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Switch to Forum Live View Shaman/ Warlord Passive MBA Granting Guidance Counselor
6 months ago  ::  Nov 21, 2012 - 12:37AM #41
Nirafelos
Date Joined: Mar 12, 2011
Posts: 792
i feel like we often ignore missing here on charOp. in a party of 5 medOp, at least one of them is going to miss every round on average. So yeah, i think killing 3 in the first round is hugely unrealistic unless everyone hits and most use action points.

one of the most common (but dumbest) dm tricks to "challenge" players is to boost monster defenses. my rl dm gives minions +3. i have tried many, many times to explain why thats irritating rather than challenging, to no avail.

 
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6 months ago  ::  Nov 21, 2012 - 12:55AM #42
Zathris
Date Joined: Nov 6, 2009
Posts: 4,208
6 PC's was previously defined and most (4/6) of the party APing every encounter is basically a given in Epic with moderate Op, so yeah, having 3-4 .5 KPR Strikers/Leaders and 2-3 .25 Controllers/Defenders will reliably drop 3 Standards in the first round.
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6 months ago  ::  Nov 21, 2012 - 6:24AM #43
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,972

Nov 21, 2012 -- 12:37AM, Nirafelos wrote:

one of the most common (but dumbest) dm tricks to "challenge" players is to boost monster defenses. my rl dm gives minions +3. i have tried many, many times to explain why thats irritating rather than challenging, to no avail. 




An easier way for minions is to give them level+5 hit points instead of only damaged on a hit and then dead - most of the time, they're instant killed on a hit.

But it is hard to auto-kill them by doing a hp or 3 of damage. 

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6 months ago  ::  Nov 21, 2012 - 7:32AM #44
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
The really interesting way to make minions a whole lot scarier is to a: give them miss damage and b: have a way of reliably giving them temps.  Minions with temps are just mean, in a good way.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
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6 months ago  ::  Nov 21, 2012 - 7:33AM #45
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 21, 2012 -- 12:37AM, Nirafelos wrote:

i feel like we often ignore missing here on charOp. in a party of 5 medOp, at least one of them is going to miss every round on average. So yeah, i think killing 3 in the first round is hugely unrealistic unless everyone hits and most use action points.

one of the most common (but dumbest) dm tricks to "challenge" players is to boost monster defenses. my rl dm gives minions +3. i have tried many, many times to explain why thats irritating rather than challenging, to no avail.

 




1: Yes it was mentioned there are 6 players not 5.

2: I often do 2shot minions witha  threshold.  Like the minion can either take 2 hits, or 1 hit greater than X value (2 hits or 20hp in low heroic, 30hp in high heroic, 40 hp in low paragon etc.)  Keep minion popping a thing, while also giving the party something new.  I don't use these minions every time, but I do sprinkle them in every now and again.

3: Where did the OP go? 

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