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4 months ago ::
Jan 23, 2013 - 7:07PM
#51
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Perhaps I'm mistaken, but over the course of life I've noticed that internet forums are prone to hyperbole. Even when it's a legitimate critique, this hyperbole can make it hard to figure out what needs tweaking, and what is a major red flag.
Case in point, I tend to play wizards. So when I find myself thinking "waaah, wizards need moar power," I can step back, notice my bias, and realize after some number crunching that it's fine. Similarly, as a DM, I used to haaaate Monks getting Wis to AC, because in high level games everybody took 1 level of monk to get that bonus. But, when I take a deep breath and think about bounded accuracy, I stop worrying.
But when you think about the playtest packet now, what would you ragequit over? What's your hardcore, red flag, rage quit, never-play-5E-again gripes? And what's just grumbling, personal preference, and nitpicks? I don't mean to imply nitpicks don't matter. They do! But on forums, it's hard to tell the diff between red flags and yellow flags. Here, I'll start with mine.
RAAAAGEQUIIIIT!!!
- Sneak Attack. Nothing new to say that hasn't been said already. I'd bet this is the top of everyone's list
- Skill Mastery. With no dice-per-round pool outside of combat, 10th level rogues can get 1/3D10 to almost every non-combat skill check.
- 1st level spells that DON'T scale. Signature spells mean that a tactician mage's scaled-to-5th-level encounter Thunderwave is WAAAY better than the illusionist's non-scaling equivalent Color Spray. Either specify that it can't be memorized to higher levels, or make sure other 1st level spells that might get a Tradition built around them do scale.
- Polymorph's broken. Should be tied to hit dice, much like druids back in the day.
- Hold Person. 3rd level wizard spell, 2nd level cleric spell!?!?!? That's gotta be a typo.
- Heavy Armor at High Level. 5E's big goal has been to think about flavor first. In 3E and 4E, epic level characters rarely could be seen wearing plate, and I think something flavorful is lost because of that.
- Use Rope Get rid of it, please. It's entirely covered in a combination of Escape Artist, Sleight of Hand, Climb (rappelling), Ride (block n' tackle), and Profession (Sailor).
Nitpicks
- Skill Bonus from levels. Is this a new skill you get? +1 to existing skills? Mostly just need more info.
- Ability bonus to spell damage? Do they get this? The language isn't clear. My number-crunching for damage implies no, they don't.
- One stat classes. A really nice touch in 4E was that Wizards were rewarded for other stats; otherwise, it was the core example of dumping everything into 1 of 6 abilities. Some Wizard traditions that bring that back would be nice.
- Give Magic Attack to martial classes. Sure, it's hard to picture them using it. But what about magic items? What if they multiclass? At least throw in an optional rule that says "if it pops up, a Fighter's crappy magic attack is equal to a wizard's crappy physical attack."
- Same with Save DC bonus. Sure, fighters will probably never use it, but they might.
- Rogue HP should use a D8. Fighter's the high end of the spectrum, wizard's the low end. If a class ain't low end, don't put 'em in the low end.
What about you? If you have to separate your gripes into Boycott-level gripes and Nitpick-level gripes, what makes the cut?
***EDIT: Let's be honest. If you're into D&D enough to have an active account on the forums, you won't not buy 5E; you'll buy it and make a 30 page homebrew errata. But just pretend for argument's sake that you're not a lifetime D&D junkie XD
3e style multiclassing/level progression.
So I guess I wont buy.
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4 months ago ::
Jan 24, 2013 - 7:59AM
#52
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Red flag: overpower spell casters heavy armor being worse than light armor and medium armor (without dex mod, but has disadvantages)
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4 months ago ::
Jan 25, 2013 - 10:09AM
#53
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3e style multiclassing/level progression.
So I guess I wont buy.
I have much misgivings about 3e style multiclassing as well. I feel that it is open to much abuse when people dip into a class for one level. If they had a hard cap of number of classes at 2 (perhaps 2 + 1 prestige class), or required an even split of xp (2nd edition style), it would be much better.
I am waiting for the actual rules before passing judgment on this, but if it is open ended 3e style multiclassing I will house rule it into oblivion - or in the spirit of this thread play a different edition... reprinting first edition and putting early modules online can keep me in gaming nirvana for a long time and raises the bar that dnd next must clear.
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4 months ago ::
Jan 28, 2013 - 10:48AM
#54
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Date Joined:
May 31, 2012
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Rage quit: Extremely limiting spell casting ability. I don't need to be some uber caster that destroys the world with a fart, I just want to be able to have SOMETHING to show for being a caster. They need more spells per day to cast. Far more. Otherwise, I'm just a warrior with pisspoor at-will damage and a few "dailies," while the warriors get infinite martial dice, better health, better armor, better damage bonuses, and more weapon selection.
Nitpick: I completely agree with you on making more than one stat important. One thing that I loved about 4e was that you generally wanted to raise two different stats up depending on your class and build. This lead to a wider variety of builds.
Like: Your choice of race doesn't give you such a massive boost in stats (save for human). Now I can feel like I can play an elf, dwarf, or halfling whatever-the-hell and not feel like I'm screwing myself over because I didn't choose a race that boosts my main two stats.
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4 months ago ::
Jan 29, 2013 - 4:43AM
#55
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Date Joined:
Aug 20, 2011
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Honestly, I think I'll buy d&dn anyways.
However, will I play it? Will I buy more than just the core books? If some long awaited fixes aren't part of future packets, I guess I won't play d&dn a lot if not at all.
Ragequit:
D&Dn has been since day one the heavy armor and shield edition. Lots of game mechanics strenghthen the heavy armored builds. I will try to explain it hereunder:
- Bounded accuracy: Though a great idea, bounded accuracy means that high AC is more valuable in d&dn than in any prior edition because it will always be the best way to mitigate melee and ranged damage.
- Advantage/disadvantage: Again, it's a great game mechanic, but, combined with feats such as combat superiority and high AC values, it makes PC or NPCs nearly impossible to hit.
- Expertise dice: Great idea also, however for the fighter class expertise dices damage can easly exceed weapon damage, meaning that weapon choice becomes nearly unrelevant. The best choice is then obviously to wield a weapon that allows to use a shield.
- Monsters low attack bonus: monsters melee and ranged attacks are no serious threat to a PC party. For the DM, the only standard ways to threaten a good pc party is through spells/special abilities/save or die mechanics.
Nitpick:
- 3rd edition style multi-classing. Multi-classing should be an option, it shouldn't be in the core.
- No Stat damage modifier to spells and limited spell choices make the current wizard underpowered and quite boring.
- Sneak attack still needs to be fixed.
- War cleric seems to be the only current viable option. Other builds could be encouraged.
- Fighters are too powerfull.
- Dual wield still isn't interesting.
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4 months ago ::
Jan 30, 2013 - 4:46AM
#56
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Date Joined:
Jul 19, 2012
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Personally, I played since 1979 1st and 2nd ed and I got an huge amount of fun, we used house rules because some stuff felt wrong. Then I played 3.5 and quite enjoyed it, again it was not perfect but I still had fun. Then came 4th ed, I was hoping a corrected, tweaked 3.5 ed, Oh boy how wrong I was. They broke my game, they broke Forgotten Realms where I was having fun !!! When they announced a 5th ed, I started praying. Please take the real D&D and fix what was wrong in the game mechanics so we can play again D&D and have fun. Again (from what I've seen in the playtest so far) they break everything. They listen to people whinning because the wizard is too strong, now the warrior is too strong, so we have to balance evrything, the thief is no more, it has to be a rogue. The wizard is just ridiculous. The game mechanic isn't D&D, I hate the skill dice thing, I hate advantage/disadvantage. I hate the cleric, I hate the rogue, I hate the wizard. Everything I liked went to pieces. So here you have it, I won't buy 5ed. On top of that, I never tried Pathfinder before and now it seems to me that they made more or less what I was waiting for. So I think I will go Pathfinder when the majority will go for the 5th edition of a game that is no more.
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4 months ago ::
Feb 01, 2013 - 7:54AM
#57
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Date Joined:
Sep 14, 2008
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Personally, I played since 1979 1st and 2nd ed and I got an huge amount of fun, we used house rules because some stuff felt wrong. Then I played 3.5 and quite enjoyed it, again it was not perfect but I still had fun. Then came 4th ed, I was hoping a corrected, tweaked 3.5 ed, Oh boy how wrong I was. They broke my game, they broke Forgotten Realms where I was having fun !!! When they announced a 5th ed, I started praying. Please take the real D&D and fix what was wrong in the game mechanics so we can play again D&D and have fun. Again (from what I've seen in the playtest so far) they break everything. They listen to people whinning because the wizard is too strong, now the warrior is too strong, so we have to balance evrything, the thief is no more, it has to be a rogue. The wizard is just ridiculous. The game mechanic isn't D&D, I hate the skill dice thing, I hate advantage/disadvantage. I hate the cleric, I hate the rogue, I hate the wizard. Everything I liked went to pieces. So here you have it, I won't buy 5ed. On top of that, I never tried Pathfinder before and now it seems to me that they made more or less what I was waiting for. So I think I will go Pathfinder when the majority will go for the 5th edition of a game that is no more.
Just imagine how us 4e fans feel about it. Pretty much 0% of what I enjoy about 4e has gone into Next (imho it should be called D&D Past). So yeah, I think I'll pass as well.
but to be fair, I do like Next's backgrounds determining trained skills. I might try houseruling that into 4e.
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4 months ago ::
Feb 01, 2013 - 9:14AM
#58
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Date Joined:
Jun 20, 2012
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I don't care if they change ALL the mechanics as long as it allows for interesting play in the heroic fantasy genre by mature players who can accept the possibility of character failure, even if that failure means character death. My intention is to buy Next and if I see a 5 anywhere in it to tape a 4 over it and pretend that the actual 4e never really happened.
Character 'roles' such as Leader, Striker, Controller, Defender, Buffer and Fluffer would definitely keep my wallet in my pocket. And if these roles become systematized, I'm rage-quit out.
Unneccessary jargon might also be enough to cause a nitpick quit.
If I see a mechanic that allows the players to over-ride a DM decision by anything other than civil discussion, I will not only NOT buy it, but I might even go to a hypnotist to see if he can help me forget I ever saw it so that I may live the rest of my life not knowing the folly of my fellow man. Although this one is easy enough to house rule out of existence, that type of philosophy is a cursed copper piece that would likely show itself in subtle or not-so-subtle ways throughout the rest of the game rules and likely make 5e not worth fooling with.
So far it looks like WOTC is on the right track, though.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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4 months ago ::
Feb 01, 2013 - 9:37AM
#59
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Date Joined:
Jun 20, 2012
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Personally, I played since 1979 1st and 2nd ed and I got an huge amount of fun, we used house rules because some stuff felt wrong. Then I played 3.5 and quite enjoyed it, again it was not perfect but I still had fun. Then came 4th ed, I was hoping a corrected, tweaked 3.5 ed, Oh boy how wrong I was.
Up to this point, our experience was pretty much the same.
Every edition felt like an improvement. 3.5 was well on the right track; it felt like FINALLY the mechanics are awesome, customizable characters, simplicity in multi-classing, and so on. Then 4e was like some wierd tangent, really really wierd tangent (IMHO I think it should be recalled).
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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4 months ago ::
Feb 04, 2013 - 8:54PM
#60
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Date Joined:
May 25, 2012
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I have grown accustomed to 4e over time (butI spent way more on 3e and the previous editions), though 3.5 is still my favorite edition. There is little that I would ragequit next over, but I do have a few nits:
1) I agree with the posters who commented that the designers are going thru pains to recreate 4e mechanics that worked under new and slightly different names. Hit dice are healing surges under a different name - allow second wind and stable values for these like in 4e and be done with it. That is the most glaring one, but there are a few others.
2) Heavy armor should be a strong option; I want a plate armored fighter to rule!
3) Weapon choice should be important - MDD shouldn't be more important than whether I use a dagger or greataxe. Rules to peform weapon-specific maneuvers should be added also.
4) I think the human ability score bonus is too much; it is not terrible, but is a huge low level boost to any human, whereas the other race abilities are focused to specific sorts of characters. It is not as bad as 4e's racial bonuses (which were anti-human), but tips the other way instead.
I am still puzzled by all the Vancian casting hate; I don't love it, but it is the traditional system. We will obviously get other options at some early point in next's life (if not in core, than the 1st supplements); 4e still had Vancian elements, but added encounter (which are still play as Vancian) and at-wills (which are now minor or 0-level). Did you play up thru 3.5 hating it all the time, but are still in the game because of 4e (or using late edition add-on spell point mechanics)?
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