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7 months ago ::
Nov 17, 2012 - 10:45AM
#1
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CharOp Question/challenge: At what level can a character go 1-on-1 with a solo?
Hi there. I'm a long time lurker, first question poster.
Sorry in advance if this question has been answered before - based on practical tactics and/or pure DPR, at which level & class can a character go 1-on-1 with an at-level solo (post-MM3 monster math)?
Other parameters: Estimated rounds to kill solo: about round 5 (give or take a round) Default solo: Young red dragon, 332 hp. Fighting venue: An almost featureless 30 by 30 squares arena with a low ceiling of 8 squares high, very little DT and cover.
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7 months ago ::
Nov 17, 2012 - 10:56AM
#2
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It is possible at every level. Usually in one round. The class will keep changing though, depending on what you're exploiting.
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7 months ago ::
Nov 17, 2012 - 11:44AM
#3
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Date Joined:
Feb 26, 2011
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Though lets be honest, its entirely dependent on the solo, and entirely pointless in game since a solo is supposed to be coupled with terrain/minions/standards to make a battle ineteresting and challenging for a group, not a single PC.
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7 months ago ::
Nov 17, 2012 - 3:55PM
#4
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Date Joined:
Sep 17, 2007
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Speaking from practical experience and assuming no one-round-kill gimmicks, level 18 was the earliest I managed this. Prior to that I managed to duel several solos successfully, but not kill them - whereas at that level I managed to deplete the solo's entire HP stock alone, with it only surviving because the DM decided to have him spend multiple healing surges (and thus gain an extra 450 HP...)
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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7 months ago ::
Nov 17, 2012 - 4:02PM
#5
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Date Joined:
Oct 23, 2012
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what's the lowest level character that can solo a young red dragon and expect to win most of the time?
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7 months ago ::
Nov 17, 2012 - 4:52PM
#6
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Date Joined:
Oct 28, 2010
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With what chance of success? Any character can go solo against any monster; and can, with enough luck, beat it (with the exception of those epic monsters who are immune: anyone below level 21), and conversely, any character can go solo against any monster, and with enough ill luck, be killed.
This is a meaningless question without more parameters.
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7 months ago ::
Nov 17, 2012 - 5:42PM
#7
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Date Joined:
Oct 23, 2012
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With what chance of success? Any character can go solo against any monster; and can, with enough luck, beat it (with the exception of those epic monsters who are immune: anyone below level 21), and conversely, any character can go solo against any monster, and with enough ill luck, be killed.
This is a meaningless question without more parameters.
50/50 is fine
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7 months ago ::
Nov 17, 2012 - 5:56PM
#8
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Date Joined:
Feb 26, 2011
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That...wasn't helpful
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7 months ago ::
Nov 17, 2012 - 6:12PM
#9
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Date Joined:
Oct 23, 2012
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1. make a character of any level you want and with items worth no more than the char-op standard for that level (no consumables)
2. have that character fight the level 7 young red dragon from monster vault
3. if that character wins at least half the time, it satisfies the requirements
the lowest level character that can do that wins
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7 months ago ::
Nov 18, 2012 - 8:14AM
#10
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Perma-stealth human @ level 2 probably could.
Unkillable revenant kick in next around level 6.
Then there will be a few other tricks by 11.
Possibly damage Nova it by 16.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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