lost when you're eating dirt, and the resultant death spiral that leads to a TPK. You are right to op initiative, because the fight will basically be decided right there. Also take anything that allows you to stay standing under 0 hp. Revenant is obvious, but there are also some utilities that let you stay up.
Good luck with it, but I expect you'll find that messing this much with the numbers makes things too swingy, and tactics and skill will take a back seat to the randomness of the dice.
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8 months ago ::
Nov 18, 2012 - 5:17PM
#4
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Date Joined:
Apr 27, 2012
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>>>Erachima--I see what you mean, I will swap out VIM for PW. When I said I'm not allowed to change my theme, it's because the DM does not allow it. Is there a feat anyone would suggest in replace of Archer Hybrid Talent in heroic tier?
>>>Scatterbrained--When we play, it feels a lot like a shootout in Shadowrun--everything is super lethal. I'm not able to change my race--is there anything you'd suggest for standing at 0 hp that a human could use?
Thank you for the help so far, and all suggestions are welcome!
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8 months ago ::
Nov 18, 2012 - 5:28PM
#5
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Date Joined:
Jun 19, 2004
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One thing that I might mention which is not really on topic, but something that may interest you is fourth core. Have you and/or your DM looked into it? I won't put a link to it on an official DnD forums, but google exists. Its basically 4e rules with a huge dose of added leathality. You might like it.
Also, with things dying as often as they sound like they do, would Create Opportunity really be what you want? Its a good power, but if things are dying very quickly would you not want something you could spread around a little more?
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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8 months ago ::
Nov 18, 2012 - 6:02PM
#6
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Date Joined:
Apr 27, 2012
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One thing that I might mention which is not really on topic, but something that may interest you is fourth core. Have you and/or your DM looked into it? I won't put a link to it on an official DnD forums, but google exists. Its basically 4e rules with a huge dose of added leathality. You might like it.
Also, with things dying as often as they sound like they do, would Create Opportunity really be what you want? Its a good power, but if things are dying very quickly would you not want something you could spread around a little more?
I have not read up on fourth core--I will check it out.
Create Opportunity seems bad, but I just don't know what else to put there. I have to take a Warlord daily (at either 1 or 5), so I can go Ranger Daily at Level 9. I've got no strength, so the Create Opportunity attack probably won't hit reliably--at least against a solo I can grant some free attacks. I'd be ok with dropping Skirmishing Stance, and get a level 1 Warlord Daily (opening up a ranger power for level 5).
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8 months ago ::
Nov 18, 2012 - 7:39PM
#7
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Date Joined:
Jun 19, 2004
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Fair enough on the lack of good non-hitting dailies. I had a similar issue myself.
Is there a reason you are going the route you are going instead of building a balanced Ranger and tacking Lord onto it? Going 16 str / 16 dex pre racial to give you a little more selection of where to go when you need to? You only really need a wis mod of 1 for most of the riders that go off wis to be worth it and it opens up a couple other routes for you as well. I just built a character much like this for another game I am playing in and decided that playing a balanced ranger was more benefecial. You will lose out a little bit from having to go human so you won't have an 16 str, but you can always charge to help out with the accuracy and manticore's fury could help with the damage. Just another option to consider.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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8 months ago ::
Nov 19, 2012 - 3:24PM
#8
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Date Joined:
Apr 16, 2009
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Frankly, I think you made a mistake up front. For a ranged striker with healing in a high-lethality campaign, I would go with straight Warlord - the Archer Warlord option is optional at best (actively bad except for taclords and skirlords, but those are the two generally-best choices for a ranged warlord) if you're the only enabler in the party - and spend a feat on Greatbow proficiency.
Yes, straight Warlord as a striker. His extra-damage mechanic is someone else's basic attack. Maybe more than one someone. And the Greatbow is a 1d12 weapon. Who cares if you can't do RBAs very well; without another enabler, you'll probably never do RBAs.
(Also consider Feral Hide hide armor. It comes with a built-in melee weapon that you don't have to draw or stow, for those occasions when you need one.)
The Warlord needs high Str and really values high Int (for tactical or skirmishing presence, particularly those who take the Archer Warlord option). His third (and in a few builds second) attribute is Charisma. Meanwhile the Archer Ranger wants Dex and a bit of Wis. No overlap at all; instead, a bad case of Multiple Attribute Dependency.
The Battlefield Archer paragon path is good for an Archer Ranger but really doesn't offer a Warlord a lot. Its two attack powers are Dex-based.
And you're giving up one heal per encounter by not being a full Warlord. Beginning at level 16 you're giving up two per encounter. However, unlike other hybrid leaders, you DO have a Paragon feat available to gain another use per encounter.
So, if you're stuck being a Warlord|Ranger... eep... I'm strongly tempted to tell you to downplay the Ranger side as much as possible. (I am not anti-Ranger or anti-hybrid. I love my Tempest Fighter|Ranger hybrid. But he's neither healer nor enabler. A melee Ranger and a Fighter both are Str-based.)
Definitely, once you hit level 11 take the "Fight On" feat.
You want powers that do damage AND either hand out free attacks to your allies, or hang pinatas on enemies, or provide some other benefit. With the reduced HP, emphasize the free attacks particularly on encounter and daily powers - it's not much good to spend a daily hanging an end-of-encounter pinata on an enemy that will die to the next attack that uses the pinata.
And in a lowered-HP campaign, healing is nice for utilities. For example, the level-6 Stand Tough is rather lame for a non-charismatic Warlord in a normal game but probably really good in yours.
Paragon paths: Captain of Fortune looks really good. Twiceborn Leader is interesting in spite of its attack powers being melee-weapon; you will be caught in melee occasionally. Adroit Explorer hands you some goodies.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago ::
Nov 19, 2012 - 8:36PM
#9
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Date Joined:
Jun 19, 2004
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Tonight I played something very similar to what he is trying to do here and I am here to tell you not to play DOWN your ranger side.
Create Opportunity was frankly stupidly strong when I used it for my AP round.
Create Opportunity (missed sadly, I rolled a 4) AP-> Twin Strike Hit=Grant Fighter MBA, Twin Strike Hit= Grant Barbarian a Shift Minor Action RBA Hit = Grant Barbarian an MBA
The solo then realized I was a helluva threat and went at me. Hit me and I got VIM (which you can RBA with) and RBAed him, he was in range of the fighter still so I gave him the MBA from CO and the MBA from VIM went to the Barbarian (so he could move into place)
That was a 4 hits from me and 5 granted attacks plus a shift and a move for an ally. While I know this is completely anecdotal, this build can be very strong.
(My version of the build goes full on striker mode and goes 16/16 str/dex pre-racial with a str/dex race).
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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8 months ago ::
Nov 20, 2012 - 1:24PM
#10
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Date Joined:
Jun 18, 2010
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Yes, straight Warlord as a striker. His extra-damage mechanic is someone else's basic attack. Maybe more than one someone. And the Greatbow is a 1d12 weapon. Who cares if you can't do RBAs very well; without another enabler, you'll probably never do RBAs.
(emphasis is mine)
ARCHER WARLORD When you choose the Archer Warlord class feature, you lose proficiency with chainmail and light shields. You gain proficiency with military ranged weapons. In addition, when you make a ranged basic attack with a bow, you can use Strength instead of Dexterity for the attack roll and the damage roll.
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