Community

 
Jump Menu:
Post Reply
Page 3 of 3  •  Prev 1 2 3
Switch to Forum Live View Throw Anything, RAW/RAI?
7 months ago  ::  Nov 22, 2012 - 8:15AM #21
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795
¬¬ Rule Compendium pag 150

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Quick Reply
Cancel
7 months ago  ::  Nov 22, 2012 - 8:31AM #22
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,394
The Feat says "This ability can only be placed on a melee weapon. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use."  So the added Range makes it a thrown weapon.


As for the rules Oma quotes, that is correct a 2-handed weapon not designed to be thrown is a Full-Round Action.

However, I highlighted "Not designed" for an important reason, this feat changes this so the weapons are no longer improvised, with proper training it is no longer an improvised weapon. Improvised thrown weapons already have a range of 10, so a feat giving them a range of 10 is pointless.

The feat requires one to already be proficient in the weapon's use (and thus understand the balance etc of the weapon)  Throwing it is no longer improvised, it becomes a weapon with the range of 10' and falls under the rules for any such weapon (Spears, Daggers Etc)

However I do think the DM would be wise to call limits, should they get someone with the Monkey Grip Feat tossing bucket fulls of Large GreatSwords around the battlefield as being too outlandish and silly, as opposed to someone who is just looking for added versatility and coolness.

Attack an enemy, Cleave to attack the next enemy and then Throw his sword at the enemy attacking the party wizard, Draw the second sword... That would be especially cool with the Conan type character or Barbarian with a GreatAxe.
Quick Reply
Cancel
7 months ago  ::  Nov 22, 2012 - 10:32AM #23
NeueRegal
Date Joined: Mar 27, 2008
Posts: 858

Nov 22, 2012 -- 8:31AM, MrCustomer wrote:

Attack an enemy, Cleave to attack the next enemy and then Throw his sword at the enemy attacking the party wizard, Draw the second sword... That would be especially cool with the Conan type character or Barbarian with a GreatAxe.




Exactly.  Another scene that comes to mind is in the movie Ladyhawke, at the end when the Capt. Navarre throws his greatsword through the evil Bishop.  I also recall Tom Cruise (Last Samurai?) throwing his katana (bastard sword in our game) through an enemy's head, both of them mounted and at a gallop.  Now that's cool!

Quick Reply
Cancel
7 months ago  ::  Nov 22, 2012 - 1:43PM #24
StevenO
Date Joined: Apr 9, 2004
Posts: 14,332
At least it looks like my issue with action requirements to throw weapons is somewhere.  I wonder why they have the "isn't designed to be thrown" text from the Rule Compilation didn't make it into the SRD.  It is still a poorly structured paragraph as the last line could be said to apply to all thrown weapons although I guess you could go with the specific range increments/critical stats for listed weapons superceeding those.  It still makes me wonder a bit about how a person throws a two-handed weapon.

I've never questioned that the Throw Anything feat turn all melee weapons into thrown weapons by explicitly giving them 10' range increments. 
Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing