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6 months ago  ::  Dec 02, 2012 - 8:47PM #21
Rs06
Date Joined: Nov 12, 2012
Posts: 104
Disagree completely.  If you polish every class in the game and give them a wide enough array of options, then they aren't really pigeonholed.  If you feel they are, then why aren't you advocating the removal of classes completely?  The danger in reducing classes to a few is that it is more difficult to adequately express uniqueness in the powers of characters in the game, and in a certain respect the characters themselves...
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6 months ago  ::  Dec 03, 2012 - 12:32PM #22
Althoroc
Date Joined: Jan 10, 2012
Posts: 31

Dec 2, 2012 -- 8:47PM, Rs06 wrote:

Disagree completely.  If you polish every class in the game and give them a wide enough array of options, then they aren't really pigeonholed.  If you feel they are, then why aren't you advocating the removal of classes completely?  The danger in reducing classes to a few is that it is more difficult to adequately express uniqueness in the powers of characters in the game, and in a certain respect the characters themselves...




If there are few classes and each has few options, then players might begin to realize again that uniqueness isn't in your numbers and powers but in the character--his influence, his equipment, his mannerisms.

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