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Switch to Forum Live View Critical hit damage = max + 1d6?
7 months ago  ::  Nov 17, 2012 - 9:48PM #1
longtalljohn
Date Joined: Mar 27, 2007
Posts: 25
Page 16 of the how to play chapter of the 10-29 playtest packet states that 1d6 is added to critical hits that cause damage  by monsters with character levels and characters.

Am I reading this correctly to mean that player characters : fighters, clerics, thieves, and wizards add 1d6 to their crits at 1st level, 2d6 at 3rd level, etc.? 
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7 months ago  ::  Nov 17, 2012 - 9:55PM #2
Saffahh
Date Joined: May 29, 2012
Posts: 62
Actually it reads 2d6 not 1d6 and increases over time to a maximum 6d6.  However, I believe this was meant to be an optional experimental rule intended to replace the max damage rule but was not labeled properly. Otherwise that could be incredible damage
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7 months ago  ::  Nov 17, 2012 - 9:58PM #3
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,506
No at 1st level, you deal 2d6 extra damage on a critical hitand at each odd-­numbered level after 1st, this extra damage increases by 1d6, to a maximum of 6d6.

Level  Damage
1          2d6
3          3d6
5          4d6
7          5d6
9          6d6
Yan
Montréal, Canada
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7 months ago  ::  Nov 17, 2012 - 10:02PM #4
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,506
I think monsters without class level should also be able to deal extra damage on a critical hit though.
Yan
Montréal, Canada
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7 months ago  ::  Nov 17, 2012 - 10:05PM #5
longtalljohn
Date Joined: Mar 27, 2007
Posts: 25
Wow - max and 2d6?  That is a lot of damage.
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7 months ago  ::  Nov 17, 2012 - 11:48PM #6
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262
brutal. Fighting PCs or stuff with levels just got really scary!
Hi level 1 wizard, you take 13 + 2d6...20 dmg.
 
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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7 months ago  ::  Nov 18, 2012 - 9:51AM #7
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,553
I don't like the playtest optional crit hit rule.  It is too complicated to remember how many d6 each level gets.   I like the idea of adding an exploding 1d6 to max damage.   If you roll a 6 you roll again and add the damage to your hit.    Or I like applying a "wound" to the target when you crit.  A "wound" makes the creature or PC apply a -1 to all die rolls until healed by magic.  I've been testing both of these in my games, and we like either of them. 
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7 months ago  ::  Nov 18, 2012 - 12:57PM #8
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 773
I am okay w/ the crits being freaking devastating. Max + dice makes them crazy lucky. Super useful for the PCs, but really bad when they're hit. That said, I know a few posters have mentioned the number of extra dice being difficult to remember. I think it starting at 2d6 is a bit odd for remembering the progression. I do like the idea of using exploding dice on crits.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
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7 months ago  ::  Nov 18, 2012 - 1:20PM #9
Chaosmancer
Date Joined: Oct 16, 2008
Posts: 429
It may be a bit to remember, but I would just write it on the character sheet.

crit = 2d6 and at level 3 I erase the 2 and write a 3.

Maybe not perfect, but good enough for me
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7 months ago  ::  Nov 18, 2012 - 2:50PM #10
Sivadguod
Date Joined: May 16, 2002
Posts: 14

Nov 18, 2012 -- 1:20PM, Chaosmancer wrote:

It may be a bit to remember, but I would just write it on the character sheet.

crit = 2d6 and at level 3 I erase the 2 and write a 3.

Maybe not perfect, but good enough for me




Heaven forbid someone write something down.  

I like that criticals are devastating.  Not as brutal as the system we used in 2e & 3e.  On a crit, we rolled percentage dice.  On a result of 1-25, damage was doubled.  26-50 resulted in triple damage.  51-75 was triple damage - maiming (usually a penalty to attacks and checks).  If you rolled 76-100, it was instant death.

I think it should not just be for characters and monsters with class levels.  Give it to everybody. 

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