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Dungeons & Dra.. D&D Next General D.. Warforged, Thri Kreen, and Changelings in the PHB?
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7 months ago  ::  Nov 17, 2012 - 1:53PM #21
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,260
I want people to have access to anything they want, but I do not accept those in my game. That means, like most everything else, a stripped down core and then everything else modular. If you put them in core, the assumption is that they exist in 'society', and therefore adventures and setting info and other rules may take them into consideration, which ruins it for us.

Start with only the barebones, then let each group module in what they want.
DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
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7 months ago  ::  Nov 17, 2012 - 1:56PM #22
PestilenceX
Date Joined: Mar 23, 2008
Posts: 109
Going back to the point I feel the first PHB or however they eventually call the first core/module or whatever book can not have ALL the races.

So obviously you chose races that are used in most settings by most player groups. Now if I look at Forgotten Realms, Dark Sun, Eberon or Ravenloft there are a lot of races there that are in all four.

The core book should just have those races and I do feel each setting should have its own module book to add on that if needed.

Makes sence in that you get normal sized books, but also marketingwise.
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7 months ago  ::  Nov 17, 2012 - 1:58PM #23
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Nov 17, 2012 -- 1:53PM, Phoenix182 wrote:

I want people to have access to anything they want, but I do not accept those in my game. That means, like most everything else, a stripped down core and then everything else modular. If you put them in core, the assumption is that they exist in 'society', and therefore adventures and setting info and other rules may take them into consideration, which ruins it for us.

Start with only the barebones, then let each group module in what they want.





Apparently that's not enough for some, why can't I play my warforged ninja in this campaign...

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7 months ago  ::  Nov 17, 2012 - 2:00PM #24
PestilenceX
Date Joined: Mar 23, 2008
Posts: 109

Nov 17, 2012 -- 1:58PM, Vic_Ferrari wrote:

Nov 17, 2012 -- 1:53PM, Phoenix182 wrote:

I want people to have access to anything they want, but I do not accept those in my game. That means, like most everything else, a stripped down core and then everything else modular. If you put them in core, the assumption is that they exist in 'society', and therefore adventures and setting info and other rules may take them into consideration, which ruins it for us.

Start with only the barebones, then let each group module in what they want.





Apparently that's not enough for some, why can't I play my warforged ninja in this campaign...




Becuase the setting is low magic and there are hardly any golems let alone intelligent ones that players could play?? Just one possibility.

Why should you be able to play it if it's not part of the setting??

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7 months ago  ::  Nov 17, 2012 - 2:02PM #25
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Nov 17, 2012 -- 2:00PM, PestilenceX wrote:

Nov 17, 2012 -- 1:58PM, Vic_Ferrari wrote:

Nov 17, 2012 -- 1:53PM, Phoenix182 wrote:

I want people to have access to anything they want, but I do not accept those in my game. That means, like most everything else, a stripped down core and then everything else modular. If you put them in core, the assumption is that they exist in 'society', and therefore adventures and setting info and other rules may take them into consideration, which ruins it for us.

Start with only the barebones, then let each group module in what they want.





Apparently that's not enough for some, why can't I play my warforged ninja in this campaign...




Becuase the setting is low magic and there are hardly any golems let alone intelligent ones that players could play?? Just one possibility.

Why should you be able to play it if it's not part of the setting??





Exactly, you're preaching to the converted (or just knew it all along...).

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7 months ago  ::  Nov 17, 2012 - 2:07PM #26
greatfrito
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I don't expect to see that stuff in the core book(s), no.  But I also don't really plan to buy 5e until they're available.  "Weird races" are insanely popular in my groups, especially Warforged (and despite my love of it, we don't currently play in Eberron), and switching to a new edition (once it actually costs money) probably won't happen until the players can all get their "weird stuff" again.

But, again, that doesn't mean I expect to see it in the core books.
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7 months ago  ::  Nov 17, 2012 - 2:46PM #27
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,260

Nov 17, 2012 -- 2:07PM, greatfrito wrote:

I don't expect to see that stuff in the core book(s), no.  But I also don't really plan to buy 5e until they're available.  "Weird races" are insanely popular in my groups, especially Warforged (and despite my love of it, we don't currently play in Eberron), and switching to a new edition (once it actually costs money) probably won't happen until the players can all get their "weird stuff" again.

But, again, that doesn't mean I expect to see it in the core books.




Yup. Even though I don't use them I still want them available. I want everyone to be able to craft the game they enjoy. I just think that the modular concept is the only way it can possibly happen (and even then it's still in doubt).

DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
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7 months ago  ::  Nov 17, 2012 - 2:51PM #28
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,967

Nov 17, 2012 -- 2:07PM, greatfrito wrote:

I don't expect to see that stuff in the core book(s), no.  But I also don't really plan to buy 5e until they're available.  "Weird races" are insanely popular in my groups, especially Warforged (and despite my love of it, we don't currently play in Eberron), and switching to a new edition (once it actually costs money) probably won't happen until the players can all get their "weird stuff" again.

But, again, that doesn't mean I expect to see it in the core books.



This. I've bee playing in numerous campaigns for 4e over the last 2-3 years and I've played 1 human, and 1 elf as far as normal races go. Everything else has been Changelings, Dragonborn, and Genasi, among other. Especially Genasi.

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7 months ago  ::  Nov 17, 2012 - 2:51PM #29
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,452
All monster humanoid should be designed like potential PCs.

Some races could be designed to be PCs but published in the monster manual.

* Thri-keens were in Fogortten Realms monstrous compedium, but it is a creature with four arms, and it can break the power balance (let´s imagine it, PC with shield + two-handend weapon + one-handed weapon).

 
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7 months ago  ::  Nov 17, 2012 - 3:08PM #30
zago
Date Joined: Oct 23, 2012
Posts: 660
The simple solution is too include rules in the Monters Manual for all of the Playable races, for those that like and want a high exotic fantasy game.

One of the problems that races present is maintaing balance, nobody wants their cool race to be nerfed in order to balance with the basic races, but if PHB present them all as options then they really should be balanced. If a DM wants to allow a bunch of interesting races, then he can compensate for imbalances in a host of ways for his group on an individual level. 

I don't have a problem with any fantastic races, but it puts the other races in the position where they are either straight inferior or suddenly get a bunch of new weird abilities to get balanced.
My mind is a deal-breaker.
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