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Switch to Forum Live View Does Mage Armor count as armor?
7 months ago  ::  Nov 18, 2012 - 9:44AM #1
Lechteron
Date Joined: Oct 31, 2008
Posts: 152
I'm sure some one's brought this up some where but obviously mage armor doesn't qualify as armor completely since you can still cast spells with it on but how does it interact with Mindful Defense? Would a High Elf Monk with Mage Armor as their cantrip have 12+dex+wis AC? I would think so since it's more of a force barrier and doesn't restrict movement at all. The descriptions do conflict a little but those sort of things are bound to happen.
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7 months ago  ::  Nov 18, 2012 - 10:34AM #2
Fimbria
Date Joined: Apr 9, 2012
Posts: 221
Makes sense to me. If you can cast in it, it's not armor. The description of Mage Armor should get updated to clarify that it isn't armor, even though it doesn't stack with armor.
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7 months ago  ::  Nov 18, 2012 - 10:54AM #3
powerroleplayer
Date Joined: Sep 25, 2009
Posts: 795
Yep, because we totally need monks with 22 AC running around, when nobody else can top 19 (without enhancement bonuses, which presumably are available to monks as well).  
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7 months ago  ::  Nov 18, 2012 - 11:07AM #4
Doug_Lampert
Date Joined: Aug 22, 2007
Posts: 133

Nov 18, 2012 -- 9:44AM, Lechteron wrote:

I'm sure some one's brought this up some where but obviously mage armor doesn't qualify as armor completely since you can still cast spells with it on but how does it interact with Mindful Defense? Would a High Elf Monk with Mage Armor as their cantrip have 12+dex+wis AC? I would think so since it's more of a force barrier and doesn't restrict movement at all. The descriptions do conflict a little but those sort of things are bound to happen.




The mage armor spell sets your AC to 12+dex mod. That's the value and defines how it interacts.

Some DIFFERENT, HYPOTHETICAL spell which gave a +2 force bonus to AC might have interaction problems, but Mage Armor as written does not have any such problem, the spell tells us what your AC is, that's your AC when under the spell.

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7 months ago  ::  Nov 18, 2012 - 11:12AM #5
VacantPsalm
Date Joined: May 4, 2011
Posts: 468
Nice catch. Perhaps they need to change the monk thing to something like, "...your base AC becomes 10 plus your Wisdom modifier." Making it your base AC instead of just a bonus would keep it from stacking with anything else that sets your base AC. I reread it, it doesn't do that.


Nov 18, 2012 -- 11:07AM, Doug_Lampert wrote:

The mage armor spell sets your AC to 12+dex mod. That's the value and defines how it interacts.

Some DIFFERENT, HYPOTHETICAL spell which gave a +2 force bonus to AC might have interaction problems, but Mage Armor as written does not have any such problem, the spell tells us what your AC is, that's your AC when under the spell.


... Wow, ok, there's some wording that needs to be fixed. It does totally say "...your AC becomes…" suggesting a complete overwrite of everything. They need it to say "...your base AC becomes…" and they also need to say that in the Monk's ability. There's got to be something wrong with just saying "your AC," I've done enough programming to know how picky flat out setting a value like that can be. Give me a second...

If you are carrying a shield while you cast Mage Armor, you have to drop it and re-pick it back up in order to regain your AC bonus for the shield. I know ruling it like that is crazy dumb, but RAW any bonuses and negatives you have attached to your AC goes away once you cast Mage Armor because your AC becomes 12 + Dex mod. Re-equipping it would fix it because your AC has already been set and grabbing the shield would add 1 to your AC.

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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7 months ago  ::  Nov 18, 2012 - 2:12PM #6
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,067

Nov 18, 2012 -- 11:07AM, Doug_Lampert wrote:

The mage armor spell sets your AC to 12+dex mod. That's the value and defines how it interacts.

Some DIFFERENT, HYPOTHETICAL spell which gave a +2 force bonus to AC might have interaction problems, but Mage Armor as written does not have any such problem, the spell tells us what your AC is, that's your AC when under the spell.




Exactly. Mage armor just straight up sets your AC to something else. It's not a bonus, it just outright replaces the value.

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7 months ago  ::  Nov 18, 2012 - 2:24PM #7
Rs06
Date Joined: Nov 12, 2012
Posts: 104
That just seems...odd...in some situations.  So if I am paralyzed, put to sleep, or restrained, my AC is 12+dex.  Never mind the fact I am in a prison cell with a ball and chain around my ankle and my arms shackled to the wall.  That interrigator will have to roll a 16 to hit me or wait 40 more minutes till the spell expires 
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7 months ago  ::  Nov 18, 2012 - 2:43PM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Nov 18, 2012 -- 2:24PM, Rs06 wrote:

That just seems...odd...in some situations.  So if I am paralyzed, put to sleep, or restrained, my AC is 12+dex.  Never mind the fact I am in a prison cell with a ball and chain around my ankle and my arms shackled to the wall.  That interrigator will have to roll a 16 to hit me or wait 40 more minutes till the spell expires 




Presumably, there will be a rule that says 'if you're helpless, you're hosed, no matter what your AC is'.

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 18, 2012 - 2:49PM #9
Orkbard
Date Joined: Mar 3, 2012
Posts: 508

Nov 18, 2012 -- 2:43PM, Salla wrote:

Nov 18, 2012 -- 2:24PM, Rs06 wrote:

That just seems...odd...in some situations.  So if I am paralyzed, put to sleep, or restrained, my AC is 12+dex.  Never mind the fact I am in a prison cell with a ball and chain around my ankle and my arms shackled to the wall.  That interrigator will have to roll a 16 to hit me or wait 40 more minutes till the spell expires 




Presumably, there will be a rule that says 'if you're helpless, you're hosed, no matter what your AC is'.



I always thought helpless = hosed, was already a rule.

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7 months ago  ::  Nov 18, 2012 - 2:53PM #10
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Nov 18, 2012 -- 2:49PM, Orkbard wrote:

Nov 18, 2012 -- 2:43PM, Salla wrote:

Nov 18, 2012 -- 2:24PM, Rs06 wrote:

That just seems...odd...in some situations.  So if I am paralyzed, put to sleep, or restrained, my AC is 12+dex.  Never mind the fact I am in a prison cell with a ball and chain around my ankle and my arms shackled to the wall.  That interrigator will have to roll a 16 to hit me or wait 40 more minutes till the spell expires 




Presumably, there will be a rule that says 'if you're helpless, you're hosed, no matter what your AC is'.



I always thought helpless = hosed, was already a rule.




Might not have made it into the playtest package yet.

Another day, another three or four entries to my Ignore List.
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