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Dungeons & Dra.. 4e Character Optim.. Shaman/ Warlord Passive MBA Granting Guidance...
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7 months ago  ::  Nov 16, 2012 - 6:44PM #1
MeleeECI
Date Joined: Aug 16, 2009
Posts: 525
I love this build. I have been playing it from about 14 up to 24. The idea is that he stays up on his Broom (wondrous item) and guides the field and hands out bonuses to pretty much everything. Big bonuses to defenses and lots of healing. Our big battles sometimes take us 12 hours to finish and I rarely ever run out of healing. The base of the build is the Shaman power Spirit Infusion Your standard action will be used for granting an attack to an ally with a +3 to hit and a +9  to damage. Also when your Spirit COmpanion disapprears you see a group of benefits detailed in the worksheet below. With Mighty Spirit Feat all bonuses relating to your spitit companion now apply  to all allies in 2 square burst. That means you can dish out lots of temp HP's and shifts and defense to everyone every round. Take a look and tell me what you think.

Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


MBA granting, level 24


Genasi, Shaman/Warlord, White Raven, Reincarnate Champion


Companion Spirit (Hybrid) Option: Elemental Spirit (Hybrid)


Hybrid Shaman Option: Hybrid Shaman Will


Warlord Leadership Option: Battlefront Leader (Hybrid)


Hybrid Warlord Option: Hybrid Warlord Will


Hybrid Talent Option: Spirit Boon (Hybrid)


Epic Vitality Option: Epic Vitality Intelligence


Elemental Manifestation Option: Sandsoul


Past Spirit Option: Past Spirit (Shadar-kai)


Past Spirit Option: Past Spirit (Halfling)


Auspicious Birth (Auspicious Birth Benefit)


Theme: Order Adept


 


FINAL ABILITY SCORES


STR 22, CON 13, DEX 12, INT 28, WIS 10, CHA 16


 


STARTING ABILITY SCORES


STR 14, CON 10, DEX 10, INT 17, WIS 8, CHA 14


 


 


AC: 41 Fort: 37 Ref: 37 Will: 40


HP: 155 Surges: 8 Surge Value: 38


 


TRAINED SKILLS


Athletics +23, Heal +19, Insight +19, Religion +28


 


UNTRAINED SKILLS


Acrobatics +13, Arcana +27, Bluff +17, Diplomacy +17, Dungeoneering +14, Endurance +15, History +23, Intimidate +17, Nature +16, Perception +14, Stealth +13, Streetwise +17, Thievery +13


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Order Adept Attack: Argent Rain


Sandsoul Genasi Racial Utility: Sandslide


Shaman Feature: Call Spirit Companion


Shaman Feature: Healing Spirit


Shaman Feature: Speak with Spirits


Warlord Feature: Inspiring Word


Warlord Feature: Battlefront Shift


Multiple Class Utility: Defender Aura


Paladin Attack: Righteous Radiance


Shadar-kai Racial Power: Shadow Jaunt


Halfling Racial Power: Second Chance


Shaman Attack 1: Spirit Infusion


Warlord Attack 1: Opening Shove


Shaman Attack 1: Great Watcher Spirit


Shaman Utility 2: Spirits of Battle


Warlord Utility 6: Rousing Words


Warlord Attack 7: Friendly Fire


Warlord Utility 10: Defensive Rally


White Raven Attack 11: Inspirational Assault


White Raven Utility 12: Order from Chaos


Warlord Attack 13: Blade Burst Trap


Warlord Attack 15: Call to Action


Shaman Utility 16: Faces of the Fallen


Warlord Attack 19: Exhorted Counterattack


White Raven Attack 20: White Raven's Gambit


Shaman Utility 22: Spirit of the World Healer


Shaman Attack 23: Spirit of the Ram


 


FEATS


Level 1: Hybrid Talent


Level 2: Spirit of Vigor


Level 4: Mark of Warding


Level 6: Tome Expertise


Level 8: Squire of Righteousness


Level 10: Superior Fortitude


Level 12: Spirit's Step


Level 14: Last Legion Officer


Level 16: Elemental Spirit Adept


Level 20: Superior Will


Level 21: Mighty Spirit


Level 21: Champion's Countenance


Level 22: Protective Leadership


Level 22: Ghostly Rejuvenation


Level 24: Devout Protector Expertise


 


ITEMS


Bracers of Escape (heroic tier) x1


Boots of Free Movement x1


Demonskin Tattoo (heroic tier) x1


Backpack of Concealment


Exodus Knife


Adventurer's Kit


Climber's Kit


Disguise Kit


Identification Papers with Portrait


Inquisitive's Kit


Ghoul Candle


Delver's kit


Surveyor's gear


Broom of Flying


Avandra's Boon of Escape (level 13)


Chieftain's Trident +4 x1


Ring of Tactical Brilliance x1


Lesser Ring of Feather Fall x1


Cord of Divine Favor x1


Confusion Ray +4 x1


Shared Valor Ray Leather Armor +5 x1


Elven Chain Shirt (paragon tier)


Symbol of Gajz +5 x1


Foe Stone


Pouches of Shared Acquisition


Battle Standard of the Tides


Battle Standard of the Stalwart


Hag's Doorknob


Elixir of Invisibility (paragon tier)


Silver Sand (paragon tier)


Elixir of Water Breathing (paragon tier)


Potion of Cure Critical Wounds


Potion of Invulnerability (paragon tier)


Gloves of the Healer (epic tier) x1


Eye of Awareness x1


Elemental Ward Cloak +5 x1


====== End ======

 








I always make a worksheet to use during games for fast reference Below is that sheet. It is made for references and abbreviations that I understand. Hopefully you guys can decipher it easily.


Spoiler: Show



·        Shaman/warlord level 24


 


 


Heal stuff/Temp HP stuff

  • When call spirit companion 1 ally adjacent gains temp HP equal to int mod (9) (feat) Within 2 squares of SC now
  • When I use a healing power or grant temp HP’s Add +2 for every ally within 2 squares of ME (PP)
  • When grant temp HP I also gain half of those as temp HP’s (armor)
  • When allow surge ally can also shift 1 or gain +2 AC/Ref until start of their turn( Last Legion Officer feat)
  • When allow Healing surge, 1 creature gains additional 2d6 (Gloves)
  • When allow ally to regain HP add 4 (brooch)
  • When use healing keyword power, 1 ally who was healed gains insubstantial /end of it’s next turn (Ghostly Feat)
  • When use Healing power each ally affected gains +10 resist against either Acid, cold, fire, lightning, cold or poison until end of my next turn (Holy Symbol)
  •  
  • When allow ally to shift they also gain +2 to all defenses til end of their turn (Ring of tactical )
  • Allies who can see me gain +3 to Fort/Ref/Will when I am at max HP (Champions Countenance Feat)
  • Bloody allies who can see me gain +2 to all defenses (Protective leadership feat)
  • Allies gain +2 to AC because I use a shield (Devout protector Feat)
  •  
  • Resist 9 ongoing (Feat superior fortitude)
  • When grant attack ally get’s +1 bonus to hit (Trident)
  •  
  • When call spirit companion 1 ally adjacent gains temp HP equal to int mod (9) (feat) Within 2 squares of SC now
  • When SC disappears all allies in 2 squares shifts 1 free action (Spirit’s step feat)
  • When SC disappears me and allies gain +1 to hit against all enemies adjacent when it disappears (Elemental spirit Adept feat)
  •  
  • Enemies adjacent to Spirit companion grant combat advantage (Tome Expertise feat)
  • If start turn with 3 or more enemies adjacent can shift 3 squares as move action (item)
  • All bonus granted to allies adjacent to spirit apply to all allies w/in 2 of spirit (Mighty Spirit feat)
  • When grant bonus to defenses add +1 (Mark of Warding) Already applied on this sheet

 


 


 
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7 months ago  ::  Nov 16, 2012 - 8:23PM #2
zelink551
Date Joined: Feb 26, 2011
Posts: 3,339
So...Cazzeo's build.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

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http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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7 months ago  ::  Nov 16, 2012 - 9:47PM #3
MeleeECI
Date Joined: Aug 16, 2009
Posts: 525
Don't know who Cazzeo is, but I came up with this build some time ago. I guess other could have come up with it too, but I haven't seen it to my knowledge.
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7 months ago  ::  Nov 16, 2012 - 10:06PM #4
zelink551
Date Joined: Feb 26, 2011
Posts: 3,339
Yeah and his enables better too tbh
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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7 months ago  ::  Nov 16, 2012 - 10:28PM #5
willimm
Date Joined: Oct 16, 2011
Posts: 173
Cazzeo is a contributor to both Dragon Mag. and the ChaOP boards. On the ChaOP boards, he created the current Invoker Guide, along with several fun (IMHO) builds (Headspin is one, along with Sir Slidesalot). Dragon Mag wise, he did a nice artificer related article, and the article that made the pure seekers good. So, he's someone who knows what he's doing.

The build that zelink's talking about is Flameswitch, which is a really fun build that I'm planning to try out in the future.

As for feed back on the actually build, well, that's later.
William Imm on DnDOG - Lively PbP player and ChaOP adept.
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7 months ago  ::  Nov 17, 2012 - 12:08AM #6
MeleeECI
Date Joined: Aug 16, 2009
Posts: 525
Flameswitch is interesting. it is a different take on a similar build. I focused more on different areas and things I could do at will every round instead of encounter single use powers. I don't like things that are single use because our combat usually lasts many many rounds because our GM believes that if we don't have the possibilty to die at each fight then it isn't worth fighting. So we always struggle with every fight for a long time. It's nice though because it stretches us really thin and we have to think  A LOT to get through a battle like that.
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7 months ago  ::  Nov 17, 2012 - 12:27AM #7
zelink551
Date Joined: Feb 26, 2011
Posts: 3,339
At-will stuff isn't thinking. It's...using at-wills.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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7 months ago  ::  Nov 17, 2012 - 12:41AM #8
MeleeECI
Date Joined: Aug 16, 2009
Posts: 525

Nov 17, 2012 -- 12:27AM, zelink551 wrote:

At-will stuff isn't thinking. It's...using at-wills.




Ahh, I see. I will have to remember that. At-will = stupid. Encounter Novas = smart. Wish I had known that earlier. I'm sorry but his build honestly was very conditional and can only really be effective if used on short battles because most of what he talked about was encounter powers and encounter item powers. Not saying it is a bad build but I would much rather use this build because none of my bonuses and increases are based on encounter stuff and it is HIGHLY effective. You were drooling all over yourself on his post but you just come off as rude on mine. I don't really care about status in the CharOp world, I just wanted to post my 2 current builds and see if anyone had suggestions or comments. And from what I have seen of you specifically you just dive bomb in and insult people with no basis and never have anything interesting or engaging to say unless they have some sort of status like Cazeo.

Liek I said I think my build is better for my play style .. long battles and creatures far higher level than us. if I was fighting even or +1 creatures then maybe Flameswitch would help me move to the next battle faster, but I want an aiding character who stays in the battle long term and is effective every round with multiple shifts/defense adds/temp HP's every round.

I mean his implement grants him a +2 bonus to perception? How is that well thought out. He has huge bonuses to initiative at the cost of several feats. I grant CA to all enemies adjacent to my Spirit companion for 1 feat. I'm honestly not trying to diss on his build, but I just find it funny how you fall all overyourself to let him know how much you love his build and want to play it and do nothing but diss mine and I think mine is better and more useful overall. I could go on with another 10-12 things on his build that make no sense and provide almost zero value. I can't find a single one on my build. perhaps you can.

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7 months ago  ::  Nov 17, 2012 - 12:50AM #9
Zathris
Date Joined: Nov 6, 2009
Posts: 4,205
Fighting higher level creatures makes the extreme power difference between Encounter and At-Will optimization even more important (given classes that don't just spam At-Wills by necessity)

You're claiming that you want suggestions or comments, and regardless of the percieved rudeness of zelink, your replies are constantly comming off as if you already think you are building the best characters for your particular games; the things you say indicate to me that you don't have very good system mastery, the fact you compare Party Initiative Optimization and At-Will CA as being even comparable is proof enough, and it's kinda irksome that you refuse to acknowledge that when confronted by multiple experts.
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7 months ago  ::  Nov 17, 2012 - 1:08AM #10
MeleeECI
Date Joined: Aug 16, 2009
Posts: 525
He posted thrice on my topic here and not once did he say anything that could be used in any way. Group initiative is important of course, but each of our guys focuses on initiative to some degree and I think constant CA is a better use of a feat and it took him I think 3 feats to get this big initiative. I wasn't comparing CA with intitiative. I was simply comparing feat usage and payout for those feats.
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